Stop allied monsters from attacking the player.

Part B of making MonsterMod aware of normal HL entities.
This commit is contained in:
Giegue
2023-02-19 15:57:07 -03:00
parent 6e1081d793
commit 0622ccc638
7 changed files with 57 additions and 31 deletions

View File

@@ -1154,11 +1154,8 @@ void RadiusDamage( Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacke
} }
} }
} }
else if (!UTIL_IsPlayer(pEntity)) else
{ {
// I'm doing really bad copypastes instead of making the code clean!
// Remind me to refactor this, this is not how this is supposed to be written!
// -Giegue
edict_t *pMonster = pEntity; edict_t *pMonster = pEntity;
if ( iClassIgnore != CLASS_NONE && pMonster->v.iuser4 == iClassIgnore ) if ( iClassIgnore != CLASS_NONE && pMonster->v.iuser4 == iClassIgnore )
@@ -1260,7 +1257,7 @@ edict_t* CMBaseMonster :: CheckTraceHullAttack( float flDist, int iDamage, int i
CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(pEntity)); CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(pEntity));
pMonster->TakeDamage( pev, pev, iDamage, iDmgType ); pMonster->TakeDamage( pev, pev, iDamage, iDmgType );
} }
else if (!UTIL_IsPlayer(pEntity)) else
UTIL_TakeDamageExternal( pEntity, pev, pev, iDamage, iDmgType ); UTIL_TakeDamageExternal( pEntity, pev, pev, iDamage, iDmgType );
} }
@@ -1571,7 +1568,7 @@ void CMBaseEntity::FireBullets(ULONG cShots, Vector vecSrc, Vector vecDirShootin
} }
} }
} }
else if (!UTIL_IsPlayer(tr.pHit)) // normal game monster else // normal game entity
{ {
edict_t *pMonster = tr.pHit; edict_t *pMonster = tr.pHit;

View File

@@ -326,11 +326,10 @@ void CMHornet :: TrackTouch ( edict_t *pOther )
} }
// is this NOT a player and IS a monster? // is this NOT a player and IS a monster?
if (!UTIL_IsPlayer(pOther) && (pOther->v.euser4 != NULL)) if (!UTIL_IsPlayer(pOther) && (pOther->v.flags & FL_MONSTER))
{ {
CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(pOther)); CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(pOther));
if ( pMonster != NULL && IRelationship( pMonster ) <= R_NO || IRelationshipByClass( pOther->v.iuser4 ) <= R_NO )
if ( IRelationship( pMonster ) <= R_NO )
{ {
// hit something we don't want to hurt, so turn around. // hit something we don't want to hurt, so turn around.

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@@ -56,8 +56,8 @@ static META_FUNCTIONS gMetaFunctionTable =
plugin_info_t Plugin_info = { plugin_info_t Plugin_info = {
META_INTERFACE_VERSION, // interface version META_INTERFACE_VERSION, // interface version
"MonsterMod", // name "MonsterMod", // name
"2.0", // version "3.0-dev", // version
"03/06/2020", // date in DD/MM/YYYY format "15/02/2023", // date in DD/MM/YYYY format
"botman, Rick90, Giegue", // original authors + recreation by... "botman, Rick90, Giegue", // original authors + recreation by...
"https://github.com/JulianR0/monstermod-redo", // url "https://github.com/JulianR0/monstermod-redo", // url
"MONSTER", // logtag "MONSTER", // logtag

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@@ -274,6 +274,10 @@ SOURCE=.\strooper.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\stukabat.cpp
# End Source File
# Begin Source File
SOURCE=.\subs.cpp SOURCE=.\subs.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File

