// Example file. // Make a copy of this file and rename it to "_monster.cfg". // Send this new file to your maps folder. // // To add entries to this file, just pretend it's ripent. // // You may also be interesed in these other keyvalues: // // "displayname" to change the monster's name, shown in HUD when you point at it. // "model" to change the monster's default model. If using monstermaker, use "new_model". // "classify" to change the monster's default classification, use one of these values: // // CLASS_NONE -1 // CLASS_MACHINE 1 // CLASS_PLAYER 2 // CLASS_HUMAN_PASSIVE 3 // CLASS_HUMAN_MILITARY 4 // CLASS_ALIEN_MILITARY 5 // CLASS_ALIEN_PASSIVE 6 // CLASS_ALIEN_MONSTER 7 // CLASS_ALIEN_PREY 8 // CLASS_ALIEN_PREDATOR 9 // CLASS_INSECT 10 // CLASS_PLAYER_ALLY 11 // CLASS_PLAYER_BIOWEAPON 12 // CLASS_ALIEN_BIOWEAPON 13 // CLASS_RACEX_PITDRONE 14 // CLASS_RACEX_SHOCK 15 { "origin" "90 -180 150" "delay" "30" "displayname" "Example Custom Name" "orientation" "1" "spawnflags" "32" "classname" "monster_miniturret" } { "origin" "123 456 789" "delay" "5" "classify" "7" "angles" "0 45 0" "classname" "monster_houndeye" } { "origin" "200 400 -600" "classname" "info_node" }