Files
monstermod-redo-repo-copy/src/dlls/shockroach.cpp
Giegue bd02a95260 Fix broken shock roach death.
Fix hwgrunt not spinning down the minigun.
Other misc. fixes.
2023-03-04 17:24:01 -03:00

224 lines
6.4 KiB
C++

// HUGE thanks to DrBeef for his hlsdk-xash3d-opfor repository!
/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* This source code contains proprietary and confidential information of
* Valve LLC and its suppliers. Access to this code is restricted to
* persons who have executed a written SDK license with Valve. Any access,
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
//=========================================================
// shockroach.cpp
//=========================================================
#include "extdll.h"
#include "util.h"
#include "cmbase.h"
#include "cmbasemonster.h"
#include "monsters.h"
#include "schedule.h"
#include "weapons.h"
const char *CMShockRoach::pIdleSounds[] =
{
"shockroach/shock_idle1.wav",
"shockroach/shock_idle2.wav",
"shockroach/shock_idle3.wav",
};
const char *CMShockRoach::pAlertSounds[] =
{
"shockroach/shock_angry.wav",
};
const char *CMShockRoach::pPainSounds[] =
{
"shockroach/shock_flinch.wav",
};
const char *CMShockRoach::pAttackSounds[] =
{
"shockroach/shock_jump1.wav",
"shockroach/shock_jump2.wav",
};
const char *CMShockRoach::pDeathSounds[] =
{
"shockroach/shock_die.wav",
};
const char *CMShockRoach::pBiteSounds[] =
{
"shockroach/shock_bite.wav",
};
//=========================================================
// Spawn
//=========================================================
void CMShockRoach::Spawn()
{
Precache();
SET_MODEL(ENT(pev), "models/w_shock_rifle.mdl");
UTIL_SetOrigin(pev, pev->origin);
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_FLY;
m_bloodColor = BLOOD_COLOR_GREEN;
pev->effects = 0;
pev->health = gSkillData.roachHealth;
pev->view_ofs = Vector(0, 0, 20);// position of the eyes relative to monster's origin.
pev->yaw_speed = 5;//!!! should we put this in the monster's changeanim function since turn rates may vary with state/anim?
m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result )
m_MonsterState = MONSTERSTATE_NONE;
m_fRoachSolid = 0;
m_flBirthTime = gpGlobals->time;
MonsterInit();
pev->classname = MAKE_STRING( "monster_shockroach" );
if ( strlen( STRING( m_szMonsterName ) ) == 0 )
{
// default name
m_szMonsterName = MAKE_STRING( "Shock Roach" );
}
}
//=========================================================
// Precache - precaches all resources this monster needs
//=========================================================
void CMShockRoach::Precache()
{
PRECACHE_SOUND_ARRAY(pIdleSounds);
PRECACHE_SOUND_ARRAY(pAlertSounds);
PRECACHE_SOUND_ARRAY(pPainSounds);
PRECACHE_SOUND_ARRAY(pAttackSounds);
PRECACHE_SOUND_ARRAY(pDeathSounds);
PRECACHE_SOUND_ARRAY(pBiteSounds);
PRECACHE_SOUND("shockroach/shock_walk.wav");
PRECACHE_MODEL("models/w_shock_rifle.mdl");
}
//=========================================================
// LeapTouch - this is the headcrab's touch function when it
// is in the air
//=========================================================
void CMShockRoach::LeapTouch(edict_t *pOther)
{
if (!pOther->v.takedamage)
{
return;
}
// Don't hit if back on ground
if (!FBitSet(pev->flags, FL_ONGROUND))
{
EMIT_SOUND_DYN(edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY(pBiteSounds), GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch());
if (UTIL_IsPlayer(pOther))
UTIL_TakeDamage( pOther, pev, pev, GetDamageAmount(), DMG_SLASH );
else if (pOther->v.euser4 != NULL)
{
CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(pOther));
pMonster->TakeDamage( pev, pev, GetDamageAmount(), DMG_SLASH );
}
}
SetTouch(NULL);
}
//=========================================================
// PrescheduleThink
//=========================================================
void CMShockRoach::MonsterThink(void)
{
float lifeTime = (gpGlobals->time - m_flBirthTime);
if (lifeTime >= 0.2)
{
pev->movetype = MOVETYPE_STEP;
}
if (!m_fRoachSolid && lifeTime >= 2.0 ) {
m_fRoachSolid = TRUE;
UTIL_SetSize(pev, Vector(-12, -12, 0), Vector(12, 12, 4));
}
if (lifeTime >= gSkillData.roachLifespan)
{
pev->health = -1;
Killed(pev, 0);
//return; // it still needs to think
}
CMHeadCrab::MonsterThink();
}
//=========================================================
// IdleSound
//=========================================================
void CMShockRoach::IdleSound(void)
{
EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pIdleSounds), GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch());
}
//=========================================================
// AlertSound
//=========================================================
void CMShockRoach::AlertSound(void)
{
EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAlertSounds), GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch());
}
//=========================================================
// AlertSound
//=========================================================
void CMShockRoach::PainSound(void)
{
EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pPainSounds), GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch());
}
//=========================================================
// DeathSound
//=========================================================
void CMShockRoach::DeathSound(void)
{
EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pDeathSounds), GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch());
}
void CMShockRoach::StartTask(Task_t *pTask)
{
m_iTaskStatus = TASKSTATUS_RUNNING;
switch (pTask->iTask)
{
case TASK_RANGE_ATTACK1:
{
m_IdealActivity = ACT_RANGE_ATTACK1;
SetTouch(&CMShockRoach::LeapTouch);
break;
}
default:
CMHeadCrab::StartTask(pTask);
}
}
int CMShockRoach::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType )
{
if ( gpGlobals->time - m_flBirthTime < 2.0 )
flDamage = 0.0;
// Skip headcrab's TakeDamage to avoid unwanted immunity to acid.
return CMBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType );
}
void CMShockRoach::AttackSound()
{
EMIT_SOUND_DYN(edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY(pAttackSounds), GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch());
}