// HUGE thanks to DrBeef for his hlsdk-xash3d-opfor repository! /*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * This source code contains proprietary and confidential information of * Valve LLC and its suppliers. Access to this code is restricted to * persons who have executed a written SDK license with Valve. Any access, * use or distribution of this code by or to any unlicensed person is illegal. * ****/ //========================================================= // shock - projectile shot from shockrifles. //========================================================= #include "extdll.h" #include "util.h" #include "cmbase.h" #include "cmbasemonster.h" #include "monsters.h" #include "schedule.h" #include "effects.h" #include "decals.h" #include "weapons.h" #include "customentity.h" #include "shock.h" void CMShock::Spawn() { Precache(); pev->movetype = MOVETYPE_FLY; pev->solid = SOLID_BBOX; pev->classname = MAKE_STRING("shock_beam"); SET_MODEL(ENT(pev), "models/shock_effect.mdl"); UTIL_SetOrigin(pev, pev->origin); pev->dmg = gSkillData.monDmgShockroach; UTIL_SetSize(pev, Vector(-4, -4, -4), Vector(4, 4, 4)); CreateEffects(); SetThink( &CMShock::FlyThink ); pev->nextthink = gpGlobals->time; } void CMShock::Precache() { PRECACHE_MODEL("sprites/flare3.spr"); PRECACHE_MODEL("sprites/lgtning.spr"); PRECACHE_MODEL("models/shock_effect.mdl"); PRECACHE_SOUND("weapons/shock_impact.wav"); } void CMShock::FlyThink() { if (pev->waterlevel == 3) { entvars_t *pevOwner = VARS(pev->owner); EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/shock_impact.wav", VOL_NORM, ATTN_NORM); RadiusDamage(pev->origin, pev, pevOwner ? pevOwner : pev, pev->dmg * 3, 144, CLASS_NONE, DMG_SHOCK | DMG_ALWAYSGIB ); ClearEffects(); SetThink( &CMBaseEntity::SUB_Remove ); pev->nextthink = gpGlobals->time; } else { pev->nextthink = gpGlobals->time + 0.05; } } edict_t *CMShock::Shoot(entvars_t *pevOwner, const Vector angles, const Vector vecStart, const Vector vecVelocity) { CMShock *pShock = CreateClassPtr((CMShock *)NULL); if (pShock == NULL) return NULL; UTIL_SetOrigin(pShock->pev, vecStart); pShock->Spawn(); pShock->pev->velocity = vecVelocity; pShock->pev->owner = ENT(pevOwner); pShock->pev->angles = angles; pShock->pev->nextthink = gpGlobals->time; return pShock->edict(); } void CMShock::Touch(edict_t *pOther) { // Do not collide with the owner. if (pOther == pev->owner) return; TraceResult tr = UTIL_GetGlobalTrace( ); MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin ); WRITE_BYTE(TE_DLIGHT); WRITE_COORD(pev->origin.x); // X WRITE_COORD(pev->origin.y); // Y WRITE_COORD(pev->origin.z); // Z WRITE_BYTE( 8 ); // radius * 0.1 WRITE_BYTE( 0 ); // r WRITE_BYTE( 255 ); // g WRITE_BYTE( 255 ); // b WRITE_BYTE( 10 ); // time * 10 WRITE_BYTE( 10 ); // decay * 0.1 MESSAGE_END( ); ClearEffects(); if (!pOther->v.takedamage) { // make a splat on the wall const int baseDecal = DECAL_SCORCH1; UTIL_DecalTrace(&tr, baseDecal + RANDOM_LONG(0, 1)); int iContents = UTIL_PointContents(pev->origin); // Create sparks if (iContents != CONTENTS_WATER) { UTIL_Sparks(tr.vecEndPos); } } else { int damageType = DMG_SHOCK; ClearMultiDamage(); entvars_t *pevOwner = VARS(pev->owner); entvars_t *pevAttacker = pevOwner ? pevOwner : pev; if ( UTIL_IsPlayer( pOther ) ) UTIL_TraceAttack( pOther, pevAttacker, pev->dmg, pev->velocity.Normalize(), &tr, damageType ); else if ( pOther->v.euser4 != NULL ) { CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(pOther)); pMonster->TraceAttack( pevAttacker, pev->dmg, pev->velocity.Normalize(), &tr, damageType ); } else UTIL_TraceAttack( pOther, pevAttacker, pev->dmg, pev->velocity.Normalize(), &tr, damageType ); ApplyMultiDamage(pev, pevAttacker); } // splat sound EMIT_SOUND(ENT(pev), CHAN_WEAPON, "weapons/shock_impact.wav", VOL_NORM, ATTN_NORM); pev->modelindex = 0; pev->solid = SOLID_NOT; SetThink( &CMBaseEntity::SUB_Remove ); pev->nextthink = gpGlobals->time + 0.01; // let the sound play } void CMShock::CreateEffects() { m_pSprite = CMSprite::SpriteCreate( "sprites/flare3.spr", pev->origin, FALSE ); m_pSprite->SetAttachment( edict(), 0 ); m_pSprite->pev->scale = 0.35; m_pSprite->SetTransparency( kRenderTransAdd, 255, 255, 255, 170, kRenderFxNoDissipation ); //m_pSprite->pev->spawnflags |= SF_SPRITE_TEMPORARY; //m_pSprite->pev->flags |= FL_SKIPLOCALHOST; m_pBeam = CMBeam::BeamCreate( "sprites/lgtning.spr", 30 ); if (m_pBeam) { m_pBeam->EntsInit( entindex(), entindex() ); m_pBeam->SetStartAttachment( 1 ); m_pBeam->SetEndAttachment( 2 ); m_pBeam->SetBrightness( 180 ); m_pBeam->SetScrollRate( 10 ); m_pBeam->SetNoise( 0 ); m_pBeam->SetFlags( BEAM_FSHADEOUT ); m_pBeam->SetColor( 0, 255, 255 ); //m_pBeam->pev->spawnflags = SF_BEAM_TEMPORARY; m_pBeam->RelinkBeam(); } else { ALERT(at_console, "Could not create shockbeam beam!\n"); } m_pNoise = CMBeam::BeamCreate( "sprites/lgtning.spr", 30 ); if (m_pNoise) { m_pNoise->EntsInit( entindex(), entindex() ); m_pNoise->SetStartAttachment( 1 ); m_pNoise->SetEndAttachment( 2 ); m_pNoise->SetBrightness( 180 ); m_pNoise->SetScrollRate( 30 ); m_pNoise->SetNoise( 30 ); m_pNoise->SetFlags( BEAM_FSHADEOUT ); m_pNoise->SetColor( 255, 255, 173 ); //m_pNoise->pev->spawnflags = SF_BEAM_TEMPORARY; m_pNoise->RelinkBeam(); } else { ALERT(at_console, "Could not create shockbeam noise!\n"); } } void CMShock::ClearEffects() { if (m_pBeam) { UTIL_Remove( m_pBeam->edict() ); m_pBeam = NULL; } if (m_pNoise) { UTIL_Remove( m_pNoise->edict() ); m_pNoise = NULL; } if (m_pSprite) { UTIL_Remove( m_pSprite->edict() ); m_pSprite = NULL; } } void CMShock::UpdateOnRemove() { CMBaseAnimating::UpdateOnRemove(); ClearEffects(); }