Added monster: Gargantua.

This commit is contained in:
Julian
2020-03-12 02:41:34 -03:00
parent b229587cd0
commit 0f3b4a783f
7 changed files with 1644 additions and 20 deletions

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@@ -1,6 +1,4 @@
# COMPILE ONLY WITH GCC 4.8!
CPP = g++
CPP = g++-7
BASEFLAGS = -Dstricmp=strcasecmp -Dstrcmpi=strcasecmp -m32
OPTFLAGS = -O2
CPPFLAGS = ${BASEFLAGS} ${OPTFLAGS} -w -I. -I../engine -I../common -I../pm_shared -I../metamod
@@ -19,7 +17,9 @@ OBJ = \
controller.o \
defaultai.o \
dllapi.o \
explode.o \
effects.o \
gargantua.o \
ggrenade.o \
h_ai.o \
h_export.o \

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@@ -1025,4 +1025,75 @@ private:
};
class CMGargantua : public CMBaseMonster
{
public:
void Spawn( void );
void Precache( void );
void SetYawSpeed( void );
int Classify ( void );
int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType );
void HandleAnimEvent( MonsterEvent_t *pEvent );
BOOL CheckMeleeAttack1( float flDot, float flDist ); // Swipe
BOOL CheckMeleeAttack2( float flDot, float flDist ); // Flames
BOOL CheckRangeAttack1( float flDot, float flDist ); // Stomp attack
void SetObjectCollisionBox( void )
{
pev->absmin = pev->origin + Vector( -80, -80, 0 );
pev->absmax = pev->origin + Vector( 80, 80, 214 );
}
Schedule_t *GetScheduleOfType( int Type );
void StartTask( Task_t *pTask );
void RunTask( Task_t *pTask );
void PrescheduleThink( void );
void Killed( entvars_t *pevAttacker, int iGib );
void DeathEffect( void );
void EyeOff( void );
void EyeOn( int level );
void EyeUpdate( void );
void Leap( void );
void StompAttack( void );
void FlameCreate( void );
void FlameUpdate( void );
void FlameControls( float angleX, float angleY );
void FlameDestroy( void );
inline BOOL FlameIsOn( void ) { return m_pFlame[0] != NULL; }
void FlameDamage( Vector vecStart, Vector vecEnd, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType );
CUSTOM_SCHEDULES;
static const char *pAttackHitSounds[];
static const char *pBeamAttackSounds[];
static const char *pAttackMissSounds[];
static const char *pRicSounds[];
static const char *pFootSounds[];
static const char *pIdleSounds[];
static const char *pAlertSounds[];
static const char *pPainSounds[];
static const char *pAttackSounds[];
static const char *pStompSounds[];
static const char *pBreatheSounds[];
private:
CMBaseEntity* GargantuaCheckTraceHullAttack(float flDist, int iDamage, int iDmgType);
CMSprite *m_pEyeGlow; // Glow around the eyes
CMBeam *m_pFlame[4]; // Flame beams
int m_eyeBrightness; // Brightness target
float m_seeTime; // Time to attack (when I see the enemy, I set this)
float m_flameTime; // Time of next flame attack
float m_painSoundTime; // Time of next pain sound
float m_streakTime; // streak timer (don't send too many)
float m_flameX; // Flame thrower aim
float m_flameY;
};
#endif // BASEMONSTER_H

