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monstermod-redo-repo-copy/extra/valve/src/hl_soundlist.sma
2023-04-29 01:58:47 -03:00

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#pragma semicolon 1
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
const bits_MEMORY_SOUNDLIST = ( 1 << 3 );
new Trie:m_Sounds;
public plugin_init()
{
register_plugin( "HL-MONSTER Soundlist", "1.0", "Giegue" );
/* STOP DUPLICATING CODE FFS */
RegisterHam( Ham_SetObjectCollisionBox, "monster_headcrab", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_babycrab", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_bullchicken", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_barnacle", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_bigmomma", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_houndeye", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_alien_slave", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_alien_controller", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_alien_grunt", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_zombie", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_ichthyosaur", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_human_grunt", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_human_assassin", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_barney", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_gman", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_scientist", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_sentry", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_snark", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_miniturret", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_turret", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_apache", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_osprey", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_gargantua", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_nihilanth", "MonsterSpawn_Post", 1 );
RegisterHam( Ham_SetObjectCollisionBox, "monster_tentacle", "MonsterSpawn_Post", 1 );
}
public plugin_end()
{
if ( m_Sounds )
TrieDestroy( m_Sounds );
}
// has to be in precache or it won't work
public plugin_precache()
{
// check individual monster soundlists
register_forward( FM_KeyValue, "ScanSL" );
}
public ScanSL( entid, kvd_handle )
{
if (is_valid_ent(entid))
{
static classname[ 33 ], keyname[ 33 ], value[ 128 ];
get_kvd( kvd_handle, KV_ClassName, classname, charsmax( classname ) );
// Monsters
if ( equal( classname, "monster_", 8 ) )
{
get_kvd( kvd_handle, KV_KeyName, keyname, charsmax( keyname ) );
get_kvd( kvd_handle, KV_Value, value, charsmax( value ) );
// Individual sound replacement
if ( equal( keyname, "soundlist" ) )
{
ProcessSoundList( entid, value );
}
return FMRES_IGNORED;
}
// Monster Makers
else if ( equal( classname, "monstermaker" ) )
{
get_kvd( kvd_handle, KV_KeyName, keyname, charsmax( keyname ) );
get_kvd( kvd_handle, KV_Value, value, charsmax( value ) );
// Children sound list
if ( equal( keyname, "soundlist" ) )
{
ProcessSoundList( entid, value );
}
return FMRES_IGNORED;
}
}
return FMRES_IGNORED;
}
public ProcessSoundList( entity, const filename[] )
{
// First time?
if ( !m_Sounds )
m_Sounds = TrieCreate();
new fullPath[ 129 ];
new mapName[ 33 ], pFile;
get_mapname( mapName, charsmax( mapName ) );
// path always starts from sound/[MAPNAME] (SC behaviour)
formatex( fullPath, charsmax( fullPath ), "sound/%s/%s", mapName, filename );
pFile = fopen( fullPath, "r" );
if ( pFile )
{
new line[ 258 ], soundSrc[ 129 ], soundDest[ 129 ];
while ( fgets( pFile, line, charsmax( line ) ) )
{
// Replace newlines
replace_all( line, charsmax( line ), "^n", "" );
// Ignore blank lines
if ( !line[ 0 ] ) continue;
// source --> destination
parse( line, soundSrc, charsmax( soundSrc ), soundDest, charsmax( soundDest ) );
// Precache destination sound
// HACK: precache_sound outside of plugin_precache
engfunc( EngFunc_PrecacheSound, soundDest );
// HACK: prepend the entityID at the beginning of the soundSrc for later identification
format( soundSrc, charsmax( soundSrc ), "%i#%s", entity, soundSrc );
TrieSetString( m_Sounds, soundSrc, soundDest );
entity_set_int( entity, EV_INT_impulse, entity_get_int( entity, EV_INT_impulse ) | bits_MEMORY_SOUNDLIST );
}
fclose( pFile );
// file could be empty
if ( TrieGetSize( m_Sounds ) )
{
register_forward( FM_EmitSound, "ReplaceSound" );
}
}
}
public ReplaceSound( entity, channel, const sample[], Float:volume, Float:attn, flags, pitch )
{
static newSound[ 129 ];
// replace monster sound?
if ( entity_get_int( entity, EV_INT_impulse ) & bits_MEMORY_SOUNDLIST )
{
// get entityID
static owner, entid;
owner = entity_get_edict( entity, EV_ENT_owner );
if ( owner )
entid = owner;
else
entid = entity;
// get sound
static searchSound[ 129 ];
formatex( searchSound, charsmax( searchSound ), "%i#%s", entid, sample );
// if found, stick to that one
if ( TrieGetString( m_Sounds, searchSound, newSound, charsmax( newSound ) ) )
{
// emit new sound and supercede this one
emit_sound( entity, channel, newSound, volume, attn, flags, pitch );
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
/* extra_keyvalues.sma duplication */
public MonsterSpawn_Post( entity )
{
// monstermaker sets owner after monster spawn, wait next frame
set_task( 0.000001, "MakerSpawn_Post", entity );
}
public MakerSpawn_Post( entity )
{
if ( is_valid_ent( entity ) )
{
static owner;
owner = entity_get_edict( entity, EV_ENT_owner );
if ( owner )
{
// monstermaker has soundlist defined?
if ( entity_get_int( owner, EV_INT_impulse ) & bits_MEMORY_SOUNDLIST )
{
// 3 time call
if ( !( entity_get_int( entity, EV_INT_impulse ) & bits_MEMORY_SOUNDLIST ) )
{
// this monster is to use sound replacements
entity_set_int( entity, EV_INT_impulse, entity_get_int( entity, EV_INT_impulse ) | bits_MEMORY_SOUNDLIST );
}
}
}
}
}