Update milestones, again.

This commit is contained in:
Giegue
2023-02-07 18:32:55 -03:00
parent 5f7abc2df0
commit c32827b4cb

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@@ -36,6 +36,7 @@ Under no circumstances shall we allow this project to fade away and become lost
## Installation ## Installation
*NOTE: Outdated. Ideally, users should be able to use the plugin "out-of-the-box" without the need to do the complicated mess explained below.* *NOTE: Outdated. Ideally, users should be able to use the plugin "out-of-the-box" without the need to do the complicated mess explained below.*
*TODO: Add build instructions, just using 'make' on G++ 4.8 is really vague.* *TODO: Add build instructions, just using 'make' on G++ 4.8 is really vague.*
If you are trying to use the compiled binary, you must know that it has been compiled with a mayor GCC version and it will be highly unlikely that it will run on a vanilla HLDS server. If the plugin fails to load due to libstdc++ not having CXXABI_1.X.X or similar, read on. HLDS uses it's own libstdc++ library. Any plugins compiled with GCC versions 5.x and greater will not work with the outdated library. If you are trying to use the compiled binary, you must know that it has been compiled with a mayor GCC version and it will be highly unlikely that it will run on a vanilla HLDS server. If the plugin fails to load due to libstdc++ not having CXXABI_1.X.X or similar, read on. HLDS uses it's own libstdc++ library. Any plugins compiled with GCC versions 5.x and greater will not work with the outdated library.
@@ -151,7 +152,7 @@ Doing this will free **85** sounds from the precache list that you can now use f
## Known Bugs ## Known Bugs
I'm aware that the plugin is far from perfect, and there are a few things that need fixing/will be fixing as the project evolves: I'm aware that the plugin is far from perfect, and there are a few things that need polishing *-especially the AI-*. I'll try to fix/will be fixing as the project evolves:
- Human Grunts are unable to reload their weapons. As a workaround, infinite ammo has been given to them. - Human Grunts are unable to reload their weapons. As a workaround, infinite ammo has been given to them.
@@ -191,18 +192,20 @@ Current milestones are separated by "Tiers", which are as follows:
- Update source code so it can compile AND run **ON WINDOWS**. **[DONE]** - Update source code so it can compile AND run **ON WINDOWS**. **[DONE]**
- Implement *-almost-* all Opposing Force monsters. **[DONE]** - Implement *-almost-* all Opposing Force monsters. **[DONE]**
- Implement *-almost-* all default Sven Co-op monsters. - Implement *-almost-* all default Sven Co-op monsters. **[DONE]**
- Make MonsterMod aware of normal game entities. *-For those who want to use the plugin in vanilla HL.-*
- Custom model support. - Custom model support.
### Tier 4 ### Tier 4
- Model scaling. - Implement reading entities within the BSP itself.
- Custom sound support. - Model scaling. *-If possible.-*
- Add configurations to change AI behaviour. - Custom sound support, along with sentences.
- Fix all pending bugs. - Fix all pending bugs.
### Tier 5 ### Tier 5
- Add configurations to change AI behaviour.
- Optimize code and enhance the AI. - Optimize code and enhance the AI.
- Create "tool" entities for easier map customization. - Create "tool" entities for easier map customization.