Commit Graph

  • f035b865e5 Fix Alien Slave beams not clearing upon gib/removal. Fix env_smoker showing as func_wall. Fix pev->message field not working on many entities. Fix monstermaker "soundlist" keyvalue not working. Add prisoner spawnflag (16) for monstermaker. Add poison damage to spore grenades. Increase max entities from 512 to 768. Increase max spawnpoints from 256 to 384. tier5 Giegue 2024-01-21 14:46:32 -03:00
  • 9f77e10934 - Fix a few possible crashes. - Fix xenmaker sprites never being removed if their framerate is 0. - Fix xenmaker sprites never showing if their scale is 0. - Add trigger_setcvar. - New "health" keyvalue for monsters/monstermaker for custom health. Giegue 2024-01-10 16:05:40 -03:00
  • 75596ad87e Fix xenmaker monsters not fading, again. Giegue 2023-11-02 16:13:45 -03:00
  • f57c7760f7 Fix xenmaker sprite effects. Fix xenmaker monsters not fading after death. Giegue 2023-10-21 14:01:48 -03:00
  • 8ed6c4eb2b Fix xenmaker crashing when many of them are activated simultaneously. Giegue 2023-10-06 19:44:17 -03:00
  • c1660a0e48 Add env_xenmaker entity. Giegue 2023-10-06 01:43:56 -03:00
  • efb7a1117b Merge pull request #18 from JulianR0/tier4 master tier-4 Giegue 2023-09-12 17:08:06 -03:00
  • 91f34169b5 Update some texts. Giegue 2023-09-12 16:43:12 -03:00
  • 272482c5e7 A long overdue update... Giegue 2023-09-12 13:51:25 -03:00
  • 12f8eea011 Yet another GMR/GSR fix. Monster maximum viewable distance is now customizable. Giegue 2023-07-01 18:23:59 -03:00
  • 1d2a284197 Fixed mistyped monster_bullchicken classname. Fixed ambient_music not stopping sounds during mapchange. Fixed monster_gargantua crashing the server upon death. Fixed GMR/GSR being prone to crashing. Fixed monster_human_grunt melee attack not damaging non-mm entities. Fixed monster_male_assassin doing sentence speeches. Fixed monster_shockroach using headcrab sounds for attack. Removed CGraph::HandleLinkEnt capabilities as they crash the server. Increased monster_alien_voltigore lightning attack range. Giegue 2023-07-01 16:27:32 -03:00
  • fbe70a5691 Fix sound replacements crashing the server. Giegue 2023-06-01 19:46:02 -03:00
  • b87538ff59 Fix monstermaker attempting to spawn alien grunt when monster type is undefined or invalid. Giegue 2023-06-01 10:32:28 -03:00
  • fa39abd61c Fix BSP reader crashing the server, again. Giegue 2023-05-31 16:16:37 -03:00
  • 95461427b2 Add sentences support. Giegue 2023-05-02 23:40:00 -03:00
  • c782c2aaf5 Fixed a heap corruption. Giegue 2023-04-30 11:32:12 -03:00
  • efd801bdea Add "soundlist" keyvalue for individual sound replacements. Giegue 2023-04-29 02:04:40 -03:00
  • 92d14a6fd3 Update extra AMXX plugins. Giegue 2023-04-29 01:58:47 -03:00
  • ba9414ea6e Add missing keyvalue in monstermaker. Fix duplicate entity spawn in Half-Life. Giegue 2023-04-27 13:02:23 -03:00
  • f751720e59 Recompile AMXX plugins (Did I forget to update them?). Giegue 2023-04-27 12:59:29 -03:00
  • 0ac8fc00d5 Merge branch 'tier4' of https://github.com/JulianR0/monstermod-redo into tier4 Giegue 2023-04-26 01:45:28 -03:00
  • 5da691b5fe Fix apache/turrets not triggering their targets on death. Fix apache not giving score upon kill. Fix monster trigger target crashing the server. Add "squadmaker" alias entity. Added plenty of keyvalues to monstermaker, similar to SC's squadmaker. Giegue 2023-04-26 01:44:36 -03:00
  • ec45c6f23b Merge branch 'tier4' of https://github.com/JulianR0/monstermod-redo into tier4 Giegue 2023-04-25 22:33:53 -03:00
  • d00fec91b8 Update extra AMXX plugins. Giegue 2023-04-25 22:32:36 -03:00
  • e1e2a48f89 Fix Alien Grunt's TraceAttack method. Fix extra cfg file crashing the server. Added custom blood color for monsters. Giegue 2023-04-24 13:17:49 -03:00
  • 1d8a6768aa Fix monster blood not working. Fix monster hitboxes not working. Giegue 2023-04-24 01:30:52 -03:00