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@@ -130,6 +130,7 @@ monster_type_t monster_types[]=
"monster_scientist", FALSE,
"monster_snark", FALSE,
"monster_zombie", FALSE,
"monster_gargantua", FALSE,
"info_node", FALSE, // Nodes
"info_node_air", FALSE,
"", FALSE
@@ -402,6 +403,7 @@ bool spawn_monster(int monster_type, Vector origin, Vector angles, int respawn_i
case 11: monsters[monster_index].pMonster = CreateClassPtr((CMScientist *)NULL); break;
case 12: monsters[monster_index].pMonster = CreateClassPtr((CMSqueakGrenade *)NULL); break;
case 13: monsters[monster_index].pMonster = CreateClassPtr((CMZombie *)NULL); break;
case 14: monsters[monster_index].pMonster = CreateClassPtr((CMGargantua *)NULL); break;
}
if (monsters[monster_index].pMonster == NULL)
@@ -986,20 +988,6 @@ void mmDispatchThink( edict_t *pent )
}
}
// Manually call think on these other entities
if (FClassnameIs( pent, "testhull" ))
{
// Ensure you do think...
CMBaseEntity::Instance(pent)->Think();
RETURN_META(MRES_SUPERCEDE);
}
if (FClassnameIs( pent, "node_viewer" ))
{
CMBaseEntity::Instance(pent)->Think();
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
// HACKHACK -- this is a hack to keep the node graph entity from "touching" things (like triggers)
@@ -1044,6 +1032,7 @@ void mmServerActivate( edict_t *pEdictList, int edictCount, int clientMax )
CMScientist scientist;
CMSqueakGrenade snark;
CMZombie zombie;
CMGargantua gargantua;
g_psv_gravity = CVAR_GET_POINTER( "sv_gravity" );
@@ -1075,6 +1064,7 @@ void mmServerActivate( edict_t *pEdictList, int edictCount, int clientMax )
case 11: scientist.Precache(); break;
case 12: snark.Precache(); break;
case 13: zombie.Precache(); break;
case 14: gargantua.Precache(); break;
}
}
}
@@ -1093,7 +1083,7 @@ void mmServerActivate( edict_t *pEdictList, int edictCount, int clientMax )
for (index = 0; index < node_spawn_count; index++)
{
CMBaseEntity *pNode;
pNode = CreateNormalClassPtr((CNodeEnt *)NULL);
pNode = CreateClassPtr((CNodeEnt *)NULL);
if (pNode == NULL)
{

