Add info_node and info_node_air support for navigation.
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@@ -40,6 +40,18 @@ typedef struct {
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#define MAX_MONSTERS 100
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extern monster_spawnpoint_t monster_spawnpoint[MAX_MONSTERS];
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// this is here to store if a node we want to spawn is an ordinary one, or a flying one
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typedef struct
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{
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Vector origin;
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bool is_air_node;
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} node_spawnpoint_t;
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// nodes.cpp defines 1024 max nodes, but that amount is likely to trigger a
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// no free edicts crash if the server num_edicts is low. Increase if needed.
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#define MAX_NODES 256
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extern node_spawnpoint_t node_spawnpoint[MAX_NODES];
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extern DLL_GLOBAL short g_sModelIndexFireball;// holds the index for the fireball
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extern DLL_GLOBAL short g_sModelIndexSmoke;// holds the index for the smoke cloud
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extern DLL_GLOBAL short g_sModelIndexWExplosion;// holds the index for the underwater explosion
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