Giegue
66be4861a3
Fix male assassin unable to use weapons properly.
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Remove zombie/gonome bullet resistance.
Make it slighly harder to gib monsters.
Small navigation fix.
Fix compilation on Visual Studio 2015 and 2017.
Fix "use_monstermod" keyvalue not working.
2023-04-15 19:23:20 -03:00
Giegue
c813f6e76a
Fix entvars keyvalues not working.
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Fix monstermaker classname.
2023-03-25 21:46:22 -03:00
Giegue
73f240ddb1
Fixed monster turn rate being too slow.
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Fixed heavy weapons grunt AI being complete nonsense.
Small improvements to stukabat.
2023-03-06 02:08:37 -03:00
Giegue
d4ecb16bf7
Add custom model support.
2023-02-24 14:49:55 -03:00
Giegue
0622ccc638
Stop allied monsters from attacking the player.
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Part B of making MonsterMod aware of normal HL entities.
2023-02-19 15:57:07 -03:00
Giegue
6e1081d793
Start making monstermod aware of normal HL monsters.
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This is still heavily experimental and its use is not yet recommended.
2023-02-15 21:19:57 -03:00
Giegue
0fd2d27b6f
Fix windows compilation.
2023-02-01 01:07:35 -03:00
Julian
769ec8852f
Update monster IRelationship to match Sven Co-op 5.x table.
2020-06-08 03:52:27 -03:00
Julian
6d4a608793
Add "classify" keyvalue to override monster classification.
2020-06-03 13:57:06 -03:00
Julian
1e68434df5
Add "displayname" keyvalue for custom monster names.
2020-06-03 01:36:04 -03:00
Julian
f2d8d91baf
First working compilation.
2020-02-25 21:46:51 -03:00
Julian
6cdc2ea18c
reorder folders
2020-02-22 16:33:00 -03:00