- Fix a few possible crashes.

- Fix xenmaker sprites never being removed if their framerate is 0.
- Fix xenmaker sprites never showing if their scale is 0.
- Add trigger_setcvar.
- New "health" keyvalue for monsters/monstermaker for custom health.
This commit is contained in:
Giegue
2024-01-10 16:05:40 -03:00
parent 75596ad87e
commit 9f77e10934
39 changed files with 225 additions and 65 deletions

View File

@@ -222,7 +222,7 @@ void CMHAssassin :: Spawn()
pev->movetype = MOVETYPE_STEP;
m_bloodColor = !m_bloodColor ? BLOOD_COLOR_RED : m_bloodColor;
pev->effects = 0;
pev->health = gSkillData.hassassinHealth;
if (!pev->health) { pev->health = gSkillData.hassassinHealth; }
m_flFieldOfView = VIEW_FIELD_WIDE; // indicates the width of this monster's forward view cone ( as a dotproduct result )
m_MonsterState = MONSTERSTATE_NONE;
m_afCapability = bits_CAP_MELEE_ATTACK1 | bits_CAP_DOORS_GROUP;