Fixed missing garg death effects.
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@@ -87,6 +87,7 @@ public:
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void Spawn( );
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void EXPORT Smoke ( void );
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void KeyValue( KeyValueData *pkvd );
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void DelayUse( void );
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void Use( CMBaseEntity *pActivator, CMBaseEntity *pCaller, USE_TYPE useType, float value );
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int m_iMagnitude;// how large is the fireball? how much damage?
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@@ -135,6 +136,11 @@ void CMEnvExplosion::Spawn( void )
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pev->classname = MAKE_STRING( "_env_explosion" );
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}
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void CMEnvExplosion::DelayUse( void )
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{
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Use( NULL, NULL, USE_TOGGLE, 0 );
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}
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void CMEnvExplosion::Use( CMBaseEntity *pActivator, CMBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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TraceResult tr;
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@@ -274,18 +280,20 @@ void ExplosionCreate( const Vector ¢er, const Vector &angles, edict_t *pOwne
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pExplosion->pev->owner = pOwner;
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pExplosion->pev->spawnflags |= flags;
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UTIL_SetOrigin( pExplosion->pev, center );
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pExplosion->pev->angles = angles;
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// This is a temporary entity, filter out the flag
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pExplosion->pev->spawnflags &= ~SF_ENVEXPLOSION_REPEATABLE;
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pExplosion->Spawn();
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if ( delay > 0.0f )
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{
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pExplosion->SetThink( &CMBaseEntity::SUB_CallUseToggle );
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//pExplosion->SetThink( &CMBaseEntity::SUB_CallUseToggle ); // i don't trust you
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pExplosion->SetThink( &CMEnvExplosion::DelayUse );
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pExplosion->pev->nextthink = gpGlobals->time + delay;
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}
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pExplosion->Spawn();
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if ( delay <= 0.0f )
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else
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{
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pExplosion->Use( NULL, NULL, USE_TOGGLE, 0 );
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}
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@@ -796,7 +796,7 @@ void CMGargantua::DeathEffect( void )
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{
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int i;
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UTIL_MakeVectors(pev->angles);
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Vector deathPos = pev->origin + gpGlobals->v_forward * 100;
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Vector deathPos = pev->origin + gpGlobals->v_up * 100;
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// Create a spiral of streaks
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CSpiral::Create( deathPos, (pev->absmax.z - pev->absmin.z) * 0.6, 125, 1.5 );
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@@ -810,6 +810,8 @@ void CMGargantua::DeathEffect( void )
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}
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CMBaseEntity *pSmoker = CreateClassPtr((CSmoker *)NULL); // CMBaseEntity::Create( "env_smoker", pev->origin, g_vecZero, NULL );
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UTIL_SetOrigin( pSmoker->pev, pev->origin );
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pSmoker->Spawn();
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pSmoker->pev->health = 1; // 1 smoke balls
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pSmoker->pev->scale = 46; // 4.6X normal size
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pSmoker->pev->dmg = 0; // 0 radial distribution
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