diff --git a/src/dlls/Makefile b/src/dlls/Makefile index 64ad819..a4865b9 100644 --- a/src/dlls/Makefile +++ b/src/dlls/Makefile @@ -1,6 +1,4 @@ -# COMPILE ONLY WITH GCC 4.8! - -CPP = g++ +CPP = g++-7 BASEFLAGS = -Dstricmp=strcasecmp -Dstrcmpi=strcasecmp -m32 OPTFLAGS = -O2 CPPFLAGS = ${BASEFLAGS} ${OPTFLAGS} -w -I. -I../engine -I../common -I../pm_shared -I../metamod @@ -19,7 +17,9 @@ OBJ = \ controller.o \ defaultai.o \ dllapi.o \ + explode.o \ effects.o \ + gargantua.o \ ggrenade.o \ h_ai.o \ h_export.o \ diff --git a/src/dlls/cmbasemonster.h b/src/dlls/cmbasemonster.h index a55daa3..fa91aaa 100644 --- a/src/dlls/cmbasemonster.h +++ b/src/dlls/cmbasemonster.h @@ -1025,4 +1025,75 @@ private: }; +class CMGargantua : public CMBaseMonster +{ +public: + void Spawn( void ); + void Precache( void ); + void SetYawSpeed( void ); + int Classify ( void ); + int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); + void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType ); + void HandleAnimEvent( MonsterEvent_t *pEvent ); + + BOOL CheckMeleeAttack1( float flDot, float flDist ); // Swipe + BOOL CheckMeleeAttack2( float flDot, float flDist ); // Flames + BOOL CheckRangeAttack1( float flDot, float flDist ); // Stomp attack + void SetObjectCollisionBox( void ) + { + pev->absmin = pev->origin + Vector( -80, -80, 0 ); + pev->absmax = pev->origin + Vector( 80, 80, 214 ); + } + + Schedule_t *GetScheduleOfType( int Type ); + void StartTask( Task_t *pTask ); + void RunTask( Task_t *pTask ); + + void PrescheduleThink( void ); + + void Killed( entvars_t *pevAttacker, int iGib ); + void DeathEffect( void ); + + void EyeOff( void ); + void EyeOn( int level ); + void EyeUpdate( void ); + void Leap( void ); + void StompAttack( void ); + void FlameCreate( void ); + void FlameUpdate( void ); + void FlameControls( float angleX, float angleY ); + void FlameDestroy( void ); + inline BOOL FlameIsOn( void ) { return m_pFlame[0] != NULL; } + + void FlameDamage( Vector vecStart, Vector vecEnd, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType ); + + CUSTOM_SCHEDULES; + + static const char *pAttackHitSounds[]; + static const char *pBeamAttackSounds[]; + static const char *pAttackMissSounds[]; + static const char *pRicSounds[]; + static const char *pFootSounds[]; + static const char *pIdleSounds[]; + static const char *pAlertSounds[]; + static const char *pPainSounds[]; + static const char *pAttackSounds[]; + static const char *pStompSounds[]; + static const char *pBreatheSounds[]; + +private: + CMBaseEntity* GargantuaCheckTraceHullAttack(float flDist, int iDamage, int iDmgType); + + CMSprite *m_pEyeGlow; // Glow around the eyes + CMBeam *m_pFlame[4]; // Flame beams + + int m_eyeBrightness; // Brightness target + float m_seeTime; // Time to attack (when I see the enemy, I set this) + float m_flameTime; // Time of next flame attack + float m_painSoundTime; // Time of next pain sound + float m_streakTime; // streak timer (don't send too many) + float m_flameX; // Flame thrower aim + float m_flameY; +}; + #endif // BASEMONSTER_H diff --git a/src/dlls/dllapi.cpp b/src/dlls/dllapi.cpp index 94e463c..9a40fe8 100644 --- a/src/dlls/dllapi.cpp +++ b/src/dlls/dllapi.cpp @@ -130,6 +130,7 @@ monster_type_t monster_types[]= "monster_scientist", FALSE, "monster_snark", FALSE, "monster_zombie", FALSE, + "monster_gargantua", FALSE, "info_node", FALSE, // Nodes "info_node_air", FALSE, "", FALSE @@ -402,6 +403,7 @@ bool spawn_monster(int monster_type, Vector origin, Vector angles, int respawn_i case 11: monsters[monster_index].pMonster = CreateClassPtr((CMScientist *)NULL); break; case 12: monsters[monster_index].pMonster = CreateClassPtr((CMSqueakGrenade *)NULL); break; case 13: monsters[monster_index].pMonster = CreateClassPtr((CMZombie *)NULL); break; + case 14: monsters[monster_index].pMonster = CreateClassPtr((CMGargantua *)NULL); break; } if (monsters[monster_index].pMonster == NULL) @@ -986,20 +988,6 @@ void mmDispatchThink( edict_t *pent ) } } - // Manually call think on these other entities - if (FClassnameIs( pent, "testhull" )) - { - // Ensure you do think... - CMBaseEntity::Instance(pent)->Think(); - RETURN_META(MRES_SUPERCEDE); - } - - if (FClassnameIs( pent, "node_viewer" )) - { - CMBaseEntity::Instance(pent)->Think(); - RETURN_META(MRES_SUPERCEDE); - } - RETURN_META(MRES_IGNORED); } // HACKHACK -- this is a hack to keep the node graph entity from "touching" things (like triggers) @@ -1044,6 +1032,7 @@ void mmServerActivate( edict_t *pEdictList, int edictCount, int clientMax ) CMScientist scientist; CMSqueakGrenade snark; CMZombie zombie; + CMGargantua gargantua; g_psv_gravity = CVAR_GET_POINTER( "sv_gravity" ); @@ -1075,6 +1064,7 @@ void mmServerActivate( edict_t *pEdictList, int edictCount, int clientMax ) case 11: scientist.Precache(); break; case 12: snark.Precache(); break; case 13: zombie.Precache(); break; + case 14: gargantua.Precache(); break; } } } @@ -1093,7 +1083,7 @@ void mmServerActivate( edict_t *pEdictList, int edictCount, int clientMax ) for (index = 0; index < node_spawn_count; index++) { CMBaseEntity *pNode; - pNode = CreateNormalClassPtr((CNodeEnt *)NULL); + pNode = CreateClassPtr((CNodeEnt *)NULL); if (pNode == NULL) { diff --git a/src/dlls/explode.cpp b/src/dlls/explode.cpp new file mode 100755 index 0000000..0df9bc5 --- /dev/null +++ b/src/dlls/explode.cpp @@ -0,0 +1,291 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +/* + +===== explode.cpp ======================================================== + + Explosion-related code + +*/ +#include "extdll.h" +#include "util.h" +#include "cmbase.h" +#include "cmbasemonster.h" +#include "decals.h" +#include "explode.h" + +// Spark Shower +class CMShower : public CMBaseEntity +{ + void Spawn( void ); + void Think( void ); + void Touch( CMBaseEntity *pOther ); + int ObjectCaps( void ) { return FCAP_DONT_SAVE; } +}; + +void CMShower::Spawn( void ) +{ + pev->velocity = RANDOM_FLOAT( 200, 300 ) * pev->angles; + pev->velocity.x += RANDOM_FLOAT(-100.f,100.f); + pev->velocity.y += RANDOM_FLOAT(-100.f,100.f); + if ( pev->velocity.z >= 0 ) + pev->velocity.z += 200; + else + pev->velocity.z -= 200; + pev->movetype = MOVETYPE_BOUNCE; + pev->gravity = 0.5; + pev->nextthink = gpGlobals->time + 0.1; + pev->solid = SOLID_NOT; + SET_MODEL( edict(), "models/grenade.mdl"); // Need a model, just use the grenade, we don't draw it anyway + UTIL_SetSize(pev, g_vecZero, g_vecZero ); + pev->effects |= EF_NODRAW; + pev->speed = RANDOM_FLOAT( 0.5, 1.5 ); + + pev->angles = g_vecZero; + pev->classname = MAKE_STRING( "_spark_shower" ); +} + + +void CMShower::Think( void ) +{ + UTIL_Sparks( pev->origin ); + + pev->speed -= 0.1; + if ( pev->speed > 0 ) + pev->nextthink = gpGlobals->time + 0.1; + else + UTIL_Remove( this->edict() ); + pev->flags &= ~FL_ONGROUND; +} + +void CMShower::Touch( CMBaseEntity *pOther ) +{ + if ( pev->flags & FL_ONGROUND ) + pev->velocity = pev->velocity * 0.1; + else + pev->velocity = pev->velocity * 0.6; + + if ( (pev->velocity.x*pev->velocity.x+pev->velocity.y*pev->velocity.y) < 10.0 ) + pev->speed = 0; +} + +class CMEnvExplosion : public CMBaseMonster +{ +public: + void Spawn( ); + void EXPORT Smoke ( void ); + void KeyValue( KeyValueData *pkvd ); + void Use( CMBaseEntity *pActivator, CMBaseEntity *pCaller, USE_TYPE useType, float value ); + + int m_iMagnitude;// how large is the fireball? how much damage? + int m_spriteScale; // what's the exact fireball sprite scale? +}; + +void CMEnvExplosion::KeyValue( KeyValueData *pkvd ) +{ + if (FStrEq(pkvd->szKeyName, "iMagnitude")) + { + m_iMagnitude = atoi(pkvd->szValue); + pkvd->fHandled = TRUE; + } + else + CMBaseEntity::KeyValue( pkvd ); +} + +void CMEnvExplosion::Spawn( void ) +{ + pev->solid = SOLID_NOT; + pev->effects = EF_NODRAW; + + pev->movetype = MOVETYPE_NONE; + /* + if ( m_iMagnitude > 250 ) + { + m_iMagnitude = 250; + } + */ + + float flSpriteScale; + flSpriteScale = ( m_iMagnitude - 50) * 0.6; + + /* + if ( flSpriteScale > 50 ) + { + flSpriteScale = 50; + } + */ + if ( flSpriteScale < 10 ) + { + flSpriteScale = 10; + } + + m_spriteScale = (int)flSpriteScale; + pev->classname = MAKE_STRING( "_env_explosion" ); +} + +void CMEnvExplosion::Use( CMBaseEntity *pActivator, CMBaseEntity *pCaller, USE_TYPE useType, float value ) +{ + TraceResult tr; + + pev->model = iStringNull;//invisible + pev->solid = SOLID_NOT;// intangible + + Vector vecSpot;// trace starts here! + + vecSpot = pev->origin + Vector ( 0 , 0 , 8 ); + + UTIL_TraceLine ( vecSpot, vecSpot + Vector ( 0, 0, -40 ), ignore_monsters, ENT(pev), & tr); + + // Pull out of the wall a bit + if ( tr.flFraction != 1.0 ) + { + pev->origin = tr.vecEndPos + (tr.vecPlaneNormal * (m_iMagnitude - 24) * 0.6); + } + else + { + pev->origin = pev->origin; + } + + // draw decal + if (! ( pev->spawnflags & SF_ENVEXPLOSION_NODECAL)) + { + if ( RANDOM_FLOAT( 0 , 1 ) < 0.5 ) + { + UTIL_DecalTrace( &tr, DECAL_SCORCH1 ); + } + else + { + UTIL_DecalTrace( &tr, DECAL_SCORCH2 ); + } + } + + // draw fireball + if ( !( pev->spawnflags & SF_ENVEXPLOSION_NOFIREBALL ) ) + { + MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin ); + WRITE_BYTE( TE_EXPLOSION); + WRITE_COORD( pev->origin.x ); + WRITE_COORD( pev->origin.y ); + WRITE_COORD( pev->origin.z ); + WRITE_SHORT( g_sModelIndexFireball ); + WRITE_BYTE( (BYTE)m_spriteScale ); // scale * 10 + WRITE_BYTE( 15 ); // framerate + WRITE_BYTE( TE_EXPLFLAG_NONE ); + MESSAGE_END(); + } + else + { + MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin ); + WRITE_BYTE( TE_EXPLOSION); + WRITE_COORD( pev->origin.x ); + WRITE_COORD( pev->origin.y ); + WRITE_COORD( pev->origin.z ); + WRITE_SHORT( g_sModelIndexFireball ); + WRITE_BYTE( 0 ); // no sprite + WRITE_BYTE( 15 ); // framerate + WRITE_BYTE( TE_EXPLFLAG_NONE ); + MESSAGE_END(); + } + + // do damage + if ( !( pev->spawnflags & SF_ENVEXPLOSION_NODAMAGE ) ) + { + RadiusDamage ( pev, pev->owner == NULL ? pev : VARS( pev->owner ), m_iMagnitude, CLASS_NONE, DMG_BLAST ); + } + + SetThink( &CMEnvExplosion::Smoke ); + pev->nextthink = gpGlobals->time + 0.3; + + // draw sparks + if ( !( pev->spawnflags & SF_ENVEXPLOSION_NOSPARKS ) ) + { + int sparkCount = RANDOM_LONG(0,3); + + for ( int i = 0; i < sparkCount; i++ ) + { + CMBaseEntity *pSpark = CreateClassPtr((CMShower *)NULL); + if ( pSpark == NULL ) + { + ALERT( at_console, "Failed to spawn spark_shower!" ); + } + else + { + UTIL_SetOrigin( pSpark->pev, pev->origin ); + pSpark->pev->angles = tr.vecPlaneNormal; + pSpark->Spawn(); + } + // Create( "spark_shower", pev->origin, tr.vecPlaneNormal, NULL ); + } + } +} + +void CMEnvExplosion::Smoke( void ) +{ + if ( !( pev->spawnflags & SF_ENVEXPLOSION_NOSMOKE ) ) + { + MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin ); + WRITE_BYTE( TE_SMOKE ); + WRITE_COORD( pev->origin.x ); + WRITE_COORD( pev->origin.y ); + WRITE_COORD( pev->origin.z ); + WRITE_SHORT( g_sModelIndexSmoke ); + WRITE_BYTE( (BYTE)m_spriteScale ); // scale * 10 + WRITE_BYTE( 12 ); // framerate + MESSAGE_END(); + } + + if ( !