// // Monster Mod is a modification based on Botman's original "Monster" plugin. // The "forgotten" modification was made by Rick90. // This is an attempt to recreate the plugin so it does not become lost again. // // Recreated by Giegue. // // h_export.cpp // /*** * * Copyright (c) 1999, 2000 Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ /* ===== h_export.cpp ======================================================== Entity classes exported by Halflife. */ #include "extdll.h" #include "h_export.h" // From SDK dlls/h_export.cpp: //! Holds engine functionality callbacks enginefuncs_t g_engfuncs; globalvars_t *gpGlobals; // Receive engine function table from engine. // This appears to be the _first_ DLL routine called by the engine, so we // do some setup operations here. void WINAPI GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) { memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t)); gpGlobals = pGlobals; }