- Fix a few possible crashes.
- Fix xenmaker sprites never being removed if their framerate is 0. - Fix xenmaker sprites never showing if their scale is 0. - Add trigger_setcvar. - New "health" keyvalue for monsters/monstermaker for custom health.
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@@ -41,7 +41,7 @@ void CMApache :: Spawn( void )
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pev->flags |= FL_MONSTER;
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pev->takedamage = DAMAGE_AIM;
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pev->health = gSkillData.apacheHealth;
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if (!pev->health) { pev->health = gSkillData.apacheHealth; }
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m_flFieldOfView = -0.707; // 270 degrees
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