Fixed wrong classname for Voltigore and Baby Voltigore.
Fixed unknown classnames showing as '}'. Remove monster respawn. Add 'monstermaker' entity.
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@@ -601,7 +601,6 @@ template <class T> T * CreateClassPtr( T *a )
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// store the class pointer in the array here!!!
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monsters[monster_index].monster_index = edict_index;
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monsters[monster_index].monster_pent = temp_edict;
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monsters[monster_index].respawn_index = -1;
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monsters[monster_index].pMonster = (CMBaseMonster *)a;
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// get the private data
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