// Example file. // Make a copy of this file and rename it to "_monster.cfg". // Send this new file to your maps folder. // // Adding entities to this file is done in the same way as ripenting a map. // // For more detailed instructions, check the wiki at // https://github.com/JulianR0/monstermod-redo/wiki { "origin" "90 -180 150" "displayname" "Example Custom Name" "orientation" "1" "spawnflags" "32" "classname" "monster_miniturret" } { "origin" "123 456 789" "classify" "7" "angles" "0 45 0" "classname" "monster_houndeye" } { "origin" "200 400 -600" "classname" "info_node" }