Fix xenmaker monsters not fading, again.
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@@ -176,11 +176,13 @@ void CMXenMaker::StartEffect(void)
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if (!count)
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{
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// Attempt to spawn monster
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pent = spawn_monster(m_iMonsterIndex, pev->origin, pev->angles, SF_MONSTER_FADECORPSE, NULL);
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pent = spawn_monster(m_iMonsterIndex, pev->origin, pev->angles, 0, NULL);
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if (pent == NULL)
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{
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ALERT(at_console, "[MONSTER] XenMaker - failed to spawn monster! targetname: \"%s\"\n", STRING(pev->targetname));
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}
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else
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pent->v.spawnflags |= SF_MONSTER_FADECORPSE;
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}
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else if (!FBitSet(pev->spawnflags, SF_XENMAKER_TRY_ONCE))
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{
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