Stop allied monsters from attacking the player.

Part B of making MonsterMod aware of normal HL entities.
This commit is contained in:
Giegue
2023-02-19 15:57:07 -03:00
parent 6e1081d793
commit 0622ccc638
7 changed files with 57 additions and 31 deletions

View File

@@ -79,7 +79,7 @@ void ApplyMultiDamage(entvars_t *pevInflictor, entvars_t *pevAttacker )
CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(gMultiDamage.pEntity));
pMonster->TakeDamage(pevInflictor, pevAttacker, gMultiDamage.amount, gMultiDamage.type );
}
else if (!UTIL_IsPlayer(gMultiDamage.pEntity))
else
UTIL_TakeDamageExternal(gMultiDamage.pEntity, pevInflictor, pevAttacker, gMultiDamage.amount, gMultiDamage.type );
}