Commit Graph

12 Commits

Author SHA1 Message Date
Giegue
66be4861a3 Fix male assassin unable to use weapons properly.
Remove zombie/gonome bullet resistance.
Make it slighly harder to gib monsters.
Small navigation fix.
Fix compilation on Visual Studio 2015 and 2017.
Fix "use_monstermod" keyvalue not working.
2023-04-15 19:23:20 -03:00
Giegue
c813f6e76a Fix entvars keyvalues not working.
Fix monstermaker classname.
2023-03-25 21:46:22 -03:00
Giegue
73f240ddb1 Fixed monster turn rate being too slow.
Fixed heavy weapons grunt AI being complete nonsense.
Small improvements to stukabat.
2023-03-06 02:08:37 -03:00
Giegue
d4ecb16bf7 Add custom model support. 2023-02-24 14:49:55 -03:00
Giegue
0622ccc638 Stop allied monsters from attacking the player.
Part B of making MonsterMod aware of normal HL entities.
2023-02-19 15:57:07 -03:00
Giegue
6e1081d793 Start making monstermod aware of normal HL monsters.
This is still heavily experimental and its use is not yet recommended.
2023-02-15 21:19:57 -03:00
Giegue
0fd2d27b6f Fix windows compilation. 2023-02-01 01:07:35 -03:00
Julian
769ec8852f Update monster IRelationship to match Sven Co-op 5.x table. 2020-06-08 03:52:27 -03:00
Julian
6d4a608793 Add "classify" keyvalue to override monster classification. 2020-06-03 13:57:06 -03:00
Julian
1e68434df5 Add "displayname" keyvalue for custom monster names. 2020-06-03 01:36:04 -03:00
Julian
f2d8d91baf First working compilation. 2020-02-25 21:46:51 -03:00
Julian
6cdc2ea18c reorder folders 2020-02-22 16:33:00 -03:00