  • 2cf22ab66b Fix Makefiles. Giegue 2023-04-23 13:43:10 -03:00
  • bfa59a2419 Fix Male Assassin unable to use the Sniper Rifle. Partially fixed the Stukabat being unable to move when target is unreachable. Removed zombie/gonome bullet resistance. Add Global Model Replacement and Global Sound Replacement. Update Tier milestones. Giegue 2023-04-21 20:55:47 -03:00
  • 66be4861a3 Fix male assassin unable to use weapons properly. Remove zombie/gonome bullet resistance. Make it slighly harder to gib monsters. Small navigation fix. Fix compilation on Visual Studio 2015 and 2017. Fix "use_monstermod" keyvalue not working. Giegue 2023-04-15 19:23:20 -03:00
  • fb92c2369f Remove unsupported door info in AI navigation. Fix keyvalue length being too small. Giegue 2023-04-03 12:51:01 -03:00
  • 62c17b14e4 Even more BSP reader fixes. Also fix project file not including all files. Giegue 2023-04-01 23:57:11 -03:00
  • 28c18952f8 Fix BSP reader breaking when there are too many entities. Giegue 2023-04-01 03:03:17 -03:00
  • 18268776ae This objetive is complete. Giegue 2023-03-29 12:57:37 -03:00
  • acc22bc9ef Fix BSP reader crashing the server. Giegue 2023-03-29 12:54:54 -03:00
  • 79d4b3b21d Read entities within the BSP itself. NOT YET COMPLETE, HIGHLY UNSTABLE! Giegue 2023-03-29 02:48:18 -03:00
  • 074635bf8d Derp. Fixed an inverted check. Giegue 2023-03-25 21:52:57 -03:00
  • a3086aaaa4 Print number of entities found in BSP file. Add 'ambient_music' entity. Giegue 2023-03-25 21:48:27 -03:00
  • c813f6e76a Fix entvars keyvalues not working. Fix monstermaker classname. Giegue 2023-03-25 21:46:22 -03:00
  • b757c65345 Forgotten header update for windows compilation. Giegue 2023-03-16 16:06:45 -03:00
  • ecf3bd9a3d Fixed tons of monsters not working/crashing when attacking HL monsters. Giegue 2023-03-16 15:58:09 -03:00
  • bc7633bf9c Update readme. Giegue 2023-03-15 14:23:44 -03:00
  • 3b1c99d2cc [#11] Add basic death message on PvP kills. Giegue 2023-03-15 14:09:06 -03:00
  • 5478860f27 Merge branch 'tier4' of https://github.com/JulianR0/monstermod-redo into tier4 Giegue 2023-03-15 14:07:20 -03:00
  • 76d4c3b4bd Compile under modern Visual Studio versions. Giegue 2023-03-15 14:06:02 -03:00
  • 9849c5296b Add link to wiki. Giegue 2023-03-08 19:17:38 -03:00
  • b364915799 [#10] Fix linux compilation. Giegue 2023-03-07 13:44:14 -03:00
  • bd9fe1f487 Handle entvar keyvalues. Giegue 2023-03-06 20:02:04 -03:00
  • 73f240ddb1 Fixed monster turn rate being too slow. Fixed heavy weapons grunt AI being complete nonsense. Small improvements to stukabat. Giegue 2023-03-06 02:08:37 -03:00
  • 750b916666 *screams in AI* Giegue 2023-03-04 17:24:23 -03:00
  • bd02a95260 Fix broken shock roach death. Fix hwgrunt not spinning down the minigun. Other misc. fixes. Giegue 2023-03-04 17:24:01 -03:00
  • 62063e34da Scrap scaling idea, not possible. Giegue 2023-03-03 01:33:37 -03:00
  • 55dfee7d74 Fixed human grunts refusing to attack and refusing to reload. This also fixes male assassins and shock troopers behaving erraticaly. Probably the heavy weapons grunt becomes better, too. Giegue 2023-03-03 01:18:38 -03:00
  • 2140e3413d [#4] Fix compiler warnings. Giegue 2023-03-02 14:09:49 -03:00
  • e1bd51b220 [#4] Fix wrong angles on shocktroopers beams and roaches. Giegue 2023-03-02 14:09:15 -03:00
  • 4b087efde8 I keep forgetting to update this... Giegue 2023-02-28 13:46:44 -03:00
  • 08846e8dee Merge pull request #6 from JulianR0/tier4 Giegue 2023-02-28 13:19:28 -03:00
  • 7075efe7d9 Fixed git clone not working because some distros REALLY dislike the "aux" name! Giegue 2023-02-28 13:14:04 -03:00
  • b265a65fe1 Fixed damageBits not being catched for death messages. Removed DeathMsg manipulation, it never worked correctly. Giegue 2023-02-27 10:27:21 -03:00