291
src/dlls/explode.cpp Executable file
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@@ -0,0 +1,291 @@
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
/*
===== explode.cpp ========================================================
Explosion-related code
*/
#include "extdll.h"
#include "util.h"
#include "cmbase.h"
#include "cmbasemonster.h"
#include "decals.h"
#include "explode.h"
// Spark Shower
class CMShower : public CMBaseEntity
{
void Spawn( void );
void Think( void );
void Touch( CMBaseEntity *pOther );
int ObjectCaps( void ) { return FCAP_DONT_SAVE; }
};
void CMShower::Spawn( void )
{
pev->velocity = RANDOM_FLOAT( 200, 300 ) * pev->angles;
pev->velocity.x += RANDOM_FLOAT(-100.f,100.f);
pev->velocity.y += RANDOM_FLOAT(-100.f,100.f);
if ( pev->velocity.z >= 0 )
pev->velocity.z += 200;
else
pev->velocity.z -= 200;
pev->movetype = MOVETYPE_BOUNCE;
pev->gravity = 0.5;
pev->nextthink = gpGlobals->time + 0.1;
pev->solid = SOLID_NOT;
SET_MODEL( edict(), "models/grenade.mdl"); // Need a model, just use the grenade, we don't draw it anyway
UTIL_SetSize(pev, g_vecZero, g_vecZero );
pev->effects |= EF_NODRAW;
pev->speed = RANDOM_FLOAT( 0.5, 1.5 );
pev->angles = g_vecZero;
pev->classname = MAKE_STRING( "_spark_shower" );
}
void CMShower::Think( void )
{
UTIL_Sparks( pev->origin );
pev->speed -= 0.1;
if ( pev->speed > 0 )
pev->nextthink = gpGlobals->time + 0.1;
else
UTIL_Remove( this->edict() );
pev->flags &= ~FL_ONGROUND;
}
void CMShower::Touch( CMBaseEntity *pOther )
{
if ( pev->flags & FL_ONGROUND )
pev->velocity = pev->velocity * 0.1;
else
pev->velocity = pev->velocity * 0.6;
if ( (pev->velocity.x*pev->velocity.x+pev->velocity.y*pev->velocity.y) < 10.0 )
pev->speed = 0;
}
class CMEnvExplosion : public CMBaseMonster
{
public:
void Spawn( );
void EXPORT Smoke ( void );
void KeyValue( KeyValueData *pkvd );
void Use( CMBaseEntity *pActivator, CMBaseEntity *pCaller, USE_TYPE useType, float value );
int m_iMagnitude;// how large is the fireball? how much damage?
int m_spriteScale; // what's the exact fireball sprite scale?
};
void CMEnvExplosion::KeyValue( KeyValueData *pkvd )
{
if (FStrEq(pkvd->szKeyName, "iMagnitude"))
{
m_iMagnitude = atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CMBaseEntity::KeyValue( pkvd );
}
void CMEnvExplosion::Spawn( void )
{
pev->solid = SOLID_NOT;
pev->effects = EF_NODRAW;
pev->movetype = MOVETYPE_NONE;
/*
if ( m_iMagnitude > 250 )
{
m_iMagnitude = 250;
}
*/
float flSpriteScale;
flSpriteScale = ( m_iMagnitude - 50) * 0.6;
/*
if ( flSpriteScale > 50 )
{
flSpriteScale = 50;
}
*/
if ( flSpriteScale < 10 )
{
flSpriteScale = 10;
}
m_spriteScale = (int)flSpriteScale;
pev->classname = MAKE_STRING( "_env_explosion" );
}
void CMEnvExplosion::Use( CMBaseEntity *pActivator, CMBaseEntity *pCaller, USE_TYPE useType, float value )
{
TraceResult tr;
pev->model = iStringNull;//invisible
pev->solid = SOLID_NOT;// intangible
Vector vecSpot;// trace starts here!
vecSpot = pev->origin + Vector ( 0 , 0 , 8 );
UTIL_TraceLine ( vecSpot, vecSpot + Vector ( 0, 0, -40 ), ignore_monsters, ENT(pev), & tr);
// Pull out of the wall a bit
if ( tr.flFraction != 1.0 )
{
pev->origin = tr.vecEndPos + (tr.vecPlaneNormal * (m_iMagnitude - 24) * 0.6);
}
else
{
pev->origin = pev->origin;
}
// draw decal
if (! ( pev->spawnflags & SF_ENVEXPLOSION_NODECAL))
{
if ( RANDOM_FLOAT( 0 , 1 ) < 0.5 )
{
UTIL_DecalTrace( &tr, DECAL_SCORCH1 );
}
else
{
UTIL_DecalTrace( &tr, DECAL_SCORCH2 );
}
}
// draw fireball
if ( !( pev->spawnflags & SF_ENVEXPLOSION_NOFIREBALL ) )
{
MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin );
WRITE_BYTE( TE_EXPLOSION);
