Giegue
e1e2a48f89
Fix Alien Grunt's TraceAttack method.
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Fix extra cfg file crashing the server.
Added custom blood color for monsters.
2023-04-24 13:17:49 -03:00
Giegue
1d8a6768aa
Fix monster blood not working.
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Fix monster hitboxes not working.
2023-04-24 01:30:52 -03:00
Giegue
2cf22ab66b
Fix Makefiles.
2023-04-23 13:43:10 -03:00
Giegue
bfa59a2419
Fix Male Assassin unable to use the Sniper Rifle.
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Partially fixed the Stukabat being unable to move when target is unreachable.
Removed zombie/gonome bullet resistance.
Add Global Model Replacement and Global Sound Replacement.
Update Tier milestones.
2023-04-21 20:55:47 -03:00
Giegue
66be4861a3
Fix male assassin unable to use weapons properly.
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Remove zombie/gonome bullet resistance.
Make it slighly harder to gib monsters.
Small navigation fix.
Fix compilation on Visual Studio 2015 and 2017.
Fix "use_monstermod" keyvalue not working.
2023-04-15 19:23:20 -03:00
Giegue
fb92c2369f
Remove unsupported door info in AI navigation.
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Fix keyvalue length being too small.
2023-04-03 12:51:01 -03:00
Giegue
62c17b14e4
Even more BSP reader fixes.
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Also fix project file not including all files.
2023-04-01 23:57:11 -03:00
Giegue
28c18952f8
Fix BSP reader breaking when there are too many entities.
2023-04-01 03:03:17 -03:00
Giegue
acc22bc9ef
Fix BSP reader crashing the server.
2023-03-29 12:54:54 -03:00
Giegue
79d4b3b21d
Read entities within the BSP itself.
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NOT YET COMPLETE, HIGHLY UNSTABLE!
Disabled by default, prone to crashing under Windows.
Set CVar "monster_entity_config" to 0 (or 2) to enable reading from BSP.
2023-03-29 02:48:18 -03:00
Giegue
074635bf8d
Derp. Fixed an inverted check.
2023-03-25 21:52:57 -03:00
Giegue
a3086aaaa4
Print number of entities found in BSP file.
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Add 'ambient_music' entity.
2023-03-25 21:48:27 -03:00
Giegue
c813f6e76a
Fix entvars keyvalues not working.
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Fix monstermaker classname.
2023-03-25 21:46:22 -03:00
Giegue
ecf3bd9a3d
Fixed tons of monsters not working/crashing when attacking HL monsters.
2023-03-16 15:58:09 -03:00
Giegue
3b1c99d2cc
[ #11 ] Add basic death message on PvP kills.
2023-03-15 14:09:06 -03:00
Giegue
76d4c3b4bd
Compile under modern Visual Studio versions.
2023-03-15 14:06:02 -03:00
Giegue
bd9fe1f487
Handle entvar keyvalues.
2023-03-06 20:02:04 -03:00
Giegue
73f240ddb1
Fixed monster turn rate being too slow.
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Fixed heavy weapons grunt AI being complete nonsense.
Small improvements to stukabat.
2023-03-06 02:08:37 -03:00
Giegue
bd02a95260
Fix broken shock roach death.
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Fix hwgrunt not spinning down the minigun.
Other misc. fixes.
2023-03-04 17:24:01 -03:00
Giegue
55dfee7d74
Fixed human grunts refusing to attack and refusing to reload.
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This also fixes male assassins and shock troopers behaving erraticaly.
Probably the heavy weapons grunt becomes better, too.
2023-03-03 01:18:38 -03:00
Giegue
2140e3413d
[ #4 ] Fix compiler warnings.
2023-03-02 14:09:49 -03:00
Giegue
e1bd51b220
[ #4 ] Fix wrong angles on shocktroopers beams and roaches.
2023-03-02 14:09:15 -03:00
Giegue
4b087efde8
I keep forgetting to update this...
2023-02-28 13:46:44 -03:00
Giegue
b265a65fe1
Fixed damageBits not being catched for death messages.
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Removed DeathMsg manipulation, it never worked correctly.
2023-02-27 10:27:21 -03:00
Giegue
d4ecb16bf7
Add custom model support.
2023-02-24 14:49:55 -03:00
Giegue
e33eaf4d1e
Full awareness of normal game entities.
2023-02-22 22:29:19 -03:00
Giegue
e29e79052d
Use the game's generated graph if possible.
2023-02-21 20:16:11 -03:00
Giegue
8d28e23e16
Fixed wrong classname for Voltigore and Baby Voltigore.
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Fixed unknown classnames showing as '}'.
Remove monster respawn.
Add 'monstermaker' entity.
2023-02-20 14:08:35 -03:00
Giegue
0622ccc638
Stop allied monsters from attacking the player.
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Part B of making MonsterMod aware of normal HL entities.
2023-02-19 15:57:07 -03:00
Giegue
6e1081d793
Start making monstermod aware of normal HL monsters.
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This is still heavily experimental and its use is not yet recommended.
2023-02-15 21:19:57 -03:00
Giegue
5830ac7908
Tweaked hwgrunt to be less crappy.
2023-02-15 21:14:13 -03:00
Giegue
2f80da1e15
Fix linux compilation.
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Fix windows compilation, again.
2023-02-14 20:44:13 -03:00
Giegue
5f7abc2df0
Add monster_stukabat.
2023-02-07 18:19:52 -03:00
Giegue
875d6610ae
Add monster_robogrunt.
2023-02-05 17:13:39 -03:00
Giegue
19b7c69b14
Add monster_hwgrunt.
2023-02-03 02:37:30 -03:00
Giegue
0fd2d27b6f
Fix windows compilation.
2023-02-01 01:07:35 -03:00
Julian
9df28b9d3f
Added monster_babygarg.
2020-07-29 22:35:01 -03:00
Julian
9602f862c9
Added monster_voltigore and monster_baby_voltigore.
2020-07-19 12:31:52 -03:00
Julian
5b0ced8e7d
Add monster_shocktrooper.
2020-06-30 23:17:53 -03:00
Julian
63779c0471
Randomize Male Assassin weapons.
2020-06-12 04:26:25 -03:00
Julian
433bb24dcd
Add monster_pitdrone.
2020-06-11 01:30:29 -03:00
Julian
ba25f7710c
Add monster_otis.
2020-06-10 01:12:58 -03:00
Julian
bf607621b3
Add monster_male_assassin.
2020-06-09 18:21:51 -03:00
Julian
769ec8852f
Update monster IRelationship to match Sven Co-op 5.x table.
2020-06-08 03:52:27 -03:00
Julian
7fcf39b6d3
Add monster_gonome.
2020-06-07 18:52:55 -03:00
Julian
aa57599c3c
Tier 2 milestone reached!
2020-06-03 14:31:55 -03:00
Julian
6d4a608793
Add "classify" keyvalue to override monster classification.
2020-06-03 13:57:06 -03:00
Julian
1e68434df5
Add "displayname" keyvalue for custom monster names.
2020-06-03 01:36:04 -03:00
Julian
4912f6d23d
Display basic monster info on aiment.
2020-06-02 01:54:48 -03:00
Julian
d39bc85ab6
Use monster classname for player deaths.
2020-06-01 17:10:52 -03:00