Commit Graph

121 Commits

Author SHA1 Message Date
Giegue
f57c7760f7 Fix xenmaker sprite effects.
Fix xenmaker monsters not fading after death.
2023-10-21 14:01:48 -03:00
Giegue
8ed6c4eb2b Fix xenmaker crashing when many of them are activated simultaneously. 2023-10-06 19:44:17 -03:00
Giegue
c1660a0e48 Add env_xenmaker entity. 2023-10-06 01:43:56 -03:00
Giegue
efb7a1117b Merge pull request #18 from JulianR0/tier4
Tier4
tier-4
2023-09-12 17:08:06 -03:00
Giegue
91f34169b5 Update some texts. 2023-09-12 16:43:12 -03:00
Giegue
272482c5e7 A long overdue update...
- Fixed Alien Grunt's hornets being silent.
- Fixed many, many, many, many ... many GSR crashes.
- Fixed voltigore's beams not being cleared upon gibbing/removal.
- Prepare for T4 release.
2023-09-12 13:51:25 -03:00
Giegue
12f8eea011 Yet another GMR/GSR fix.
Monster maximum viewable distance is now customizable.
2023-07-01 18:23:59 -03:00
Giegue
1d2a284197 Fixed mistyped monster_bullchicken classname.
Fixed ambient_music not stopping sounds during mapchange.
Fixed monster_gargantua crashing the server upon death.
Fixed GMR/GSR being prone to crashing.
Fixed monster_human_grunt melee attack not damaging non-mm entities.
Fixed monster_male_assassin doing sentence speeches.
Fixed monster_shockroach using headcrab sounds for attack.
Removed CGraph::HandleLinkEnt capabilities as they crash the server.
Increased monster_alien_voltigore lightning attack range.
2023-07-01 16:27:32 -03:00
Giegue
fbe70a5691 Fix sound replacements crashing the server. 2023-06-01 19:46:02 -03:00
Giegue
b87538ff59 Fix monstermaker attempting to spawn alien grunt when monster type is undefined or invalid. 2023-06-01 10:32:28 -03:00
Giegue
fa39abd61c Fix BSP reader crashing the server, again. 2023-05-31 16:16:37 -03:00
Giegue
95461427b2 Add sentences support. 2023-05-02 23:40:00 -03:00
Giegue
c782c2aaf5 Fixed a heap corruption. 2023-04-30 11:32:12 -03:00
Giegue
efd801bdea Add "soundlist" keyvalue for individual sound replacements. 2023-04-29 02:04:40 -03:00
Giegue
92d14a6fd3 Update extra AMXX plugins. 2023-04-29 01:58:47 -03:00
Giegue
ba9414ea6e Add missing keyvalue in monstermaker.
Fix duplicate entity spawn in Half-Life.
2023-04-27 13:02:23 -03:00
Giegue
f751720e59 Recompile AMXX plugins (Did I forget to update them?). 2023-04-27 12:59:29 -03:00
Giegue
0ac8fc00d5 Merge branch 'tier4' of https://github.com/JulianR0/monstermod-redo into tier4 2023-04-26 01:45:28 -03:00
Giegue
5da691b5fe Fix apache/turrets not triggering their targets on death.
Fix apache not giving score upon kill.
Fix monster trigger target crashing the server.
Add "squadmaker" alias entity.
Added plenty of keyvalues to monstermaker, similar to SC's squadmaker.
2023-04-26 01:44:36 -03:00
Giegue
ec45c6f23b Merge branch 'tier4' of https://github.com/JulianR0/monstermod-redo into tier4 2023-04-25 22:33:53 -03:00
Giegue
d00fec91b8 Update extra AMXX plugins. 2023-04-25 22:32:36 -03:00
Giegue
e1e2a48f89 Fix Alien Grunt's TraceAttack method.
Fix extra cfg file crashing the server.
Added custom blood color for monsters.
2023-04-24 13:17:49 -03:00
Giegue
1d8a6768aa Fix monster blood not working.
Fix monster hitboxes not working.
2023-04-24 01:30:52 -03:00
Giegue
2cf22ab66b Fix Makefiles. 2023-04-23 13:43:10 -03:00
Giegue
bfa59a2419 Fix Male Assassin unable to use the Sniper Rifle.
Partially fixed the Stukabat being unable to move when target is unreachable.
Removed zombie/gonome bullet resistance.
Add Global Model Replacement and Global Sound Replacement.
Update Tier milestones.
2023-04-21 20:55:47 -03:00
Giegue
66be4861a3 Fix male assassin unable to use weapons properly.
Remove zombie/gonome bullet resistance.
Make it slighly harder to gib monsters.
Small navigation fix.
Fix compilation on Visual Studio 2015 and 2017.
Fix "use_monstermod" keyvalue not working.
2023-04-15 19:23:20 -03:00
Giegue
fb92c2369f Remove unsupported door info in AI navigation.
Fix keyvalue length being too small.
2023-04-03 12:51:01 -03:00
Giegue
62c17b14e4 Even more BSP reader fixes.
Also fix project file not including all files.
2023-04-01 23:57:11 -03:00
Giegue
28c18952f8 Fix BSP reader breaking when there are too many entities. 2023-04-01 03:03:17 -03:00
Giegue
18268776ae This objetive is complete. 2023-03-29 12:57:37 -03:00
Giegue
acc22bc9ef Fix BSP reader crashing the server. 2023-03-29 12:54:54 -03:00
Giegue
79d4b3b21d Read entities within the BSP itself.
NOT YET COMPLETE, HIGHLY UNSTABLE!