  • 4c7579c3e2 Merge pull request #5 from JulianR0/tier3 tier-3 Giegue 2023-02-24 16:07:32 -03:00
  • 035e70e776 Update config files. Giegue 2023-02-24 15:29:07 -03:00
  • d4ecb16bf7 Add custom model support. Giegue 2023-02-24 14:49:55 -03:00
  • 513cde6231 Add compatibility with Half-Life. Giegue 2023-02-23 03:29:53 -03:00
  • e33eaf4d1e Full awareness of normal game entities. Giegue 2023-02-22 22:29:19 -03:00
  • e29e79052d Use the game's generated graph if possible. Giegue 2023-02-21 20:16:11 -03:00
  • 8d28e23e16 Fixed wrong classname for Voltigore and Baby Voltigore. Fixed unknown classnames showing as '}'. Remove monster respawn. Add 'monstermaker' entity. Giegue 2023-02-20 14:08:35 -03:00
  • 0622ccc638 Stop allied monsters from attacking the player. Part B of making MonsterMod aware of normal HL entities. Giegue 2023-02-19 15:57:07 -03:00
  • 6e1081d793 Start making monstermod aware of normal HL monsters. This is still heavily experimental and its use is not yet recommended. tier-3-beta1 Giegue 2023-02-15 21:19:57 -03:00
  • 5830ac7908 Tweaked hwgrunt to be less crappy. Giegue 2023-02-15 21:14:13 -03:00
  • 2f80da1e15 Fix linux compilation. Fix windows compilation, again. Giegue 2023-02-14 20:44:13 -03:00
  • c32827b4cb Update milestones, again. Giegue 2023-02-07 18:32:55 -03:00
  • 5f7abc2df0 Add monster_stukabat. Giegue 2023-02-07 18:19:52 -03:00
  • 875d6610ae Add monster_robogrunt. Giegue 2023-02-05 17:13:39 -03:00
  • 94fc64226c Update README and milestones. Giegue 2023-02-03 03:04:08 -03:00
  • 19b7c69b14 Add monster_hwgrunt. Giegue 2023-02-03 02:37:30 -03:00
  • 0fd2d27b6f Fix windows compilation. Giegue 2023-02-01 01:07:35 -03:00
  • 87210e5f6c Update readme to add information about precache. Julian 2020-07-30 00:04:08 -03:00
  • 9df28b9d3f Added monster_babygarg. Julian 2020-07-29 22:35:01 -03:00
  • 9602f862c9 Added monster_voltigore and monster_baby_voltigore. Julian 2020-07-19 12:31:52 -03:00
  • 5b0ced8e7d Add monster_shocktrooper. Julian 2020-06-30 23:17:53 -03:00
  • 63779c0471 Randomize Male Assassin weapons. Julian 2020-06-12 04:26:25 -03:00
  • 433bb24dcd Add monster_pitdrone. Julian 2020-06-11 01:30:29 -03:00
  • ba25f7710c Add monster_otis. Julian 2020-06-10 01:12:58 -03:00
  • bf607621b3 Add monster_male_assassin. Julian 2020-06-09 18:21:51 -03:00
  • 769ec8852f Update monster IRelationship to match Sven Co-op 5.x table. Julian 2020-06-08 03:52:27 -03:00
  • 7fcf39b6d3 Add monster_gonome. Julian 2020-06-07 18:52:55 -03:00
  • 2762dbc0b2 Update README. Julian 2020-06-04 15:06:47 -03:00
  • 0f2bd95275 Merge pull request #1 from JulianR0/tier2 tier-2 Giegue 2020-06-03 14:38:21 -03:00
  • be8df87e82 Merge branch 'master' into tier2 Giegue 2020-06-03 14:37:16 -03:00
  • aa99d801c7 Merge branch 'tier2' of github.com:JulianR0/monstermod-redo into tier2 Julian 2020-06-03 14:32:37 -03:00
  • aa57599c3c Tier 2 milestone reached! Julian 2020-06-03 14:28:58 -03:00
  • b2beda8f68 Tier 2 milestone reached! Julian 2020-06-03 14:28:58 -03:00
  • 6d4a608793 Add "classify" keyvalue to override monster classification. Julian 2020-06-03 13:57:06 -03:00
  • 612ce63050 Update README.md Giegue 2020-06-03 01:42:33 -03:00
  • 1e68434df5 Add "displayname" keyvalue for custom monster names. Julian 2020-06-03 01:36:04 -03:00
  • 4d61695e6b Merge branch 'tier2' of github.com:JulianR0/monstermod-redo into tier2 Julian 2020-06-02 01:56:04 -03:00
  • 4912f6d23d Display basic monster info on aiment. Julian 2020-06-02 01:54:48 -03:00
  • 50fd9aa13a Update README.md Giegue 2020-06-01 17:20:23 -03:00
  • d72aba3b6f Update README.md Giegue 2020-06-01 17:18:06 -03:00
  • d39bc85ab6 Use monster classname for player deaths. Julian 2020-06-01 17:10:52 -03:00
  • 5c275e5b62 Added death messages. Julian 2020-06-01 03:53:42 -03:00