Stop allied monsters from attacking the player.
Part B of making MonsterMod aware of normal HL entities.
This commit is contained in:
@@ -1154,11 +1154,8 @@ void RadiusDamage( Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacke
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}
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}
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}
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else if (!UTIL_IsPlayer(pEntity))
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else
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{
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// I'm doing really bad copypastes instead of making the code clean!
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// Remind me to refactor this, this is not how this is supposed to be written!
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// -Giegue
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edict_t *pMonster = pEntity;
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if ( iClassIgnore != CLASS_NONE && pMonster->v.iuser4 == iClassIgnore )
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@@ -1260,7 +1257,7 @@ edict_t* CMBaseMonster :: CheckTraceHullAttack( float flDist, int iDamage, int i
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CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(pEntity));
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pMonster->TakeDamage( pev, pev, iDamage, iDmgType );
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}
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else if (!UTIL_IsPlayer(pEntity))
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else
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UTIL_TakeDamageExternal( pEntity, pev, pev, iDamage, iDmgType );
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}
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@@ -1571,7 +1568,7 @@ void CMBaseEntity::FireBullets(ULONG cShots, Vector vecSrc, Vector vecDirShootin
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}
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}
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}
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else if (!UTIL_IsPlayer(tr.pHit)) // normal game monster
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else // normal game entity
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{
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edict_t *pMonster = tr.pHit;
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@@ -326,11 +326,10 @@ void CMHornet :: TrackTouch ( edict_t *pOther )
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}
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// is this NOT a player and IS a monster?
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if (!UTIL_IsPlayer(pOther) && (pOther->v.euser4 != NULL))
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if (!UTIL_IsPlayer(pOther) && (pOther->v.flags & FL_MONSTER))
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{
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CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(pOther));
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if ( IRelationship( pMonster ) <= R_NO )
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if ( pMonster != NULL && IRelationship( pMonster ) <= R_NO || IRelationshipByClass( pOther->v.iuser4 ) <= R_NO )
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{
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// hit something we don't want to hurt, so turn around.
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@@ -56,8 +56,8 @@ static META_FUNCTIONS gMetaFunctionTable =
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plugin_info_t Plugin_info = {
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META_INTERFACE_VERSION, // interface version
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"MonsterMod", // name
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"2.0", // version
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"03/06/2020", // date in DD/MM/YYYY format
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"3.0-dev", // version
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"15/02/2023", // date in DD/MM/YYYY format
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"botman, Rick90, Giegue", // original authors + recreation by...
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"https://github.com/JulianR0/monstermod-redo", // url
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"MONSTER", // logtag
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@@ -274,6 +274,10 @@ SOURCE=.\strooper.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\stukabat.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\subs.cpp
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# End Source File
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# Begin Source File
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@@ -207,7 +207,7 @@ void CMBaseMonster :: Look ( int iDistance )
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}
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}
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}
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else if (!UTIL_IsPlayer(pSightEnt))
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else
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{
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/* MonsterMod monster looking at a NON-MonsterMod monster */
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@@ -2081,17 +2081,30 @@ edict_t *CMBaseMonster :: BestVisibleEnemy ( void )
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while (edictList_index < m_edictList_count)
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{
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pEnt = m_edictList[edictList_index];
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if ( UTIL_IsPlayer(pEnt) )
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{
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// it's a player...
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iDist = ( pEnt->v.origin - pev->origin ).Length();
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if ( iDist <= iNearest )
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if ( UTIL_IsAlive(pEnt) )
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{
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iNearest = iDist;
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iBestRelationship = R_NM; // player is always nemesis
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pReturn = pEnt;
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// repeat2
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if ( IRelationshipByClass( CLASS_PLAYER ) > iBestRelationship )
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{
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iBestRelationship = IRelationshipByClass( CLASS_PLAYER );
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iNearest = ( pEnt->v.origin - pev->origin ).Length();
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pReturn = pEnt;
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}
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else if ( IRelationshipByClass( CLASS_PLAYER ) == iBestRelationship )
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{
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iDist = ( pEnt->v.origin - pev->origin ).Length();
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if ( iDist <= iNearest )
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{
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iNearest = iDist;
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iBestRelationship = IRelationshipByClass( CLASS_PLAYER );
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pReturn = pEnt;
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}
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}
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}
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}
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else if (pEnt->v.euser4 != NULL)
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@@ -2125,12 +2138,12 @@ edict_t *CMBaseMonster :: BestVisibleEnemy ( void )
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}
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}
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}
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else if (!UTIL_IsPlayer(pEnt))
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else
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{
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// it's a game default monster...