View File

@@ -207,7 +207,7 @@ void CMBaseMonster :: Look ( int iDistance )
} }
} }
} }
else if (!UTIL_IsPlayer(pSightEnt)) else
{ {
/* MonsterMod monster looking at a NON-MonsterMod monster */ /* MonsterMod monster looking at a NON-MonsterMod monster */
@@ -2081,17 +2081,30 @@ edict_t *CMBaseMonster :: BestVisibleEnemy ( void )
while (edictList_index < m_edictList_count) while (edictList_index < m_edictList_count)
{ {
pEnt = m_edictList[edictList_index]; pEnt = m_edictList[edictList_index];
if ( UTIL_IsPlayer(pEnt) ) if ( UTIL_IsPlayer(pEnt) )
{ {
// it's a player... // it's a player...
iDist = ( pEnt->v.origin - pev->origin ).Length(); if ( UTIL_IsAlive(pEnt) )
if ( iDist <= iNearest )
{ {
iNearest = iDist; // repeat2
iBestRelationship = R_NM; // player is always nemesis if ( IRelationshipByClass( CLASS_PLAYER ) > iBestRelationship )
pReturn = pEnt; {
iBestRelationship = IRelationshipByClass( CLASS_PLAYER );
iNearest = ( pEnt->v.origin - pev->origin ).Length();
pReturn = pEnt;
}
else if ( IRelationshipByClass( CLASS_PLAYER ) == iBestRelationship )
{
iDist = ( pEnt->v.origin - pev->origin ).Length();
if ( iDist <= iNearest )
{
iNearest = iDist;
iBestRelationship = IRelationshipByClass( CLASS_PLAYER );
pReturn = pEnt;
}
}
} }
} }
else if (pEnt->v.euser4 != NULL) else if (pEnt->v.euser4 != NULL)
@@ -2125,12 +2138,12 @@ edict_t *CMBaseMonster :: BestVisibleEnemy ( void )
} }
} }
} }
else if (!UTIL_IsPlayer(pEnt)) else
{ {
// it's a game default monster... // it's a normal game entity...
if ( UTIL_IsAlive(pEnt) ) if ( UTIL_IsAlive(pEnt) )
{ {
//repeat2 //repeat3
if ( IRelationship( pEnt->v.iuser4 ) > iBestRelationship ) if ( IRelationship( pEnt->v.iuser4 ) > iBestRelationship )
{ {
iBestRelationship = IRelationship( pEnt->v.iuser4 ); iBestRelationship = IRelationship( pEnt->v.iuser4 );
@@ -2959,8 +2972,13 @@ BOOL CMBaseMonster :: GetEnemy ( void )
if (HasConditions(bits_COND_SEE_CLIENT) && (m_hEnemy == NULL)) if (HasConditions(bits_COND_SEE_CLIENT) && (m_hEnemy == NULL))
{ {
m_hEnemy = BestVisibleEnemy(); m_hEnemy = BestVisibleEnemy();
m_hTargetEnt = m_hEnemy;
m_vecEnemyLKP = m_hEnemy->v.origin; // the player we've just seen might not always be our enemy
if ( m_hEnemy != NULL )
{
m_hTargetEnt = m_hEnemy;
m_vecEnemyLKP = m_hEnemy->v.origin;
}
} }
// remember old enemies // remember old enemies

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@@ -1540,10 +1540,10 @@ bool UTIL_IsPlayer(edict_t *pEdict)
Vector UTIL_BodyTarget(edict_t *pEdict, Vector posSrc) Vector UTIL_BodyTarget(edict_t *pEdict, Vector posSrc)
{ {
if (pEdict->v.flags & FL_CLIENT) if (pEdict->v.flags & FL_CLIENT)
return pEdict->v.origin + (pEdict->v.view_ofs * RANDOM_FLOAT(0.5, 1.1)); return pEdict->v.origin + (pEdict->v.view_ofs * RANDOM_FLOAT(0.5, 1.1));
else else
return (pEdict->v.origin + ((pEdict->v.mins + pEdict->v.maxs) * 0.5)); return (pEdict->v.origin + ((pEdict->v.mins + pEdict->v.maxs) * 0.5));
} }
//========================================================= //=========================================================
@@ -1875,7 +1875,11 @@ void UTIL_TraceBleed( edict_t *pEdict, float flDamage, Vector vecDir, TraceResul
if ( Bloodtr.flFraction != 1.0 ) if ( Bloodtr.flFraction != 1.0 )
{ {
UTIL_BloodDecalTrace( &Bloodtr, BLOOD_COLOR_RED ); int bloodColor = pEdict->v.iuser3;
if ( !bloodColor )
bloodColor = BLOOD_COLOR_RED;
UTIL_BloodDecalTrace( &Bloodtr, bloodColor );
} }
} }
} }
@@ -1886,9 +1890,13 @@ void UTIL_TraceAttack( edict_t *pEdict, entvars_t *pevAttacker, float flDamage,
if ( pEdict->v.takedamage ) if ( pEdict->v.takedamage )
{ {
int bloodColor = pEdict->v.iuser3;
if ( !bloodColor )
bloodColor = BLOOD_COLOR_RED;
AddMultiDamage( pevAttacker, pEdict, flDamage, bitsDamageType ); AddMultiDamage( pevAttacker, pEdict, flDamage, bitsDamageType );
SpawnBlood(ptr->vecEndPos, BLOOD_COLOR_RED, flDamage);// a little surface blood. SpawnBlood(ptr->vecEndPos, bloodColor, flDamage);// a little surface blood.
UTIL_TraceBleed( pEdict, flDamage, vecDir, ptr, bitsDamageType ); UTIL_TraceBleed( pEdict, flDamage, vecDir, ptr, bitsDamageType );
} }

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@@ -79,7 +79,7 @@ void ApplyMultiDamage(entvars_t *pevInflictor, entvars_t *pevAttacker )
CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(gMultiDamage.pEntity)); CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(gMultiDamage.pEntity));
pMonster->TakeDamage(pevInflictor, pevAttacker, gMultiDamage.amount, gMultiDamage.type ); pMonster->TakeDamage(pevInflictor, pevAttacker, gMultiDamage.amount, gMultiDamage.type );
} }
else if (!UTIL_IsPlayer(gMultiDamage.pEntity)) else
UTIL_TakeDamageExternal(gMultiDamage.pEntity, pevInflictor, pevAttacker, gMultiDamage.amount, gMultiDamage.type ); UTIL_TakeDamageExternal(gMultiDamage.pEntity, pevInflictor, pevAttacker, gMultiDamage.amount, gMultiDamage.type );
} }