Fix env_smoker showing as func_wall.
Fix pev->message field not working on many entities.
Fix monstermaker "soundlist" keyvalue not working.
Add prisoner spawnflag (16) for monstermaker.
Add poison damage to spore grenades.
Increase max entities from 512 to 768.
Increase max spawnpoints from 256 to 384.
- Fix xenmaker sprites never being removed if their framerate is 0.
- Fix xenmaker sprites never showing if their scale is 0.
- Add trigger_setcvar.
- New "health" keyvalue for monsters/monstermaker for custom health.
- Fixed Alien Grunt's hornets being silent.
- Fixed many, many, many, many ... many GSR crashes.
- Fixed voltigore's beams not being cleared upon gibbing/removal.
- Prepare for T4 release.
Fixed ambient_music not stopping sounds during mapchange.
Fixed monster_gargantua crashing the server upon death.
Fixed GMR/GSR being prone to crashing.
Fixed monster_human_grunt melee attack not damaging non-mm entities.
Fixed monster_male_assassin doing sentence speeches.
Fixed monster_shockroach using headcrab sounds for attack.
Removed CGraph::HandleLinkEnt capabilities as they crash the server.
Increased monster_alien_voltigore lightning attack range.
Fix apache not giving score upon kill.
Fix monster trigger target crashing the server.
Add "squadmaker" alias entity.
Added plenty of keyvalues to monstermaker, similar to SC's squadmaker.
Partially fixed the Stukabat being unable to move when target is unreachable.
Removed zombie/gonome bullet resistance.
Add Global Model Replacement and Global Sound Replacement.
Update Tier milestones.
Remove zombie/gonome bullet resistance.
Make it slighly harder to gib monsters.
Small navigation fix.
Fix compilation on Visual Studio 2015 and 2017.
Fix "use_monstermod" keyvalue not working.
NOT YET COMPLETE, HIGHLY UNSTABLE!
Disabled by default, prone to crashing under Windows.
Set CVar "monster_entity_config" to 0 (or 2) to enable reading from BSP.