Giegue
1d8a6768aa
Fix monster blood not working.
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Fix monster hitboxes not working.
2023-04-24 01:30:52 -03:00
Giegue
2cf22ab66b
Fix Makefiles.
2023-04-23 13:43:10 -03:00
Giegue
bfa59a2419
Fix Male Assassin unable to use the Sniper Rifle.
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Partially fixed the Stukabat being unable to move when target is unreachable.
Removed zombie/gonome bullet resistance.
Add Global Model Replacement and Global Sound Replacement.
Update Tier milestones.
2023-04-21 20:55:47 -03:00
Giegue
66be4861a3
Fix male assassin unable to use weapons properly.
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Remove zombie/gonome bullet resistance.
Make it slighly harder to gib monsters.
Small navigation fix.
Fix compilation on Visual Studio 2015 and 2017.
Fix "use_monstermod" keyvalue not working.
2023-04-15 19:23:20 -03:00
Giegue
fb92c2369f
Remove unsupported door info in AI navigation.
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Fix keyvalue length being too small.
2023-04-03 12:51:01 -03:00
Giegue
62c17b14e4
Even more BSP reader fixes.
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Also fix project file not including all files.
2023-04-01 23:57:11 -03:00
Giegue
28c18952f8
Fix BSP reader breaking when there are too many entities.
2023-04-01 03:03:17 -03:00
Giegue
18268776ae
This objetive is complete.
2023-03-29 12:57:37 -03:00
Giegue
acc22bc9ef
Fix BSP reader crashing the server.
2023-03-29 12:54:54 -03:00
Giegue
79d4b3b21d
Read entities within the BSP itself.
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NOT YET COMPLETE, HIGHLY UNSTABLE!
Disabled by default, prone to crashing under Windows.
Set CVar "monster_entity_config" to 0 (or 2) to enable reading from BSP.
2023-03-29 02:48:18 -03:00
Giegue
074635bf8d
Derp. Fixed an inverted check.
2023-03-25 21:52:57 -03:00
Giegue
a3086aaaa4
Print number of entities found in BSP file.
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Add 'ambient_music' entity.
2023-03-25 21:48:27 -03:00
Giegue
c813f6e76a
Fix entvars keyvalues not working.
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Fix monstermaker classname.
2023-03-25 21:46:22 -03:00
Giegue
b757c65345
Forgotten header update for windows compilation.
2023-03-16 16:06:45 -03:00
Giegue
ecf3bd9a3d
Fixed tons of monsters not working/crashing when attacking HL monsters.
2023-03-16 15:58:09 -03:00
Giegue
bc7633bf9c
Update readme.
2023-03-15 14:23:44 -03:00
Giegue
3b1c99d2cc
[ #11 ] Add basic death message on PvP kills.
2023-03-15 14:09:06 -03:00
Giegue
5478860f27
Merge branch 'tier4' of https://github.com/JulianR0/monstermod-redo into tier4
2023-03-15 14:07:20 -03:00
Giegue
76d4c3b4bd
Compile under modern Visual Studio versions.
2023-03-15 14:06:02 -03:00
Giegue
9849c5296b
Add link to wiki.
2023-03-08 19:17:38 -03:00
Giegue
b364915799
[ #10 ] Fix linux compilation.
2023-03-07 13:47:03 -03:00
Giegue
bd9fe1f487
Handle entvar keyvalues.
2023-03-06 20:02:04 -03:00
Giegue
73f240ddb1
Fixed monster turn rate being too slow.
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Fixed heavy weapons grunt AI being complete nonsense.
Small improvements to stukabat.
2023-03-06 02:08:37 -03:00
Giegue
750b916666
*screams in AI*
2023-03-04 17:24:23 -03:00
Giegue
bd02a95260
Fix broken shock roach death.
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Fix hwgrunt not spinning down the minigun.
Other misc. fixes.
2023-03-04 17:24:01 -03:00
Giegue
62063e34da
Scrap scaling idea, not possible.
2023-03-03 01:33:37 -03:00
Giegue
55dfee7d74
Fixed human grunts refusing to attack and refusing to reload.
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This also fixes male assassins and shock troopers behaving erraticaly.
Probably the heavy weapons grunt becomes better, too.
2023-03-03 01:18:38 -03:00
Giegue
2140e3413d
[ #4 ] Fix compiler warnings.
2023-03-02 14:09:49 -03:00
Giegue
e1bd51b220
[ #4 ] Fix wrong angles on shocktroopers beams and roaches.
2023-03-02 14:09:15 -03:00
Giegue
4b087efde8
I keep forgetting to update this...
2023-02-28 13:46:44 -03:00
Giegue
7075efe7d9
Fixed git clone not working because some distros REALLY dislike the "aux" name!
2023-02-28 13:14:04 -03:00
Giegue
b265a65fe1
Fixed damageBits not being catched for death messages.
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Removed DeathMsg manipulation, it never worked correctly.
2023-02-27 10:27:21 -03:00
Giegue
4c7579c3e2
Merge pull request #5 from JulianR0/tier3
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Tier3
tier-3
2023-02-24 16:07:32 -03:00
Giegue
035e70e776
Update config files.
2023-02-24 15:29:07 -03:00
Giegue
d4ecb16bf7
Add custom model support.
2023-02-24 14:49:55 -03:00
Giegue
513cde6231
Add compatibility with Half-Life.
2023-02-23 03:29:53 -03:00
Giegue
e33eaf4d1e
Full awareness of normal game entities.
2023-02-22 22:29:19 -03:00
Giegue
e29e79052d
Use the game's generated graph if possible.
2023-02-21 20:16:11 -03:00
Giegue
8d28e23e16
Fixed wrong classname for Voltigore and Baby Voltigore.
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Fixed unknown classnames showing as '}'.
Remove monster respawn.
Add 'monstermaker' entity.
2023-02-20 14:08:35 -03:00
Giegue
0622ccc638
Stop allied monsters from attacking the player.
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Part B of making MonsterMod aware of normal HL entities.
2023-02-19 15:57:07 -03:00
Giegue
6e1081d793
Start making monstermod aware of normal HL monsters.
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This is still heavily experimental and its use is not yet recommended.
tier-3-beta1
2023-02-15 21:19:57 -03:00
Giegue
5830ac7908
Tweaked hwgrunt to be less crappy.
2023-02-15 21:14:13 -03:00
Giegue
2f80da1e15
Fix linux compilation.
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Fix windows compilation, again.
2023-02-14 20:44:13 -03:00
Giegue
c32827b4cb
Update milestones, again.
2023-02-07 18:32:55 -03:00
Giegue
5f7abc2df0
Add monster_stukabat.
2023-02-07 18:19:52 -03:00
Giegue
875d6610ae
Add monster_robogrunt.
2023-02-05 17:13:39 -03:00
Giegue
94fc64226c
Update README and milestones.
2023-02-03 03:04:08 -03:00
Giegue
19b7c69b14
Add monster_hwgrunt.
2023-02-03 02:37:30 -03:00
Giegue
0fd2d27b6f
Fix windows compilation.
2023-02-01 01:07:35 -03:00
Julian
87210e5f6c
Update readme to add information about precache.
2020-07-30 00:04:08 -03:00