WRITE_COORD( pev->origin.x );
WRITE_COORD( pev->origin.y );
WRITE_COORD( pev->origin.z );
WRITE_SHORT( g_sModelIndexFireball );
WRITE_BYTE( (BYTE)m_spriteScale ); // scale * 10
WRITE_BYTE( 15 ); // framerate
WRITE_BYTE( TE_EXPLFLAG_NONE );
MESSAGE_END();
}
else
{
MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin );
WRITE_BYTE( TE_EXPLOSION);
WRITE_COORD( pev->origin.x );
WRITE_COORD( pev->origin.y );
WRITE_COORD( pev->origin.z );
WRITE_SHORT( g_sModelIndexFireball );
WRITE_BYTE( 0 ); // no sprite
WRITE_BYTE( 15 ); // framerate
WRITE_BYTE( TE_EXPLFLAG_NONE );
MESSAGE_END();
}
// do damage
if ( !( pev->spawnflags & SF_ENVEXPLOSION_NODAMAGE ) )
{
RadiusDamage ( pev, pev->owner == NULL ? pev : VARS( pev->owner ), m_iMagnitude, CLASS_NONE, DMG_BLAST );
}
SetThink( &CMEnvExplosion::Smoke );
pev->nextthink = gpGlobals->time + 0.3;
// draw sparks
if ( !( pev->spawnflags & SF_ENVEXPLOSION_NOSPARKS ) )
{
int sparkCount = RANDOM_LONG(0,3);
for ( int i = 0; i < sparkCount; i++ )
{
CMBaseEntity *pSpark = CreateClassPtr((CMShower *)NULL);
if ( pSpark == NULL )
{
ALERT( at_console, "Failed to spawn spark_shower!" );
}
else
{
UTIL_SetOrigin( pSpark->pev, pev->origin );
pSpark->pev->angles = tr.vecPlaneNormal;
pSpark->Spawn();
}
// Create( "spark_shower", pev->origin, tr.vecPlaneNormal, NULL );
}
}
}
void CMEnvExplosion::Smoke( void )
{
if ( !( pev->spawnflags & SF_ENVEXPLOSION_NOSMOKE ) )
{
MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin );
WRITE_BYTE( TE_SMOKE );
WRITE_COORD( pev->origin.x );
WRITE_COORD( pev->origin.y );
WRITE_COORD( pev->origin.z );
WRITE_SHORT( g_sModelIndexSmoke );
WRITE_BYTE( (BYTE)m_spriteScale ); // scale * 10
WRITE_BYTE( 12 ); // framerate
MESSAGE_END();
}
if ( !(pev->spawnflags & SF_ENVEXPLOSION_REPEATABLE) )
{
UTIL_Remove( this->edict() );
}
}
// Stock to quickly create a one-time explosion
void ExplosionCreate( const Vector &center, const Vector &angles, edict_t *pOwner, int magnitude, int flags, float delay )
{
KeyValueData kvd;
char buf[128];
//CMBaseEntity *pExplosion = CMBaseEntity::Create( "env_explosion", center, angles, pOwner );
CMBaseEntity *pExplosion = CreateClassPtr((CMEnvExplosion *)NULL);
if ( pExplosion == NULL )
{
ALERT( at_console, "Failed to create env_explosion!" );
}
else
{
sprintf( buf, "%3d", magnitude );
kvd.szKeyName = "iMagnitude";
kvd.szValue = buf;
pExplosion->KeyValue( &kvd );
pExplosion->pev->owner = pOwner;
pExplosion->pev->spawnflags |= flags;
// This is a temporary entity, filter out the flag
pExplosion->pev->spawnflags &= ~SF_ENVEXPLOSION_REPEATABLE;
if ( delay > 0.0f )
{
pExplosion->SetThink( &CMBaseEntity::SUB_CallUseToggle );
pExplosion->pev->nextthink = gpGlobals->time + delay;
}
else
{
pExplosion->Use( NULL, NULL, USE_TOGGLE, 0 );
}
pExplosion->Spawn();
}
}

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@@ -27,6 +27,6 @@ extern DLL_GLOBAL short g_sModelIndexFireball;
extern DLL_GLOBAL short g_sModelIndexSmoke;
extern void ExplosionCreate( const Vector &center, const Vector &angles, edict_t *pOwner, int magnitude, BOOL doDamage );
extern void ExplosionCreate( const Vector &center, const Vector &angles, edict_t *pOwner, int magnitude, int flags, float delay );
#endif //EXPLODE_H

1272
src/dlls/gargantua.cpp Executable file

File diff suppressed because it is too large Load Diff

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@@ -24,7 +24,7 @@ typedef struct
CMBaseMonster *pMonster;
} monster_t;
#define MAX_MONSTER_ENTS 200
#define MAX_MONSTER_ENTS 400 // increased from 200 so it can hold non-monster entities
extern monster_t monsters[MAX_MONSTER_ENTS];