(pev->spawnflags & SF_ENVEXPLOSION_REPEATABLE) ) + { + UTIL_Remove( this->edict() ); + } +} + + +// Stock to quickly create a one-time explosion +void ExplosionCreate( const Vector ¢er, const Vector &angles, edict_t *pOwner, int magnitude, int flags, float delay ) +{ + KeyValueData kvd; + char buf[128]; + + //CMBaseEntity *pExplosion = CMBaseEntity::Create( "env_explosion", center, angles, pOwner ); + CMBaseEntity *pExplosion = CreateClassPtr((CMEnvExplosion *)NULL); + if ( pExplosion == NULL ) + { + ALERT( at_console, "Failed to create env_explosion!" ); + } + else + { + sprintf( buf, "%3d", magnitude ); + kvd.szKeyName = "iMagnitude"; + kvd.szValue = buf; + pExplosion->KeyValue( &kvd ); + pExplosion->pev->owner = pOwner; + pExplosion->pev->spawnflags |= flags; + + // This is a temporary entity, filter out the flag + pExplosion->pev->spawnflags &= ~SF_ENVEXPLOSION_REPEATABLE; + + if ( delay > 0.0f ) + { + pExplosion->SetThink( &CMBaseEntity::SUB_CallUseToggle ); + pExplosion->pev->nextthink = gpGlobals->time + delay; + } + else + { + pExplosion->Use( NULL, NULL, USE_TOGGLE, 0 ); + } + pExplosion->Spawn(); + } +} diff --git a/src/dlls/explode.h b/src/dlls/explode.h index d0d1fd5..3c6f5e7 100644 --- a/src/dlls/explode.h +++ b/src/dlls/explode.h @@ -27,6 +27,6 @@ extern DLL_GLOBAL short g_sModelIndexFireball; extern DLL_GLOBAL short g_sModelIndexSmoke; -extern void ExplosionCreate( const Vector ¢er, const Vector &angles, edict_t *pOwner, int magnitude, BOOL doDamage ); +extern void ExplosionCreate( const Vector ¢er, const Vector &angles, edict_t *pOwner, int magnitude, int flags, float delay ); #endif //EXPLODE_H diff --git a/src/dlls/gargantua.cpp b/src/dlls/gargantua.cpp new file mode 100755 index 0000000..e0e2cab --- /dev/null +++ b/src/dlls/gargantua.cpp @@ -0,0 +1,1272 @@ +/*** +* +* Copyright (c) 1996-2001, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* This source code contains proprietary and confidential information of +* Valve LLC and its suppliers. Access to this code is restricted to +* persons who have executed a written SDK license with Valve. Any access, +* use or distribution of this code by or to any unlicensed person is illegal. +* +****/ + +//========================================================= +// Gargantua +//========================================================= +#include "extdll.h" +#include "util.h" +#include "cmbase.h" +#include "cmbasemonster.h" +#include "skill.h" +#include "nodes.h" +#include "monsters.h" +#include "schedule.h" +#include "customentity.h" +#include "weapons.h" +#include "effects.h" +#include "decals.h" +#include "explode.h" +#include "func_break.h" + +//========================================================= +// Gargantua Monster +//========================================================= +const float GARG_ATTACKDIST = 80.0; + +// Garg animation events +#define GARG_AE_SLASH_LEFT 1 +//#define GARG_AE_BEAM_ATTACK_RIGHT 2 // No longer used +#define GARG_AE_LEFT_FOOT 3 +#define GARG_AE_RIGHT_FOOT 4 +#define GARG_AE_STOMP 5 +#define GARG_AE_BREATHE 6 + + +// Gargantua is immune to any damage but this +#define GARG_DAMAGE (DMG_ENERGYBEAM|DMG_CRUSH|DMG_MORTAR|DMG_BLAST) +#define GARG_EYE_SPRITE_NAME "sprites/gargeye1.spr" +#define GARG_BEAM_SPRITE_NAME "sprites/xbeam3.spr" +#define GARG_BEAM_SPRITE2 "sprites/xbeam3.spr" +#define GARG_STOMP_SPRITE_NAME "sprites/gargeye1.spr" +#define GARG_STOMP_BUZZ_SOUND "weapons/mine_charge.wav" +#define GARG_FLAME_LENGTH 330 +#define GARG_GIB_MODEL "models/metalplategibs.mdl" + +#define ATTN_GARG (ATTN_NORM) + +#define STOMP_SPRITE_COUNT 10 + +int gStompSprite = 0, gGargGibModel = 0; +void SpawnExplosion( Vector center, float randomRange, float time, int magnitude, edict_t *owner ); + +class CSmoker : public CMBaseEntity +{ +public: + void Spawn( void ); + void Think( void ); +}; + +// Spiral Effect +class CSpiral : public CMBaseEntity +{ +public: + void Spawn( void ); + void Think( void ); + int ObjectCaps( void ) { return FCAP_DONT_SAVE; } + static CSpiral *Create( const Vector &origin, float height, float radius, float duration ); +}; + +class CStomp : public CMBaseEntity +{ +public: + void Spawn( void ); + void Think( void ); + static CStomp *StompCreate( const Vector &origin, const Vector &end, float speed ); + +private: +// UNDONE: re-use this sprite list instead of creating new ones all the time +// CSprite *m_pSprites[ STOMP_SPRITE_COUNT ]; +}; + +CStomp *CStomp::StompCreate( const Vector &origin, const Vector &end, float speed ) +{ + CStomp *pStomp = CreateClassPtr( (CStomp *)NULL ); + + pStomp->pev->origin = origin; + Vector dir = (end - origin); + pStomp->pev->scale = dir.Length(); + pStomp->pev->movedir = dir.Normalize(); + pStomp->pev->speed = speed; + pStomp->Spawn(); + + return pStomp; +} + +void CStomp::Spawn( void ) +{ + pev->nextthink = gpGlobals->time; + pev->classname = MAKE_STRING("garg_stomp"); + pev->dmgtime = gpGlobals->time; + + pev->framerate = 30; + pev->model = MAKE_STRING(GARG_STOMP_SPRITE_NAME); + pev->rendermode = kRenderTransTexture; + pev->renderamt = 0; + EMIT_SOUND_DYN( edict(), CHAN_BODY, GARG_STOMP_BUZZ_SOUND, 1, ATTN_NORM, 0, PITCH_NORM * 0.55); +} + + +#define STOMP_INTERVAL 0.025 + +void CStomp::Think( void ) +{ + TraceResult tr; + + pev->nextthink = gpGlobals->time + 0.1; + + // Do damage for this frame + Vector vecStart = pev->origin; + vecStart.z += 30; + Vector vecEnd = vecStart + (pev->movedir * pev->speed * gpGlobals->frametime); + + UTIL_TraceHull( vecStart, vecEnd, dont_ignore_monsters, head_hull, ENT(pev), &tr ); + + if ( tr.pHit && tr.pHit != pev->owner ) + { + CMBaseEntity *pEntity = CMBaseEntity::Instance( tr.pHit ); + entvars_t *pevOwner = pev; + if ( pev->owner ) + pevOwner = VARS(pev->owner); + + if ( pEntity ) + pEntity->TakeDamage( pev, pevOwner, gSkillData.gargantuaDmgStomp, DMG_SONIC ); + } + + // Accelerate the effect + pev->speed = pev->speed + (gpGlobals->frametime) * pev->framerate; + pev->framerate = pev->framerate + (gpGlobals->frametime) * 1500; + + // Move and spawn trails + while ( gpGlobals->time - pev->dmgtime > STOMP_INTERVAL ) + { + pev->origin = pev->origin + pev->movedir * pev->speed * STOMP_INTERVAL; + for ( int i = 0; i < 2; i++ ) + { + CMSprite *pSprite = CMSprite::SpriteCreate( GARG_STOMP_SPRITE_NAME, pev->origin, TRUE ); + if ( pSprite ) + { + UTIL_TraceLine( pev->origin, pev->origin - Vector(0,0,500), ignore_monsters, edict(), &tr ); + pSprite->pev->origin = tr.vecEndPos; + pSprite->pev->velocity = Vector(RANDOM_FLOAT(-200,200),RANDOM_FLOAT(-200,200),175); + // pSprite->AnimateAndDie( RANDOM_FLOAT( 8.0, 12.0 ) ); + pSprite->pev->nextthink = gpGlobals->time + 0.3; + pSprite->SetThink( &CMSprite::SUB_Remove ); + pSprite->SetTransparency( kRenderTransAdd, 255, 255, 255, 255, kRenderFxFadeFast ); + } + } + pev->dmgtime += STOMP_INTERVAL; + // Scale has the "life" of this effect + pev->scale -= STOMP_INTERVAL * pev->speed; + if ( pev->scale <= 0 ) + { + // Life has run out + UTIL_Remove(this->edict()); + STOP_SOUND( edict(), CHAN_BODY, GARG_STOMP_BUZZ_SOUND ); + } + + } +} + + +void StreakSplash( const Vector &origin, const Vector &direction, int color, int count, int speed, int velocityRange ) +{ + MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, origin ); + WRITE_BYTE( TE_STREAK_SPLASH ); + WRITE_COORD( origin.x ); // origin + WRITE_COORD( origin.y ); + WRITE_COORD( origin.z ); + WRITE_COORD( direction.x ); // direction + WRITE_COORD( direction.y ); + WRITE_COORD( direction.z ); + WRITE_BYTE( color ); // Streak color 6 + WRITE_SHORT( count ); // count + WRITE_SHORT( speed ); + WRITE_SHORT( velocityRange ); // Random velocity modifier + MESSAGE_END(); +} + +const char *CMGargantua::pAttackHitSounds[] = +{ + "zombie/claw_strike1.wav", + "zombie/claw_strike2.wav", + "zombie/claw_strike3.wav", +}; + +const char *CMGargantua::pBeamAttackSounds[] = +{ + "garg/gar_flameoff1.wav", + "garg/gar_flameon1.wav", + "garg/gar_flamerun1.wav", +}; + + +const char *CMGargantua::pAttackMissSounds[] = +{ + "zombie/claw_miss1.wav", + "zombie/claw_miss2.wav", +}; + +const char *CMGargantua::pRicSounds[] = +{ +#if 0 + "weapons/ric1.wav", + "weapons/ric2.wav", + "weapons/ric3.wav", + "weapons/ric4.wav", + "weapons/ric5.wav", +#else + "debris/metal4.wav", + "debris/metal6.wav", + "weapons/ric4.wav", + "weapons/ric5.wav", +#endif +}; + +const char *CMGargantua::pFootSounds[] = +{ + "garg/gar_step1.wav", + "garg/gar_step2.wav", +}; + + +const char *CMGargantua::pIdleSounds[] = +{ + "garg/gar_idle1.wav", + "garg/gar_idle2.wav", + "garg/gar_idle3.wav", + "garg/gar_idle4.wav", + "garg/gar_idle5.wav", +}; + + +const char *CMGargantua::pAttackSounds[] = +{ + "garg/gar_attack1.wav", + "garg/gar_attack2.wav", + "garg/gar_attack3.wav", +}; + +const char *CMGargantua::pAlertSounds[] = +{ + "garg/gar_alert1.wav", + "garg/gar_alert2.wav", + "garg/gar_alert3.wav", +}; + +const char *CMGargantua::pPainSounds[] = +{ + "garg/gar_pain1.wav", + "garg/gar_pain2.wav", + "garg/gar_pain3.wav", +}; + +const char *CMGargantua::pStompSounds[] = +{ + "garg/gar_stomp1.wav", +}; + +const char *CMGargantua::pBreatheSounds[] = +{ + "garg/gar_breathe1.wav", + "garg/gar_breathe2.wav", + "garg/gar_breathe3.wav", +}; +//========================================================= +// AI Schedules Specific to this monster +//========================================================= +#if 0 +enum +{ + SCHED_ = LAST_COMMON_SCHEDULE + 1, +}; +#endif + +enum +{ + TASK_SOUND_ATTACK = LAST_COMMON_TASK + 1, + TASK_FLAME_SWEEP, +}; + +Task_t tlGargFlame[] = +{ + { TASK_STOP_MOVING, (float)0 }, + { TASK_FACE_ENEMY, (float)0 }, + { TASK_SOUND_ATTACK, (float)0 }, + // { TASK_PLAY_SEQUENCE, (float)ACT_SIGNAL1 }, + { TASK_SET_ACTIVITY, (float)ACT_MELEE_ATTACK2 }, + { TASK_FLAME_SWEEP, (float)4.5 }, + { TASK_SET_ACTIVITY, (float)ACT_IDLE }, +}; + +Schedule_t slGargFlame[] = +{ + { + tlGargFlame, + ARRAYSIZE ( tlGargFlame ), + 0, + 0, + "GargFlame" + }, +}; + + +// primary melee attack +Task_t tlGargSwipe[] = +{ + { TASK_STOP_MOVING, 0 }, + { TASK_FACE_ENEMY, (float)0 }, + { TASK_MELEE_ATTACK1, (float)0 }, +}; + +Schedule_t slGargSwipe[] = +{ + { + tlGargSwipe, + ARRAYSIZE ( tlGargSwipe ), + bits_COND_CAN_MELEE_ATTACK2, + 0, + "GargSwipe" + }, +}; + + +DEFINE_CUSTOM_SCHEDULES( CMGargantua ) +{ + slGargFlame, + slGargSwipe, +}; + +IMPLEMENT_CUSTOM_SCHEDULES( CMGargantua, CMBaseMonster ); + + +void CMGargantua::EyeOn( int level ) +{ + m_eyeBrightness = level; +} + + +void CMGargantua::EyeOff( void ) +{ + m_eyeBrightness = 0; +} + + +void CMGargantua::EyeUpdate( void ) +{ + if ( m_pEyeGlow ) + { + m_pEyeGlow->pev->renderamt = UTIL_Approach( m_eyeBrightness, m_pEyeGlow->pev->renderamt, 26 ); + if ( m_pEyeGlow->pev->renderamt == 0 ) + m_pEyeGlow->pev->effects |= EF_NODRAW; + else + m_pEyeGlow->pev->effects &= ~EF_NODRAW; + UTIL_SetOrigin( m_pEyeGlow->pev, pev->origin ); + } +} + + +void CMGargantua::StompAttack( void ) +{ + TraceResult trace; + + UTIL_MakeVectors( pev->angles ); + Vector vecStart = pev->origin + Vector(0,0,60) + 35 * gpGlobals->v_forward; + Vector vecAim = ShootAtEnemy( vecStart ); + Vector vecEnd = (vecAim * 1024) + vecStart; + + UTIL_TraceLine( vecStart, vecEnd, ignore_monsters, edict(), &trace ); + CStomp::StompCreate( vecStart, trace.vecEndPos, 0 ); + UTIL_ScreenShake( pev->origin, 12.0, 100.0, 2.0, 1000 ); + EMIT_SOUND_DYN ( edict(), CHAN_WEAPON, pStompSounds[ RANDOM_LONG(0,ARRAYSIZE(pStompSounds)-1) ], 1.0, ATTN_GARG, 0, PITCH_NORM + RANDOM_LONG(-10,10) ); + + UTIL_TraceLine( pev->origin, pev->origin - Vector(0,0,20), ignore_monsters, edict(), &trace ); + if ( trace.flFraction < 1.0 ) + UTIL_DecalTrace( &trace, DECAL_GARGSTOMP1 ); +} + + +void CMGargantua :: FlameCreate( void ) +{ + int i; + Vector posGun, angleGun; + TraceResult trace; + + UTIL_MakeVectors( pev->angles ); + + for ( i = 0; i < 4; i++ ) + { + if ( i < 2 ) + m_pFlame[i] = CMBeam::BeamCreate( GARG_BEAM_SPRITE_NAME, 240 ); + else + m_pFlame[i] = CMBeam::BeamCreate( GARG_BEAM_SPRITE2, 140 ); + if ( m_pFlame[i] ) + { + int attach = i%2; + // attachment is 0 based in GetAttachment + GetAttachment( attach+1, posGun, angleGun ); + + Vector vecEnd = (gpGlobals->v_forward * GARG_FLAME_LENGTH) + posGun; + UTIL_TraceLine( posGun, vecEnd, dont_ignore_monsters, edict(), &trace ); + + m_pFlame[i]->PointEntInit( trace.vecEndPos, entindex() ); + if ( i < 2 ) + m_pFlame[i]->SetColor( 255, 130, 90 ); + else + m_pFlame[i]->SetColor( 0, 120, 255 ); + m_pFlame[i]->SetBrightness( 190 ); + m_pFlame[i]->SetFlags( BEAM_FSHADEIN ); + m_pFlame[i]->SetScrollRate( 20 ); + // attachment is 1 based in SetEndAttachment + m_pFlame[i]->SetEndAttachment( attach + 2 ); + } + } + EMIT_SOUND_DYN ( edict(), CHAN_BODY, pBeamAttackSounds[ 1 ], 1.0, ATTN_NORM, 0, PITCH_NORM ); + EMIT_SOUND_DYN ( edict(), CHAN_WEAPON, pBeamAttackSounds[ 2 ], 1.0, ATTN_NORM, 0, PITCH_NORM ); +} + + +void CMGargantua :: FlameControls( float angleX, float angleY ) +{ + if ( angleY < -180 ) + angleY += 360; + else if ( angleY > 180 ) + angleY -= 360; + + if ( angleY < -45 ) + angleY = -45; + else if ( angleY > 45 ) + angleY = 45; + + m_flameX = UTIL_ApproachAngle( angleX, m_flameX, 4 ); + m_flameY = UTIL_ApproachAngle( angleY, m_flameY, 8 ); + SetBoneController( 0, m_flameY ); + SetBoneController( 1, m_flameX ); +} + + +void CMGargantua :: FlameUpdate( void ) +{ + int i; + static float offset[2] = { 60, -60 }; + TraceResult trace; + Vector vecStart, angleGun; + BOOL streaks = FALSE; + + for ( i = 0; i < 2; i++ ) + { + if ( m_pFlame[i] ) + { + Vector vecAim = pev->angles; + vecAim.x += m_flameX; + vecAim.y += m_flameY; + + UTIL_MakeVectors( vecAim ); + + GetAttachment( i+1, vecStart, angleGun ); + Vector vecEnd = vecStart + (gpGlobals->v_forward * GARG_FLAME_LENGTH); // - offset[i] * gpGlobals->v_right; + + UTIL_TraceLine( vecStart, vecEnd, dont_ignore_monsters, edict(), &trace ); + + m_pFlame[i]->SetStartPos( trace.vecEndPos ); + m_pFlame[i+2]->SetStartPos( (vecStart * 0.6) + (trace.vecEndPos * 0.4) ); + + if ( trace.flFraction != 1.0 && gpGlobals->time > m_streakTime ) + { + StreakSplash( trace.vecEndPos, trace.vecPlaneNormal, 6, 20, 50, 400 ); + streaks = TRUE; + UTIL_DecalTrace( &trace, DECAL_SMALLSCORCH1 + RANDOM_LONG(0,2) ); + } + // RadiusDamage( trace.vecEndPos, pev, pev, gSkillData.gargantuaDmgFire, CLASS_ALIEN_MONSTER, DMG_BURN ); + FlameDamage( vecStart, trace.vecEndPos, pev, pev, gSkillData.gargantuaDmgFire, CLASS_ALIEN_MONSTER, DMG_BURN ); + + MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); + WRITE_BYTE( TE_ELIGHT ); + WRITE_SHORT( entindex( ) + 0x1000 * (i + 2) ); // entity, attachment + WRITE_COORD( vecStart.x ); // origin + WRITE_COORD( vecStart.y ); + WRITE_COORD( vecStart.z ); + WRITE_COORD( RANDOM_FLOAT( 32, 48 ) ); // radius + WRITE_BYTE( 255 ); // R + WRITE_BYTE( 255 ); // G + WRITE_BYTE( 255 ); // B + WRITE_BYTE( 2 ); // life * 10 + WRITE_COORD( 0 ); // decay + MESSAGE_END(); + } + } + if ( streaks ) + m_streakTime = gpGlobals->time; +} + + + +void CMGargantua :: FlameDamage( Vector vecStart, Vector vecEnd, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType ) +{ + edict_t *pEntity = NULL; + TraceResult tr; + float flAdjustedDamage; + Vector vecSpot; + + Vector vecMid = (vecStart + vecEnd) * 0.5; + + float searchRadius = (vecStart - vecMid).Length(); + + Vector vecAim = (vecEnd - vecStart).Normalize( ); + + // iterate on all entities in the vicinity. + while ((pEntity = UTIL_FindEntityInSphere( pEntity, vecMid, searchRadius )) != NULL) + { + if ( pEntity->v.takedamage != DAMAGE_NO ) + { + vecSpot = UTIL_BodyTarget( pEntity, g_vecZero ); //pEntity->BodyTarget( vecMid ); + + float dist = DotProduct( vecAim, vecSpot - vecMid ); + if (dist > searchRadius) + dist = searchRadius; + else if (dist < -searchRadius) + dist = searchRadius; + + Vector vecSrc = vecMid + dist * vecAim; + + UTIL_TraceLine ( vecSrc, vecSpot, dont_ignore_monsters, ENT(pev), &tr ); + + if ( tr.flFraction == 1.0 || tr.pHit == pEntity ) + {// the explosion can 'see' this entity, so hurt them! + // decrease damage for an ent that's farther from the flame. + dist = ( vecSrc - tr.vecEndPos ).Length(); + + if (dist > 64) + { + flAdjustedDamage = flDamage - (dist - 64) * 0.4; + if (flAdjustedDamage <= 0) + continue; + } + else + { + flAdjustedDamage = flDamage; + } + + // ALERT( at_console, "hit %s\n", STRING( pEntity->v.classname ) ); + if (tr.flFraction != 1.0) + { + ClearMultiDamage(); + if ( UTIL_IsPlayer( pEntity ) ) + UTIL_TraceAttack( pEntity, pevInflictor, flAdjustedDamage, (tr.vecEndPos - vecSrc).Normalize(), &tr, bitsDamageType ); + else if ( pEntity->v.euser4 != NULL ) + { + CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(pEntity)); + pMonster->TraceAttack( pevInflictor, flAdjustedDamage, (tr.vecEndPos - vecSrc).Normalize(), &tr, bitsDamageType ); + } + ApplyMultiDamage( pevInflictor, pevAttacker ); + } + else + { + if ( UTIL_IsPlayer( pEntity ) ) + UTIL_TakeDamage( pEntity, pevInflictor, pevAttacker, flAdjustedDamage, bitsDamageType ); + else if ( pEntity->v.euser4 != NULL ) + { + CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(pEntity)); + pMonster->TakeDamage( pevInflictor, pevAttacker, flAdjustedDamage, bitsDamageType ); + } + } + } + } + } +} + + +void CMGargantua :: FlameDestroy( void ) +{ + int i; + + EMIT_SOUND_DYN ( edict(), CHAN_WEAPON, pBeamAttackSounds[ 0 ], 1.0, ATTN_NORM, 0, PITCH_NORM ); + for ( i = 0; i < 4; i++ ) + { + if ( m_pFlame[i] ) + { + UTIL_Remove( m_pFlame[i]->edict() ); + m_pFlame[i] = NULL; + } + } +} + + +void CMGargantua :: PrescheduleThink( void ) +{ + if ( !HasConditions( bits_COND_SEE_ENEMY ) ) + { + m_seeTime = gpGlobals->time + 5; + EyeOff(); + } + else + EyeOn( 200 ); + + EyeUpdate(); +} + + +//========================================================= +// Classify - indicates this monster's place in the +// relationship table. +//========================================================= +int CMGargantua :: Classify ( void ) +{ + return CLASS_ALIEN_MONSTER; +} + +//========================================================= +// SetYawSpeed - allows each sequence to have a different +// turn rate associated with it. +//========================================================= +void CMGargantua :: SetYawSpeed ( void ) +{ + int ys; + + switch ( m_Activity ) + { + case ACT_IDLE: + ys = 60; + break; + case ACT_TURN_LEFT: + case ACT_TURN_RIGHT: + ys = 180; + break; + case ACT_WALK: + case ACT_RUN: + ys = 60; + break; + + default: + ys = 60; + break; + } + + pev->yaw_speed = ys; +} + + +//========================================================= +// Spawn +//========================================================= +void CMGargantua :: Spawn() +{ + Precache( ); + + SET_MODEL(ENT(pev), "models/garg.mdl"); + UTIL_SetSize( pev, Vector( -32, -32, 0 ), Vector( 32, 32, 64 ) ); + + pev->solid = SOLID_SLIDEBOX; + pev->movetype = MOVETYPE_STEP; + m_bloodColor = BLOOD_COLOR_GREEN; + pev->health = gSkillData.gargantuaHealth; + //pev->view_ofs = Vector ( 0, 0, 96 );// taken from mdl file + m_flFieldOfView = -0.2;// width of forward view cone ( as a dotproduct result ) + m_MonsterState = MONSTERSTATE_NONE; + + MonsterInit(); + + m_pEyeGlow = CMSprite::SpriteCreate( GARG_EYE_SPRITE_NAME, pev->origin, FALSE ); + m_pEyeGlow->SetTransparency( kRenderGlow, 255, 255, 255, 0, kRenderFxNoDissipation ); + m_pEyeGlow->SetAttachment( edict(), 1 ); + EyeOff(); + m_seeTime = gpGlobals->time + 5; + m_flameTime = gpGlobals->time + 2; +} + + +//========================================================= +// Precache - precaches all resources this monster needs +//========================================================= +void CMGargantua :: Precache() +{ + int i; + + PRECACHE_MODEL("models/garg.mdl"); + PRECACHE_MODEL( GARG_EYE_SPRITE_NAME ); + PRECACHE_MODEL( GARG_BEAM_SPRITE_NAME ); + PRECACHE_MODEL( GARG_BEAM_SPRITE2 ); + gStompSprite = PRECACHE_MODEL( GARG_STOMP_SPRITE_NAME ); + gGargGibModel = PRECACHE_MODEL( GARG_GIB_MODEL ); + PRECACHE_SOUND( GARG_STOMP_BUZZ_SOUND ); + + for ( i = 0; i < ARRAYSIZE( pAttackHitSounds ); i++ ) + PRECACHE_SOUND((char *)pAttackHitSounds[i]); + + for ( i = 0; i < ARRAYSIZE( pBeamAttackSounds ); i++ ) + PRECACHE_SOUND((char *)pBeamAttackSounds[i]); + + for ( i = 0; i < ARRAYSIZE( pAttackMissSounds ); i++ ) + PRECACHE_SOUND((char *)pAttackMissSounds[i]); + + for ( i = 0; i < ARRAYSIZE( pRicSounds ); i++ ) + PRECACHE_SOUND((char *)pRicSounds[i]); + + for ( i = 0; i < ARRAYSIZE( pFootSounds ); i++ ) + PRECACHE_SOUND((char *)pFootSounds[i]); + + for ( i = 0; i < ARRAYSIZE( pIdleSounds ); i++ ) + PRECACHE_SOUND((char *)pIdleSounds[i]); + + for ( i = 0; i < ARRAYSIZE( pAlertSounds ); i++ ) + PRECACHE_SOUND((char *)pAlertSounds[i]); + + for ( i = 0; i < ARRAYSIZE( pPainSounds ); i++ ) + PRECACHE_SOUND((char *)pPainSounds[i]); + + for ( i = 0; i < ARRAYSIZE( pAttackSounds ); i++ ) + PRECACHE_SOUND((char *)pAttackSounds[i]); + + for ( i = 0; i < ARRAYSIZE( pStompSounds ); i++ ) + PRECACHE_SOUND((char *)pStompSounds[i]); + + for ( i = 0; i < ARRAYSIZE( pBreatheSounds ); i++ ) + PRECACHE_SOUND((char *)pBreatheSounds[i]); +} + + +void CMGargantua::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType ) +{ + ALERT( at_aiconsole, "CMGargantua::TraceAttack\n"); + + if ( !IsAlive() ) + { + CMBaseMonster::TraceAttack( pevAttacker, flDamage, vecDir, ptr, bitsDamageType ); + return; + } + + // UNDONE: Hit group specific damage? + if ( bitsDamageType & (GARG_DAMAGE|DMG_BLAST) ) + { + if ( m_painSoundTime < gpGlobals->time ) + { + EMIT_SOUND_DYN( ENT(pev), CHAN_VOICE, pPainSounds[ RANDOM_LONG(0,ARRAYSIZE(pPainSounds)-1) ], 1.0, ATTN_GARG, 0, PITCH_NORM ); + m_painSoundTime = gpGlobals->time + RANDOM_FLOAT( 2.5, 4 ); + } + } + + bitsDamageType &= GARG_DAMAGE; + + if ( bitsDamageType == 0) + { + if ( pev->dmgtime != gpGlobals->time || (RANDOM_LONG(0,100) < 20) ) + { + UTIL_Ricochet( ptr->vecEndPos, RANDOM_FLOAT(0.5,1.5) ); + pev->dmgtime = gpGlobals->time; +// if ( RANDOM_LONG(0,100) < 25 ) +// EMIT_SOUND_DYN( ENT(pev), CHAN_BODY, pRicSounds[ RANDOM_LONG(0,ARRAYSIZE(pRicSounds)-1) ], 1.0, ATTN_NORM, 0, PITCH_NORM ); + } + flDamage = 0; + } + + CMBaseMonster::TraceAttack( pevAttacker, flDamage, vecDir, ptr, bitsDamageType ); + +} + + + +int CMGargantua::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) +{ + ALERT( at_aiconsole, "CMGargantua::TakeDamage\n"); + + if ( IsAlive() ) + { + if ( !(bitsDamageType & GARG_DAMAGE) ) + flDamage *= 0.01; + if ( bitsDamageType & DMG_BLAST ) + SetConditions( bits_COND_LIGHT_DAMAGE ); + } + + return CMBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType ); +} + + +void CMGargantua::DeathEffect( void ) +{ + int i; + UTIL_MakeVectors(pev->angles); + Vector deathPos = pev->origin + gpGlobals->v_forward * 100; + + // Create a spiral of streaks + CSpiral::Create( deathPos, (pev->absmax.z - pev->absmin.z) * 0.6, 125, 1.5 ); + + Vector position = pev->origin; + position.z += 32; + for ( i = 0; i < 7; i+=2 ) + { + SpawnExplosion( position, 70, (i * 0.3), 60 + (i*20), pev->owner ); + position.z += 15; + } + + CMBaseEntity *pSmoker = CreateClassPtr((CSmoker *)NULL); // CMBaseEntity::Create( "env_smoker", pev->origin, g_vecZero, NULL ); + pSmoker->pev->health = 1; // 1 smoke balls + pSmoker->pev->scale = 46; // 4.6X normal size + pSmoker->pev->dmg = 0; // 0 radial distribution + pSmoker->pev->nextthink = gpGlobals->time + 2.5; // Start in 2.5 seconds +} + + +void CMGargantua::Killed( entvars_t *pevAttacker, int iGib ) +{ + EyeOff(); + UTIL_Remove( m_pEyeGlow->edict() ); + m_pEyeGlow = NULL; + CMBaseMonster::Killed( pevAttacker, GIB_NEVER ); +} + +//========================================================= +// CheckMeleeAttack1 +// Garg swipe attack +// +//========================================================= +BOOL CMGargantua::CheckMeleeAttack1( float flDot, float