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monstermod-redo-repo-copy/src/dlls/skill.h
2020-06-10 01:12:58 -03:00

116 lines
2.4 KiB
C

/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//=========================================================
// skill.h - skill level concerns
//=========================================================
#ifndef SKILL_H
#define SKILL_H
struct skilldata_t
{
// Monster Health & Damage
float agruntHealth;
float agruntDmgPunch;
float apacheHealth;
float barneyHealth;
float bigmommaHealthFactor; // Multiply each node's health by this
float bigmommaDmgSlash; // melee attack damage
float bigmommaDmgBlast; // mortar attack damage
float bigmommaRadiusBlast; // mortar attack radius
float bullsquidHealth;
float bullsquidDmgBite;
float bullsquidDmgWhip;
float bullsquidDmgSpit;
float gargantuaHealth;
float gargantuaArmor; // Non-explosives will deal this much damage
float gargantuaDmgSlash;
float gargantuaDmgFire;
float gargantuaDmgStomp;
float hassassinHealth;
float headcrabHealth;
float headcrabDmgBite;
float hgruntHealth;
float hgruntDmgKick;
float hgruntShotgunPellets;
float hgruntGrenadeSpeed;
float houndeyeHealth;
float houndeyeDmgBlast;
float slaveHealth;
float slaveDmgClaw;
float slaveDmgClawrake;
float slaveDmgZap;
float ichthyosaurHealth;
float ichthyosaurDmgShake;
float controllerHealth;
float controllerDmgZap;
float controllerSpeedBall;
float controllerDmgBall;
float scientistHealth;
float scientistHeal;
float snarkHealth;
float snarkDmgBite;
float snarkDmgPop;
float zombieHealth;
float zombieDmgOneSlash;
float zombieDmgBothSlash;
float turretHealth;
float miniturretHealth;
float sentryHealth;
//OP4 monsters
float gonomeHealth;
float gonomeDmgGuts;
float gonomeDmgOneSlash;
float gonomeDmgOneBite;
float massnHealth;
float massnDmgKick;
float otisHealth;
// weapons shared by monsters
float monDmg9MM;
float monDmgMP5;
float monDmg12MM;
float monDmgM203Grenade;
float monDmg762;
float monDmg357;
float monDmgHornet;
};
extern DLL_GLOBAL skilldata_t gSkillData;
void monster_skill_init(void);
#endif