Commit Graph

11 Commits

Author SHA1 Message Date
Giegue
9f77e10934 - Fix a few possible crashes.
- Fix xenmaker sprites never being removed if their framerate is 0.
- Fix xenmaker sprites never showing if their scale is 0.
- Add trigger_setcvar.
- New "health" keyvalue for monsters/monstermaker for custom health.
2024-01-10 16:05:40 -03:00
Giegue
12f8eea011 Yet another GMR/GSR fix.
Monster maximum viewable distance is now customizable.
2023-07-01 18:23:59 -03:00
Giegue
5da691b5fe Fix apache/turrets not triggering their targets on death.
Fix apache not giving score upon kill.
Fix monster trigger target crashing the server.
Add "squadmaker" alias entity.
Added plenty of keyvalues to monstermaker, similar to SC's squadmaker.
2023-04-26 01:44:36 -03:00
Giegue
bfa59a2419 Fix Male Assassin unable to use the Sniper Rifle.
Partially fixed the Stukabat being unable to move when target is unreachable.
Removed zombie/gonome bullet resistance.
Add Global Model Replacement and Global Sound Replacement.
Update Tier milestones.
2023-04-21 20:55:47 -03:00
Giegue
d4ecb16bf7 Add custom model support. 2023-02-24 14:49:55 -03:00
Giegue
0fd2d27b6f Fix windows compilation. 2023-02-01 01:07:35 -03:00
Julian
6d4a608793 Add "classify" keyvalue to override monster classification. 2020-06-03 13:57:06 -03:00
Julian
1e68434df5 Add "displayname" keyvalue for custom monster names. 2020-06-03 01:36:04 -03:00
Julian
d39bc85ab6 Use monster classname for player deaths. 2020-06-01 17:10:52 -03:00
Julian
f2d8d91baf First working compilation. 2020-02-25 21:46:51 -03:00
Julian
6cdc2ea18c reorder folders 2020-02-22 16:33:00 -03:00