flDist ) +{ +// ALERT(at_aiconsole, "CheckMelee(%f, %f)\n", flDot, flDist); + + if (flDot >= 0.7) + { + if (flDist <= GARG_ATTACKDIST) + return TRUE; + } + return FALSE; +} + + +// Flame thrower madness! +BOOL CMGargantua::CheckMeleeAttack2( float flDot, float flDist ) +{ +// ALERT(at_aiconsole, "CheckMelee(%f, %f)\n", flDot, flDist); + + if ( gpGlobals->time > m_flameTime ) + { + if (flDot >= 0.8 && flDist > GARG_ATTACKDIST) + { + if ( flDist <= GARG_FLAME_LENGTH ) + return TRUE; + } + } + return FALSE; +} + + +//========================================================= +// CheckRangeAttack1 +// flDot is the cos of the angle of the cone within which +// the attack can occur. +//========================================================= +// +// Stomp attack +// +//========================================================= +BOOL CMGargantua::CheckRangeAttack1( float flDot, float flDist ) +{ + if ( gpGlobals->time > m_seeTime ) + { + if (flDot >= 0.7 && flDist > GARG_ATTACKDIST) + { + return TRUE; + } + } + return FALSE; +} + + + + +//========================================================= +// HandleAnimEvent - catches the monster-specific messages +// that occur when tagged animation frames are played. +//========================================================= +void CMGargantua::HandleAnimEvent(MonsterEvent_t *pEvent) +{ + switch( pEvent->event ) + { + case GARG_AE_SLASH_LEFT: + { + // HACKHACK!!! + CMBaseEntity *pHurt = GargantuaCheckTraceHullAttack( GARG_ATTACKDIST + 10.0, gSkillData.gargantuaDmgSlash, DMG_SLASH ); + if (pHurt) + { + if ( pHurt->pev->flags & (FL_MONSTER|FL_CLIENT) ) + { + pHurt->pev->punchangle.x = -30; // pitch + pHurt->pev->punchangle.y = -30; // yaw + pHurt->pev->punchangle.z = 30; // roll + //UTIL_MakeVectors(pev->angles); // called by CheckTraceHullAttack + pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_right * 100; + } + EMIT_SOUND_DYN ( edict(), CHAN_WEAPON, pAttackHitSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackHitSounds)-1) ], 1.0, ATTN_NORM, 0, 50 + RANDOM_LONG(0,15) ); + } + else // Play a random attack miss sound + EMIT_SOUND_DYN ( edict(), CHAN_WEAPON, pAttackMissSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackMissSounds)-1) ], 1.0, ATTN_NORM, 0, 50 + RANDOM_LONG(0,15) ); + + Vector forward; + UTIL_MakeVectorsPrivate( pev->angles, forward, NULL, NULL ); + } + break; + + case GARG_AE_RIGHT_FOOT: + case GARG_AE_LEFT_FOOT: + UTIL_ScreenShake( pev->origin, 4.0, 3.0, 1.0, 750 ); + EMIT_SOUND_DYN ( edict(), CHAN_BODY, pFootSounds[ RANDOM_LONG(0,ARRAYSIZE(pFootSounds)-1) ], 1.0, ATTN_GARG, 0, PITCH_NORM + RANDOM_LONG(-10,10) ); + break; + + case GARG_AE_STOMP: + StompAttack(); + m_seeTime = gpGlobals->time + 12; + break; + + case GARG_AE_BREATHE: + EMIT_SOUND_DYN ( edict(), CHAN_VOICE, pBreatheSounds[ RANDOM_LONG(0,ARRAYSIZE(pBreatheSounds)-1) ], 1.0, ATTN_GARG, 0, PITCH_NORM + RANDOM_LONG(-10,10) ); + break; + + default: + CMBaseMonster::HandleAnimEvent(pEvent); + break; + } +} + + +//========================================================= +// CheckTraceHullAttack - expects a length to trace, amount +// of damage to do, and damage type. Returns a pointer to +// the damaged entity in case the monster wishes to do +// other stuff to the victim (punchangle, etc) +// Used for many contact-range melee attacks. Bites, claws, etc. + +// Overridden for Gargantua because his swing starts lower as +// a percentage of his height (otherwise he swings over the +// players head) +//========================================================= +CMBaseEntity* CMGargantua::GargantuaCheckTraceHullAttack(float flDist, int iDamage, int iDmgType) +{ + TraceResult tr; + + UTIL_MakeVectors( pev->angles ); + Vector vecStart = pev->origin; + vecStart.z += 64; + Vector vecEnd = vecStart + (gpGlobals->v_forward * flDist) - (gpGlobals->v_up * flDist * 0.3); + + UTIL_TraceHull( vecStart, vecEnd, dont_ignore_monsters, head_hull, ENT(pev), &tr ); + + if ( tr.pHit ) + { + CMBaseEntity *pEntity = CMBaseEntity::Instance( tr.pHit ); + + if ( iDamage > 0 ) + { + pEntity->TakeDamage( pev, pev, iDamage, iDmgType ); + } + + return pEntity; + } + + return NULL; +} + + +Schedule_t *CMGargantua::GetScheduleOfType( int Type ) +{ + // HACKHACK - turn off the flames if they are on and garg goes scripted / dead + if ( FlameIsOn() ) + FlameDestroy(); + + switch( Type ) + { + case SCHED_MELEE_ATTACK2: + return slGargFlame; + case SCHED_MELEE_ATTACK1: + return slGargSwipe; + break; + } + + return CMBaseMonster::GetScheduleOfType( Type ); +} + + +void CMGargantua::StartTask( Task_t *pTask ) +{ + switch ( pTask->iTask ) + { + case TASK_FLAME_SWEEP: + FlameCreate(); + m_flWaitFinished = gpGlobals->time + pTask->flData; + m_flameTime = gpGlobals->time + 6; + m_flameX = 0; + m_flameY = 0; + break; + + case TASK_SOUND_ATTACK: + if ( RANDOM_LONG(0,100) < 30 ) + EMIT_SOUND_DYN( ENT(pev), CHAN_VOICE, pAttackSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackSounds)-1) ], 1.0, ATTN_GARG, 0, PITCH_NORM ); + TaskComplete(); + break; + + case TASK_DIE: + m_flWaitFinished = gpGlobals->time + 1.6; + DeathEffect(); + // FALL THROUGH + default: + CMBaseMonster::StartTask( pTask ); + break; + } +} + +//========================================================= +// RunTask +//========================================================= +void CMGargantua::RunTask( Task_t *pTask ) +{ + switch ( pTask->iTask ) + { + case TASK_DIE: + if ( gpGlobals->time > m_flWaitFinished ) + { + pev->renderfx = kRenderFxExplode; + pev->rendercolor.x = 255; + pev->rendercolor.y = 0; + pev->rendercolor.z = 0; + StopAnimation(); + pev->nextthink = gpGlobals->time + 0.15; + SetThink( &CMGargantua::SUB_Remove ); + int i; + int parts = MODEL_FRAMES( gGargGibModel ); + for ( i = 0; i < 10; i++ ) + { + CMGib *pGib = CreateClassPtr( (CMGib *)NULL ); + + pGib->Spawn( GARG_GIB_MODEL ); + + int bodyPart = 0; + if ( parts > 1 ) + bodyPart = RANDOM_LONG( 0, pev->body-1 ); + + pGib->pev->body = bodyPart; + pGib->m_bloodColor = BLOOD_COLOR_YELLOW; + pGib->m_material = matNone; + pGib->pev->origin = pev->origin; + pGib->pev->velocity = UTIL_RandomBloodVector() * RANDOM_FLOAT( 300, 500 ); + pGib->pev->nextthink = gpGlobals->time + 1.25; + pGib->SetThink( &CMGib::SUB_FadeOut ); + } + MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin ); + WRITE_BYTE( TE_BREAKMODEL); + + // position + WRITE_COORD( pev->origin.x ); + WRITE_COORD( pev->origin.y ); + WRITE_COORD( pev->origin.z ); + + // size + WRITE_COORD( 200 ); + WRITE_COORD( 200 ); + WRITE_COORD( 128 ); + + // velocity + WRITE_COORD( 0 ); + WRITE_COORD( 0 ); + WRITE_COORD( 0 ); + + // randomization + WRITE_BYTE( 200 ); + + // Model + WRITE_SHORT( gGargGibModel ); //model id# + + // # of shards + WRITE_BYTE( 50 ); + + // duration + WRITE_BYTE( 20 );// 3.0 seconds + + // flags + + WRITE_BYTE( BREAK_FLESH ); + MESSAGE_END(); + + return; + } + else + CMBaseMonster::RunTask(pTask); + break; + + case TASK_FLAME_SWEEP: + if ( gpGlobals->time > m_flWaitFinished ) + { + FlameDestroy(); + TaskComplete(); + FlameControls( 0, 0 ); + SetBoneController( 0, 0 ); + SetBoneController( 1, 0 ); + } + else + { + BOOL cancel = FALSE; + + Vector angles = g_vecZero; + + FlameUpdate(); + CMBaseEntity *pEnemy = CMBaseEntity::Instance( m_hEnemy.Get() ); + if ( pEnemy ) + { + Vector org = pev->origin; + org.z += 64; + Vector dir = pEnemy->BodyTarget(org) - org; + angles = UTIL_VecToAngles( dir ); + angles.x = -angles.x; + angles.y -= pev->angles.y; + if ( dir.Length() > 400 ) + cancel = TRUE; + } + if ( fabs(angles.y) > 60 ) + cancel = TRUE; + + if ( cancel ) + { + m_flWaitFinished -= 0.5; + m_flameTime -= 0.5; + } + // FlameControls( angles.x + 2 * sin(gpGlobals->time*8), angles.y + 28 * sin(gpGlobals->time*8.5) ); + FlameControls( angles.x, angles.y ); + } + break; + + default: + CMBaseMonster::RunTask( pTask ); + break; + } +} + +void CSmoker::Spawn( void ) +{ + pev->movetype = MOVETYPE_NONE; + pev->nextthink = gpGlobals->time; + pev->solid = SOLID_NOT; + UTIL_SetSize(pev, g_vecZero, g_vecZero ); + pev->effects |= EF_NODRAW; + pev->angles = g_vecZero; +} + + +void CSmoker::Think( void ) +{ + // lots of smoke + MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin ); + WRITE_BYTE( TE_SMOKE ); + WRITE_COORD( pev->origin.x + RANDOM_FLOAT( -pev->dmg, pev->dmg )); + WRITE_COORD( pev->origin.y + RANDOM_FLOAT( -pev->dmg, pev->dmg )); + WRITE_COORD( pev->origin.z); + WRITE_SHORT( g_sModelIndexSmoke ); + WRITE_BYTE( RANDOM_LONG(pev->scale, pev->scale * 1.1) ); + WRITE_BYTE( RANDOM_LONG(8,14) ); // framerate + MESSAGE_END(); + + pev->health--; + if ( pev->health > 0 ) + pev->nextthink = gpGlobals->time + RANDOM_FLOAT(0.1, 0.2); + else + UTIL_Remove( this->edict() ); +} + + +void CSpiral::Spawn( void ) +{ + pev->movetype = MOVETYPE_NONE; + pev->nextthink = gpGlobals->time; + pev->solid = SOLID_NOT; + UTIL_SetSize(pev, g_vecZero, g_vecZero ); + pev->effects |= EF_NODRAW; + pev->angles = g_vecZero; +} + + +CSpiral *CSpiral::Create( const Vector &origin, float height, float radius, float duration ) +{ + if ( duration <= 0 ) + return NULL; + + CSpiral *pSpiral = CreateClassPtr( (CSpiral *)NULL ); + pSpiral->Spawn(); + pSpiral->pev->dmgtime = pSpiral->pev->nextthink; + pSpiral->pev->origin = origin; + pSpiral->pev->scale = radius; + pSpiral->pev->dmg = height; + pSpiral->pev->speed = duration; + pSpiral->pev->health = 0; + pSpiral->pev->angles = g_vecZero; + + return pSpiral; +} + +#define SPIRAL_INTERVAL 0.1 //025 + +void CSpiral::Think( void ) +{ + float time = gpGlobals->time - pev->dmgtime; + + while ( time > SPIRAL_INTERVAL ) + { + Vector position = pev->origin; + Vector direction = Vector(0,0,1); + + float fraction = 1.0 / pev->speed; + + float radius = (pev->scale * pev->health) * fraction; + + position.z += (pev->health * pev->dmg) * fraction; + pev->angles.y = (pev->health * 360 * 8) * fraction; + UTIL_MakeVectors( pev->angles ); + position = position + gpGlobals->v_forward * radius; + direction = (direction + gpGlobals->v_forward).Normalize(); + + StreakSplash( position, Vector(0,0,1), RANDOM_LONG(8,11), 20, RANDOM_LONG(50,150), 400 ); + + // Jeez, how many counters should this take ? :) + pev->dmgtime += SPIRAL_INTERVAL; + pev->health += SPIRAL_INTERVAL; + time -= SPIRAL_INTERVAL; + } + + pev->nextthink = gpGlobals->time; + + if ( pev->health >= pev->speed ) + UTIL_Remove( this->edict() ); +} + + +void SpawnExplosion( Vector center, float randomRange, float time, int magnitude, edict_t *owner ) +{ + KeyValueData kvd; + char buf[128]; + + center.x += RANDOM_FLOAT( -randomRange, randomRange ); + center.y += RANDOM_FLOAT( -randomRange, randomRange ); + + /* + CMBaseEntity *pExplosion = CreateClassPtr((CEnvExplosion *)NULL); // CMBaseEntity::Create( "env_explosion", center, g_vecZero, NULL ); + sprintf( buf, "%3d", magnitude ); + kvd.szKeyName = "iMagnitude"; + kvd.szValue = buf; + pExplosion->KeyValue( &kvd ); + pExplosion->pev->spawnflags |= SF_ENVEXPLOSION_NODAMAGE; + + pExplosion->Spawn(); + pExplosion->SetThink( &CMBaseEntity::SUB_CallUseToggle ); + pExplosion->pev->nextthink = gpGlobals->time + time; + */ + + // explode.h + ExplosionCreate( center, g_vecZero, owner, magnitude, SF_ENVEXPLOSION_NODAMAGE, time ); +} diff --git a/src/dlls/monster_plugin.h b/src/dlls/monster_plugin.h index c101829..2d2a5f1 100644 --- a/src/dlls/monster_plugin.h +++ b/src/dlls/monster_plugin.h @@ -24,7 +24,7 @@ typedef struct CMBaseMonster *pMonster; } monster_t; -#define MAX_MONSTER_ENTS 200 +#define MAX_MONSTER_ENTS 400 // increased from 200 so it can hold non-monster entities extern monster_t monsters[MAX_MONSTER_ENTS];