Added monster: Gargantua.
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@@ -24,7 +24,7 @@ typedef struct
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CMBaseMonster *pMonster;
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} monster_t;
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#define MAX_MONSTER_ENTS 200
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#define MAX_MONSTER_ENTS 400 // increased from 200 so it can hold non-monster entities
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extern monster_t monsters[MAX_MONSTER_ENTS];
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