/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ /* ===== explode.cpp ======================================================== Explosion-related code */ #include "extdll.h" #include "util.h" #include "cmbase.h" #include "cmbasemonster.h" #include "decals.h" #include "explode.h" // Spark Shower class CMShower : public CMBaseEntity { void Spawn( void ); void Think( void ); void Touch( CMBaseEntity *pOther ); int ObjectCaps( void ) { return FCAP_DONT_SAVE; } }; void CMShower::Spawn( void ) { pev->velocity = RANDOM_FLOAT( 200, 300 ) * pev->angles; pev->velocity.x += RANDOM_FLOAT(-100.f,100.f); pev->velocity.y += RANDOM_FLOAT(-100.f,100.f); if ( pev->velocity.z >= 0 ) pev->velocity.z += 200; else pev->velocity.z -= 200; pev->movetype = MOVETYPE_BOUNCE; pev->gravity = 0.5; pev->nextthink = gpGlobals->time + 0.1; pev->solid = SOLID_NOT; SET_MODEL( edict(), "models/grenade.mdl"); // Need a model, just use the grenade, we don't draw it anyway UTIL_SetSize(pev, g_vecZero, g_vecZero ); pev->effects |= EF_NODRAW; pev->speed = RANDOM_FLOAT( 0.5, 1.5 ); pev->angles = g_vecZero; pev->classname = MAKE_STRING( "_spark_shower" ); } void CMShower::Think( void ) { UTIL_Sparks( pev->origin ); pev->speed -= 0.1; if ( pev->speed > 0 ) pev->nextthink = gpGlobals->time + 0.1; else UTIL_Remove( this->edict() ); pev->flags &= ~FL_ONGROUND; } void CMShower::Touch( CMBaseEntity *pOther ) { if ( pev->flags & FL_ONGROUND ) pev->velocity = pev->velocity * 0.1; else pev->velocity = pev->velocity * 0.6; if ( (pev->velocity.x*pev->velocity.x+pev->velocity.y*pev->velocity.y) < 10.0 ) pev->speed = 0; } class CMEnvExplosion : public CMBaseMonster { public: void Spawn( ); void EXPORT Smoke ( void ); void KeyValue( KeyValueData *pkvd ); void DelayUse( void ); void Use( CMBaseEntity *pActivator, CMBaseEntity *pCaller, USE_TYPE useType, float value ); int m_iMagnitude;// how large is the fireball? how much damage? int m_spriteScale; // what's the exact fireball sprite scale? }; void CMEnvExplosion::KeyValue( KeyValueData *pkvd ) { if (FStrEq(pkvd->szKeyName, "iMagnitude")) { m_iMagnitude = atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else CMBaseEntity::KeyValue( pkvd ); } void CMEnvExplosion::Spawn( void ) { pev->solid = SOLID_NOT; pev->effects = EF_NODRAW; pev->movetype = MOVETYPE_NONE; /* if ( m_iMagnitude > 250 ) { m_iMagnitude = 250; } */ float flSpriteScale; flSpriteScale = ( m_iMagnitude - 50) * 0.6; /* if ( flSpriteScale > 50 ) { flSpriteScale = 50; } */ if ( flSpriteScale < 10 ) { flSpriteScale = 10; } m_spriteScale = (int)flSpriteScale; pev->classname = MAKE_STRING( "_env_explosion" ); } void CMEnvExplosion::DelayUse( void ) { Use( NULL, NULL, USE_TOGGLE, 0 ); } void CMEnvExplosion::Use( CMBaseEntity *pActivator, CMBaseEntity *pCaller, USE_TYPE useType, float value ) { TraceResult tr; pev->model = iStringNull;//invisible pev->solid = SOLID_NOT;// intangible Vector vecSpot;// trace starts here! vecSpot = pev->origin + Vector ( 0 , 0 , 8 ); UTIL_TraceLine ( vecSpot, vecSpot + Vector ( 0, 0, -40 ), ignore_monsters, ENT(pev), & tr); // Pull out of the wall a bit if ( tr.flFraction != 1.0 ) { pev->origin = tr.vecEndPos + (tr.vecPlaneNormal * (m_iMagnitude - 24) * 0.6); } else { pev->origin = pev->origin; } // draw decal if (! ( pev->spawnflags & SF_ENVEXPLOSION_NODECAL)) { if ( RANDOM_FLOAT( 0 , 1 ) < 0.5 ) { UTIL_DecalTrace( &tr, DECAL_SCORCH1 ); } else { UTIL_DecalTrace( &tr, DECAL_SCORCH2 ); } } // draw fireball if ( !