Update milestones, again.
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13
README.md
13
README.md
@@ -36,6 +36,7 @@ Under no circumstances shall we allow this project to fade away and become lost
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## Installation
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*NOTE: Outdated. Ideally, users should be able to use the plugin "out-of-the-box" without the need to do the complicated mess explained below.*
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*TODO: Add build instructions, just using 'make' on G++ 4.8 is really vague.*
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If you are trying to use the compiled binary, you must know that it has been compiled with a mayor GCC version and it will be highly unlikely that it will run on a vanilla HLDS server. If the plugin fails to load due to libstdc++ not having CXXABI_1.X.X or similar, read on. HLDS uses it's own libstdc++ library. Any plugins compiled with GCC versions 5.x and greater will not work with the outdated library.
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@@ -151,7 +152,7 @@ Doing this will free **85** sounds from the precache list that you can now use f
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## Known Bugs
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I'm aware that the plugin is far from perfect, and there are a few things that need fixing/will be fixing as the project evolves:
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I'm aware that the plugin is far from perfect, and there are a few things that need polishing *-especially the AI-*. I'll try to fix/will be fixing as the project evolves:
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- Human Grunts are unable to reload their weapons. As a workaround, infinite ammo has been given to them.
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@@ -191,18 +192,20 @@ Current milestones are separated by "Tiers", which are as follows:
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- Update source code so it can compile AND run **ON WINDOWS**. **[DONE]**
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- Implement *-almost-* all Opposing Force monsters. **[DONE]**
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- Implement *-almost-* all default Sven Co-op monsters.
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- Implement *-almost-* all default Sven Co-op monsters. **[DONE]**
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- Make MonsterMod aware of normal game entities. *-For those who want to use the plugin in vanilla HL.-*
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- Custom model support.
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### Tier 4
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- Model scaling.
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- Custom sound support.
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- Add configurations to change AI behaviour.
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- Implement reading entities within the BSP itself.
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- Model scaling. *-If possible.-*
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- Custom sound support, along with sentences.
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- Fix all pending bugs.
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### Tier 5
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- Add configurations to change AI behaviour.
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- Optimize code and enhance the AI.
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- Create "tool" entities for easier map customization.
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