Files
monstermod-redo-repo-copy/src/dlls/hornet.h
2020-02-22 16:33:00 -03:00

56 lines
1.7 KiB
C++

/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//=========================================================
// Hornets
//=========================================================
//=========================================================
// Hornet Defines
//=========================================================
#define HORNET_TYPE_RED 0
#define HORNET_TYPE_ORANGE 1
#define HORNET_RED_SPEED (float)600
#define HORNET_ORANGE_SPEED (float)800
#define HORNET_BUZZ_VOLUME (float)0.8
extern int iHornetPuff;
//=========================================================
// Hornet - this is the projectile that the Alien Grunt fires.
//=========================================================
class CMHornet : public CMBaseMonster
{
public:
void Spawn( void );
void Precache( void );
int Classify ( void );
int IRelationship ( CMBaseEntity *pTarget );
void IgniteTrail( void );
void EXPORT StartTrack ( void );
void EXPORT StartDart ( void );
void EXPORT TrackTarget ( void );
void EXPORT TrackTouch ( edict_t *pOther );
void EXPORT DartTouch( edict_t *pOther );
void EXPORT DieTouch ( edict_t *pOther );
int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
float m_flStopAttack;
int m_iHornetType;
float m_flFlySpeed;
};