Stop allied monsters from attacking the player.
Part B of making MonsterMod aware of normal HL entities.
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@@ -79,7 +79,7 @@ void ApplyMultiDamage(entvars_t *pevInflictor, entvars_t *pevAttacker )
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CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(gMultiDamage.pEntity));
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pMonster->TakeDamage(pevInflictor, pevAttacker, gMultiDamage.amount, gMultiDamage.type );
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}
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else if (!UTIL_IsPlayer(gMultiDamage.pEntity))
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else
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UTIL_TakeDamageExternal(gMultiDamage.pEntity, pevInflictor, pevAttacker, gMultiDamage.amount, gMultiDamage.type );
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}
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