Files
monstermod-redo-repo-copy/src/dlls/Makefile
Giegue a3086aaaa4 Print number of entities found in BSP file.
Add 'ambient_music' entity.
2023-03-25 21:48:27 -03:00

77 lines
1.1 KiB
Makefile

CPP = g++
BASEFLAGS = -Dstricmp=strcasecmp -Dstrcmpi=strcasecmp -m32 -fPIC
OPTFLAGS = -O2
CPPFLAGS = ${BASEFLAGS} ${OPTFLAGS} -w -I. -I../engine -I../common -I../pm_shared -I../metamod
OBJ = \
agrunt.o \
AI_BaseNPC_Schedule.o \
animating.o \
animation.o \
apache.o \
barney.o \
bigmomma.o \
bullsquid.o \
cmbase.o \
combat.o \
controller.o \
defaultai.o \
dllapi.o \
effects.o \
explode.o \
flyingmonster.o \
gargantua.o \
ggrenade.o \
gonome.o \
h_ai.o \
hassassin.o \
headcrab.o \
h_export.o \
hgrunt.o \
hornet.o \
houndeye.o \
hwgrunt.o \
islave.o \
massn.o \
monster_api.o \
monster_config.o \
monstermaker.o \
monsters.o \
monsterstate.o \
music.o \
nodes.o \
otis.o \
pitdrone.o \
ripent.o \
rgrunt.o \
scientist.o \
shock.o \
shockroach.o \
skill.o \
sound.o \
sporegrenade.o \
squeakgrenade.o \
strooper.o \
stukabat.o \
subs.o \
talkmonster.o \
turret.o \
util.o \
voltigore.o \
weapons.o \
zombie.o
monster_mm_i386.so: ${OBJ}
${CPP} -m32 -fPIC -shared -o $@ ${OBJ}
clean:
-rm -f *.o
-rm -f *.so
%.o: %.cpp
${CPP} ${CPPFLAGS} -c $< -o $@
%.o: %.c
${CPP} ${CPPFLAGS} -c $< -o $@