From c32827b4cbe0c1cb49d6b3fd0e18f69bfa0d9d4e Mon Sep 17 00:00:00 2001 From: Giegue Date: Tue, 7 Feb 2023 18:32:55 -0300 Subject: [PATCH] Update milestones, again. --- README.md | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 4d6ba8c..b5d86b4 100644 --- a/README.md +++ b/README.md @@ -36,6 +36,7 @@ Under no circumstances shall we allow this project to fade away and become lost ## Installation *NOTE: Outdated. Ideally, users should be able to use the plugin "out-of-the-box" without the need to do the complicated mess explained below.* + *TODO: Add build instructions, just using 'make' on G++ 4.8 is really vague.* If you are trying to use the compiled binary, you must know that it has been compiled with a mayor GCC version and it will be highly unlikely that it will run on a vanilla HLDS server. If the plugin fails to load due to libstdc++ not having CXXABI_1.X.X or similar, read on. HLDS uses it's own libstdc++ library. Any plugins compiled with GCC versions 5.x and greater will not work with the outdated library. @@ -151,7 +152,7 @@ Doing this will free **85** sounds from the precache list that you can now use f ## Known Bugs -I'm aware that the plugin is far from perfect, and there are a few things that need fixing/will be fixing as the project evolves: +I'm aware that the plugin is far from perfect, and there are a few things that need polishing *-especially the AI-*. I'll try to fix/will be fixing as the project evolves: - Human Grunts are unable to reload their weapons. As a workaround, infinite ammo has been given to them. @@ -191,18 +192,20 @@ Current milestones are separated by "Tiers", which are as follows: - Update source code so it can compile AND run **ON WINDOWS**. **[DONE]** - Implement *-almost-* all Opposing Force monsters. **[DONE]** -- Implement *-almost-* all default Sven Co-op monsters. +- Implement *-almost-* all default Sven Co-op monsters. **[DONE]** +- Make MonsterMod aware of normal game entities. *-For those who want to use the plugin in vanilla HL.-* - Custom model support. ### Tier 4 -- Model scaling. -- Custom sound support. -- Add configurations to change AI behaviour. +- Implement reading entities within the BSP itself. +- Model scaling. *-If possible.-* +- Custom sound support, along with sentences. - Fix all pending bugs. ### Tier 5 +- Add configurations to change AI behaviour. - Optimize code and enhance the AI. - Create "tool" entities for easier map customization.