// Example file. // Make a copy of this file and rename it to "_monster.cfg". // Send this new file to your maps folder. // // To add entries to this file, just pretend it's ripent. // // "delay" means monster respawndelay. { "origin" "90 -180 150" "delay" "30" "orientation" "1" "spawnflags" "32" "classname" "monster_miniturret" } { "origin" "123 456 789" "delay" "5" "angles" "0 45 0" "classname" "monster_houndeye" } { "origin" "200 400 -600" "classname" "info_node" }