Fix xenmaker monsters not fading, again.

This commit is contained in:
Giegue
2023-11-02 16:13:45 -03:00
parent f57c7760f7
commit 75596ad87e

View File

@@ -176,11 +176,13 @@ void CMXenMaker::StartEffect(void)
if (!count)
{
// Attempt to spawn monster
pent = spawn_monster(m_iMonsterIndex, pev->origin, pev->angles, SF_MONSTER_FADECORPSE, NULL);
pent = spawn_monster(m_iMonsterIndex, pev->origin, pev->angles, 0, NULL);
if (pent == NULL)
{
ALERT(at_console, "[MONSTER] XenMaker - failed to spawn monster! targetname: \"%s\"\n", STRING(pev->targetname));
}
else
pent->v.spawnflags |= SF_MONSTER_FADECORPSE;
}
else if (!FBitSet(pev->spawnflags, SF_XENMAKER_TRY_ONCE))
{