Commit Graph

61 Commits

Author SHA1 Message Date
Giegue
79d4b3b21d Read entities within the BSP itself.
NOT YET COMPLETE, HIGHLY UNSTABLE!

Disabled by default, prone to crashing under Windows.
Set CVar "monster_entity_config" to 0 (or 2) to enable reading from BSP.
2023-03-29 02:48:18 -03:00
Giegue
074635bf8d Derp. Fixed an inverted check. 2023-03-25 21:52:57 -03:00
Giegue
a3086aaaa4 Print number of entities found in BSP file.
Add 'ambient_music' entity.
2023-03-25 21:48:27 -03:00
Giegue
c813f6e76a Fix entvars keyvalues not working.
Fix monstermaker classname.
2023-03-25 21:46:22 -03:00
Giegue
b757c65345 Forgotten header update for windows compilation. 2023-03-16 16:06:45 -03:00
Giegue
ecf3bd9a3d Fixed tons of monsters not working/crashing when attacking HL monsters. 2023-03-16 15:58:09 -03:00
Giegue
3b1c99d2cc [#11] Add basic death message on PvP kills. 2023-03-15 14:09:06 -03:00
Giegue
76d4c3b4bd Compile under modern Visual Studio versions. 2023-03-15 14:06:02 -03:00
Giegue
b364915799 [#10] Fix linux compilation. 2023-03-07 13:47:03 -03:00
Giegue
bd9fe1f487 Handle entvar keyvalues. 2023-03-06 20:02:04 -03:00
Giegue
73f240ddb1 Fixed monster turn rate being too slow.
Fixed heavy weapons grunt AI being complete nonsense.
Small improvements to stukabat.
2023-03-06 02:08:37 -03:00
Giegue
bd02a95260 Fix broken shock roach death.
Fix hwgrunt not spinning down the minigun.
Other misc. fixes.
2023-03-04 17:24:01 -03:00
Giegue
55dfee7d74 Fixed human grunts refusing to attack and refusing to reload.
This also fixes male assassins and shock troopers behaving erraticaly.
Probably the heavy weapons grunt becomes better, too.
2023-03-03 01:18:38 -03:00
Giegue
2140e3413d [#4] Fix compiler warnings. 2023-03-02 14:09:49 -03:00
Giegue
e1bd51b220 [#4] Fix wrong angles on shocktroopers beams and roaches. 2023-03-02 14:09:15 -03:00
Giegue
4b087efde8 I keep forgetting to update this... 2023-02-28 13:46:44 -03:00
Giegue
b265a65fe1 Fixed damageBits not being catched for death messages.
Removed DeathMsg manipulation, it never worked correctly.
2023-02-27 10:27:21 -03:00
Giegue
d4ecb16bf7 Add custom model support. 2023-02-24 14:49:55 -03:00
Giegue
e33eaf4d1e Full awareness of normal game entities. 2023-02-22 22:29:19 -03:00
Giegue
e29e79052d Use the game's generated graph if possible. 2023-02-21 20:16:11 -03:00
Giegue
8d28e23e16 Fixed wrong classname for Voltigore and Baby Voltigore.
Fixed unknown classnames showing as '}'.
Remove monster respawn.
Add 'monstermaker' entity.
2023-02-20 14:08:35 -03:00
Giegue
0622ccc638 Stop allied monsters from attacking the player.
Part B of making MonsterMod aware of normal HL entities.
2023-02-19 15:57:07 -03:00
Giegue
6e1081d793 Start making monstermod aware of normal HL monsters.
This is still heavily experimental and its use is not yet recommended.
2023-02-15 21:19:57 -03:00
Giegue
5830ac7908 Tweaked hwgrunt to be less crappy. 2023-02-15 21:14:13 -03:00
Giegue
2f80da1e15 Fix linux compilation.
Fix windows compilation, again.
2023-02-14 20:44:13 -03:00
Giegue
5f7abc2df0 Add monster_stukabat. 2023-02-07 18:19:52 -03:00
Giegue
875d6610ae Add monster_robogrunt. 2023-02-05 17:13:39 -03:00
Giegue
19b7c69b14 Add monster_hwgrunt. 2023-02-03 02:37:30 -03:00
Giegue
0fd2d27b6f Fix windows compilation. 2023-02-01 01:07:35 -03:00
Julian
9df28b9d3f Added monster_babygarg. 2020-07-29 22:35:01 -03:00
Julian
9602f862c9 Added monster_voltigore and monster_baby_voltigore. 2020-07-19 12:31:52 -03:00
Julian
5b0ced8e7d Add monster_shocktrooper. 2020-06-30 23:17:53 -03:00
Julian
63779c0471 Randomize Male Assassin weapons. 2020-06-12 04:26:25 -03:00
Julian
433bb24dcd Add monster_pitdrone. 2020-06-11 01:30:29 -03:00
Julian
ba25f7710c Add monster_otis. 2020-06-10 01:12:58 -03:00
Julian
bf607621b3 Add monster_male_assassin. 2020-06-09 18:21:51 -03:00
Julian
769ec8852f Update monster IRelationship to match Sven Co-op 5.x table. 2020-06-08 03:52:27 -03:00
Julian
7fcf39b6d3 Add monster_gonome. 2020-06-07 18:52:55 -03:00
Julian
aa57599c3c Tier 2 milestone reached! 2020-06-03 14:31:55 -03:00
Julian
6d4a608793 Add "classify" keyvalue to override monster classification. 2020-06-03 13:57:06 -03:00
Julian
1e68434df5 Add "displayname" keyvalue for custom monster names. 2020-06-03 01:36:04 -03:00
Julian
4912f6d23d Display basic monster info on aiment. 2020-06-02 01:54:48 -03:00
Julian
d39bc85ab6 Use monster classname for player deaths. 2020-06-01 17:10:52 -03:00
Julian
5c275e5b62 Added death messages. 2020-06-01 03:53:42 -03:00
Julian
b4ec347170 Fixed TextMsg message crashes. 2020-06-01 03:53:12 -03:00
Julian
cbbe26e3a2 Update plugin meta info. 2020-03-17 21:27:15 -03:00
Julian
6869a89463 Fully implement spawnflags and entity-specific keyvalues. 2020-03-17 21:21:03 -03:00
Julian
77b35148ec Add spawnflags and keyvalue support (untested). 2020-03-17 13:40:09 -03:00
Julian
d4ddcd48d9 Added turrets code. 2020-03-14 21:03:52 -03:00
Julian
cf98a583e3 Fixed missing garg death effects. 2020-03-12 22:33:46 -03:00