( pev->spawnflags & SF_ENVEXPLOSION_NOFIREBALL ) ) { MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin ); WRITE_BYTE( TE_EXPLOSION); WRITE_COORD( pev->origin.x ); WRITE_COORD( pev->origin.y ); WRITE_COORD( pev->origin.z ); WRITE_SHORT( g_sModelIndexFireball ); WRITE_BYTE( (BYTE)m_spriteScale ); // scale * 10 WRITE_BYTE( 15 ); // framerate WRITE_BYTE( TE_EXPLFLAG_NONE ); MESSAGE_END(); } else { MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin ); WRITE_BYTE( TE_EXPLOSION); WRITE_COORD( pev->origin.x ); WRITE_COORD( pev->origin.y ); WRITE_COORD( pev->origin.z ); WRITE_SHORT( g_sModelIndexFireball ); WRITE_BYTE( 0 ); // no sprite WRITE_BYTE( 15 ); // framerate WRITE_BYTE( TE_EXPLFLAG_NONE ); MESSAGE_END(); } // do damage if ( !( pev->spawnflags & SF_ENVEXPLOSION_NODAMAGE ) ) { RadiusDamage ( pev, pev->owner == NULL ? pev : VARS( pev->owner ), m_iMagnitude, CLASS_NONE, DMG_BLAST ); } SetThink( &CMEnvExplosion::Smoke ); pev->nextthink = gpGlobals->time + 0.3; // draw sparks if ( !( pev->spawnflags & SF_ENVEXPLOSION_NOSPARKS ) ) { int sparkCount = RANDOM_LONG(0,3); for ( int i = 0; i < sparkCount; i++ ) { CMBaseEntity *pSpark = CreateClassPtr((CMShower *)NULL); if ( pSpark == NULL ) { ALERT( at_console, "Failed to spawn spark_shower!" ); } else { UTIL_SetOrigin( pSpark->pev, pev->origin ); pSpark->pev->angles = tr.vecPlaneNormal; pSpark->Spawn(); } // Create( "spark_shower", pev->origin, tr.vecPlaneNormal, NULL ); } } } void CMEnvExplosion::Smoke( void ) { if ( !( pev->spawnflags & SF_ENVEXPLOSION_NOSMOKE ) ) { MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin ); WRITE_BYTE( TE_SMOKE ); WRITE_COORD( pev->origin.x ); WRITE_COORD( pev->origin.y ); WRITE_COORD( pev->origin.z ); WRITE_SHORT( g_sModelIndexSmoke ); WRITE_BYTE( (BYTE)m_spriteScale ); // scale * 10 WRITE_BYTE( 12 ); // framerate MESSAGE_END(); } if ( !(pev->spawnflags & SF_ENVEXPLOSION_REPEATABLE) ) { UTIL_Remove( this->edict() ); } } // Stock to quickly create a one-time explosion void ExplosionCreate( const Vector ¢er, const Vector &angles, edict_t *pOwner, int magnitude, int flags, float delay ) { KeyValueData kvd; char buf[128]; //CMBaseEntity *pExplosion = CMBaseEntity::Create( "env_explosion", center, angles, pOwner ); CMBaseEntity *pExplosion = CreateClassPtr((CMEnvExplosion *)NULL); if ( pExplosion == NULL ) { ALERT( at_console, "Failed to create env_explosion!" ); } else { sprintf( buf, "%3d", magnitude ); kvd.szKeyName = "iMagnitude"; kvd.szValue = buf; pExplosion->KeyValue( &kvd ); pExplosion->pev->owner = pOwner; pExplosion->pev->spawnflags |= flags; UTIL_SetOrigin( pExplosion->pev, center ); pExplosion->pev->angles = angles; // This is a temporary entity, filter out the flag pExplosion->pev->spawnflags &= ~SF_ENVEXPLOSION_REPEATABLE; pExplosion->Spawn(); if ( delay > 0.0f ) { //pExplosion->SetThink( &CMBaseEntity::SUB_CallUseToggle ); // i don't trust you pExplosion->SetThink( &CMEnvExplosion::DelayUse ); pExplosion->pev->nextthink = gpGlobals->time + delay; } else { pExplosion->Use( NULL, NULL, USE_TOGGLE, 0 ); } } }