Disabled by default, prone to crashing under Windows.
Set CVar "monster_entity_config" to 0 (or 2) to enable reading from BSP.
2023-03-29 02:48:18 -03:00
Giegue
074635bf8d Derp. Fixed an inverted check. 2023-03-25 21:52:57 -03:00
Giegue
a3086aaaa4 Print number of entities found in BSP file.
Add 'ambient_music' entity.
2023-03-25 21:48:27 -03:00
Giegue
c813f6e76a Fix entvars keyvalues not working.
Fix monstermaker classname.
2023-03-25 21:46:22 -03:00
Giegue
b757c65345 Forgotten header update for windows compilation. 2023-03-16 16:06:45 -03:00
Giegue
ecf3bd9a3d Fixed tons of monsters not working/crashing when attacking HL monsters. 2023-03-16 15:58:09 -03:00
Giegue
bc7633bf9c Update readme. 2023-03-15 14:23:44 -03:00
Giegue
3b1c99d2cc [#11] Add basic death message on PvP kills. 2023-03-15 14:09:06 -03:00
Giegue
5478860f27 Merge branch 'tier4' of https://github.com/JulianR0/monstermod-redo into tier4 2023-03-15 14:07:20 -03:00
Giegue
76d4c3b4bd Compile under modern Visual Studio versions. 2023-03-15 14:06:02 -03:00
Giegue
9849c5296b Add link to wiki. 2023-03-08 19:17:38 -03:00
Giegue
b364915799 [#10] Fix linux compilation. 2023-03-07 13:47:03 -03:00
Giegue
bd9fe1f487 Handle entvar keyvalues. 2023-03-06 20:02:04 -03:00
Giegue
73f240ddb1 Fixed monster turn rate being too slow.
Fixed heavy weapons grunt AI being complete nonsense.
Small improvements to stukabat.
2023-03-06 02:08:37 -03:00
Giegue
750b916666 *screams in AI* 2023-03-04 17:24:23 -03:00
Giegue
bd02a95260 Fix broken shock roach death.
Fix hwgrunt not spinning down the minigun.
Other misc. fixes.
2023-03-04 17:24:01 -03:00
Giegue
62063e34da Scrap scaling idea, not possible. 2023-03-03 01:33:37 -03:00
Giegue
55dfee7d74 Fixed human grunts refusing to attack and refusing to reload.
This also fixes male assassins and shock troopers behaving erraticaly.
Probably the heavy weapons grunt becomes better, too.
2023-03-03 01:18:38 -03:00
Giegue
2140e3413d [#4] Fix compiler warnings. 2023-03-02 14:09:49 -03:00