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// it's a normal game entity...
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if ( UTIL_IsAlive(pEnt) )
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{
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//repeat2
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//repeat3
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if ( IRelationship( pEnt->v.iuser4 ) > iBestRelationship )
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{
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iBestRelationship = IRelationship( pEnt->v.iuser4 );
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@@ -2959,8 +2972,13 @@ BOOL CMBaseMonster :: GetEnemy ( void )
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if (HasConditions(bits_COND_SEE_CLIENT) && (m_hEnemy == NULL))
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{
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m_hEnemy = BestVisibleEnemy();
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m_hTargetEnt = m_hEnemy;
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m_vecEnemyLKP = m_hEnemy->v.origin;
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// the player we've just seen might not always be our enemy
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if ( m_hEnemy != NULL )
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{
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m_hTargetEnt = m_hEnemy;
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m_vecEnemyLKP = m_hEnemy->v.origin;
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}
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}
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// remember old enemies
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@@ -1540,10 +1540,10 @@ bool UTIL_IsPlayer(edict_t *pEdict)
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Vector UTIL_BodyTarget(edict_t *pEdict, Vector posSrc)
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{
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if (pEdict->v.flags & FL_CLIENT)
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return pEdict->v.origin + (pEdict->v.view_ofs * RANDOM_FLOAT(0.5, 1.1));
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else
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return (pEdict->v.origin + ((pEdict->v.mins + pEdict->v.maxs) * 0.5));
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if (pEdict->v.flags & FL_CLIENT)
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return pEdict->v.origin + (pEdict->v.view_ofs * RANDOM_FLOAT(0.5, 1.1));
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else
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return (pEdict->v.origin + ((pEdict->v.mins + pEdict->v.maxs) * 0.5));
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}
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//=========================================================
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@@ -1875,7 +1875,11 @@ void UTIL_TraceBleed( edict_t *pEdict, float flDamage, Vector vecDir, TraceResul
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if ( Bloodtr.flFraction != 1.0 )
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{
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UTIL_BloodDecalTrace( &Bloodtr, BLOOD_COLOR_RED );
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int bloodColor = pEdict->v.iuser3;
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if ( !bloodColor )
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bloodColor = BLOOD_COLOR_RED;
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UTIL_BloodDecalTrace( &Bloodtr, bloodColor );
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}
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}
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}
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@@ -1886,9 +1890,13 @@ void UTIL_TraceAttack( edict_t *pEdict, entvars_t *pevAttacker, float flDamage,
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if ( pEdict->v.takedamage )
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{
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int bloodColor = pEdict->v.iuser3;
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if ( !bloodColor )
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bloodColor = BLOOD_COLOR_RED;
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AddMultiDamage( pevAttacker, pEdict, flDamage, bitsDamageType );
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SpawnBlood(ptr->vecEndPos, BLOOD_COLOR_RED, flDamage);// a little surface blood.
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SpawnBlood(ptr->vecEndPos, bloodColor, flDamage);// a little surface blood.
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UTIL_TraceBleed( pEdict, flDamage, vecDir, ptr, bitsDamageType );
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}
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@@ -79,7 +79,7 @@ void ApplyMultiDamage(entvars_t *pevInflictor, entvars_t *pevAttacker )
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CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(gMultiDamage.pEntity));
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pMonster->TakeDamage(pevInflictor, pevAttacker, gMultiDamage.amount, gMultiDamage.type );
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}
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else if (!UTIL_IsPlayer(gMultiDamage.pEntity))
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else
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UTIL_TakeDamageExternal(gMultiDamage.pEntity, pevInflictor, pevAttacker, gMultiDamage.amount, gMultiDamage.type );
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}
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