Stop allied monsters from attacking the player.

Part B of making MonsterMod aware of normal HL entities.
This commit is contained in:
Giegue
2023-02-19 15:57:07 -03:00
parent 6e1081d793
commit 0622ccc638
7 changed files with 57 additions and 31 deletions

View File

@@ -207,7 +207,7 @@ void CMBaseMonster :: Look ( int iDistance )
}
}
}
else if (!UTIL_IsPlayer(pSightEnt))
else
{
/* MonsterMod monster looking at a NON-MonsterMod monster */
@@ -2081,17 +2081,30 @@ edict_t *CMBaseMonster :: BestVisibleEnemy ( void )
while (edictList_index < m_edictList_count)
{
pEnt = m_edictList[edictList_index];
if ( UTIL_IsPlayer(pEnt) )
{
// it's a player...
iDist = ( pEnt->v.origin - pev->origin ).Length();
if ( iDist <= iNearest )
if ( UTIL_IsAlive(pEnt) )
{
iNearest = iDist;
iBestRelationship = R_NM; // player is always nemesis
pReturn = pEnt;
// repeat2
if ( IRelationshipByClass( CLASS_PLAYER ) > iBestRelationship )
{
iBestRelationship = IRelationshipByClass( CLASS_PLAYER );
iNearest = ( pEnt->v.origin - pev->origin ).Length();
pReturn = pEnt;
}
else if ( IRelationshipByClass( CLASS_PLAYER ) == iBestRelationship )
{
iDist = ( pEnt->v.origin - pev->origin ).Length();
if ( iDist <= iNearest )
{
iNearest = iDist;
iBestRelationship = IRelationshipByClass( CLASS_PLAYER );
pReturn = pEnt;
}
}
}
}
else if (pEnt->v.euser4 != NULL)
@@ -2125,12 +2138,12 @@ edict_t *CMBaseMonster :: BestVisibleEnemy ( void )
}
}
}
else if (!UTIL_IsPlayer(pEnt))
else
{
// it's a game default monster...
// it's a normal game entity...
if ( UTIL_IsAlive(pEnt) )
{
//repeat2
//repeat3
if ( IRelationship( pEnt->v.iuser4 ) > iBestRelationship )
{
iBestRelationship = IRelationship( pEnt->v.iuser4 );
@@ -2959,8 +2972,13 @@ BOOL CMBaseMonster :: GetEnemy ( void )
if (HasConditions(bits_COND_SEE_CLIENT) && (m_hEnemy == NULL))
{
m_hEnemy = BestVisibleEnemy();
m_hTargetEnt = m_hEnemy;
m_vecEnemyLKP = m_hEnemy->v.origin;
// the player we've just seen might not always be our enemy
if ( m_hEnemy != NULL )
{
m_hTargetEnt = m_hEnemy;
m_vecEnemyLKP = m_hEnemy->v.origin;
}
}
// remember old enemies