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monstermod-redo-repo-copy/cfg/example_monster.cfg
2020-06-03 14:28:58 -03:00

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// Example file.
// Make a copy of this file and rename it to "<mapname>_monster.cfg".
// Send this new file to your maps folder.
//
// To add entries to this file, just pretend it's ripent.
//
// "delay" means monster respawndelay.
//
// You may also be interesed in these other 2 keyvalues:
//
// "displayname" to change the monster's name, shown in HUD when you point at it.
// "classify" to change the monster's default classification, use one of these values:
//
// CLASS_NONE 0
// CLASS_MACHINE 1
// CLASS_PLAYER 2
// CLASS_HUMAN_PASSIVE 3
// CLASS_HUMAN_MILITARY 4
// CLASS_ALIEN_MILITARY 5
// CLASS_ALIEN_PASSIVE 6
// CLASS_ALIEN_MONSTER 7
// CLASS_ALIEN_PREY 8
// CLASS_ALIEN_PREDATOR 9
// CLASS_INSECT 10
// CLASS_PLAYER_ALLY 11
// CLASS_PLAYER_BIOWEAPON 12
// CLASS_ALIEN_BIOWEAPON 13
{
"origin" "90 -180 150"
"delay" "30"
"displayname" "Example Custom Name"
"orientation" "1"
"spawnflags" "32"
"classname" "monster_miniturret"
}
{
"origin" "123 456 789"
"delay" "5"
"classify" "7"
"angles" "0 45 0"
"classname" "monster_houndeye"
}
{
"origin" "200 400 -600"
"classname" "info_node"
}