First working compilation.

This commit is contained in:
Julian
2020-02-25 21:46:51 -03:00
parent 6cdc2ea18c
commit f2d8d91baf
88 changed files with 1959 additions and 13767 deletions

201
src/engine/Sequence.h Normal file
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//---------------------------------------------------------------------------
//
// S c r i p t e d S e q u e n c e s
//
//---------------------------------------------------------------------------
#ifndef _INCLUDE_SEQUENCE_H_
#define _INCLUDE_SEQUENCE_H_
#ifndef _DEF_BYTE_
typedef unsigned char byte;
#endif
//---------------------------------------------------------------------------
// client_textmessage_t
//---------------------------------------------------------------------------
typedef struct client_textmessage_s
{
int effect;
byte r1, g1, b1, a1; // 2 colors for effects
byte r2, g2, b2, a2;
float x;
float y;
float fadein;
float fadeout;
float holdtime;
float fxtime;
const char *pName;
const char *pMessage;
} client_textmessage_t;
//--------------------------------------------------------------------------
// sequenceDefaultBits_e
//
// Enumerated list of possible modifiers for a command. This enumeration
// is used in a bitarray controlling what modifiers are specified for a command.
//---------------------------------------------------------------------------
enum sequenceModifierBits
{
SEQUENCE_MODIFIER_EFFECT_BIT = (1 << 1),
SEQUENCE_MODIFIER_POSITION_BIT = (1 << 2),
SEQUENCE_MODIFIER_COLOR_BIT = (1 << 3),
SEQUENCE_MODIFIER_COLOR2_BIT = (1 << 4),
SEQUENCE_MODIFIER_FADEIN_BIT = (1 << 5),
SEQUENCE_MODIFIER_FADEOUT_BIT = (1 << 6),
SEQUENCE_MODIFIER_HOLDTIME_BIT = (1 << 7),
SEQUENCE_MODIFIER_FXTIME_BIT = (1 << 8),
SEQUENCE_MODIFIER_SPEAKER_BIT = (1 << 9),
SEQUENCE_MODIFIER_LISTENER_BIT = (1 << 10),
SEQUENCE_MODIFIER_TEXTCHANNEL_BIT = (1 << 11),
};
typedef enum sequenceModifierBits sequenceModifierBits_e ;
//---------------------------------------------------------------------------
// sequenceCommandEnum_e
//
// Enumerated sequence command types.
//---------------------------------------------------------------------------
enum sequenceCommandEnum_
{
SEQUENCE_COMMAND_ERROR = -1,
SEQUENCE_COMMAND_PAUSE = 0,
SEQUENCE_COMMAND_FIRETARGETS,
SEQUENCE_COMMAND_KILLTARGETS,
SEQUENCE_COMMAND_TEXT,
SEQUENCE_COMMAND_SOUND,
SEQUENCE_COMMAND_GOSUB,
SEQUENCE_COMMAND_SENTENCE,
SEQUENCE_COMMAND_REPEAT,
SEQUENCE_COMMAND_SETDEFAULTS,
SEQUENCE_COMMAND_MODIFIER,
SEQUENCE_COMMAND_POSTMODIFIER,
SEQUENCE_COMMAND_NOOP,
SEQUENCE_MODIFIER_EFFECT,
SEQUENCE_MODIFIER_POSITION,
SEQUENCE_MODIFIER_COLOR,
SEQUENCE_MODIFIER_COLOR2,
SEQUENCE_MODIFIER_FADEIN,
SEQUENCE_MODIFIER_FADEOUT,
SEQUENCE_MODIFIER_HOLDTIME,
SEQUENCE_MODIFIER_FXTIME,
SEQUENCE_MODIFIER_SPEAKER,
SEQUENCE_MODIFIER_LISTENER,
SEQUENCE_MODIFIER_TEXTCHANNEL,
};
typedef enum sequenceCommandEnum_ sequenceCommandEnum_e;
//---------------------------------------------------------------------------
// sequenceCommandType_e
//
// Typeerated sequence command types.
//---------------------------------------------------------------------------
enum sequenceCommandType_
{
SEQUENCE_TYPE_COMMAND,
SEQUENCE_TYPE_MODIFIER,
};
typedef enum sequenceCommandType_ sequenceCommandType_e;
//---------------------------------------------------------------------------
// sequenceCommandMapping_s
//
// A mapping of a command enumerated-value to its name.
//---------------------------------------------------------------------------
typedef struct sequenceCommandMapping_ sequenceCommandMapping_s;
struct sequenceCommandMapping_
{
sequenceCommandEnum_e commandEnum;
const char* commandName;
sequenceCommandType_e commandType;
};
//---------------------------------------------------------------------------
// sequenceCommandLine_s
//
// Structure representing a single command (usually 1 line) from a
// .SEQ file entry.
//---------------------------------------------------------------------------
typedef struct sequenceCommandLine_ sequenceCommandLine_s;
struct sequenceCommandLine_
{
int commandType; // Specifies the type of command
client_textmessage_t clientMessage; // Text HUD message struct
char* speakerName; // Targetname of speaking entity
char* listenerName; // Targetname of entity being spoken to
char* soundFileName; // Name of sound file to play
char* sentenceName; // Name of sentences.txt to play
char* fireTargetNames; // List of targetnames to fire
char* killTargetNames; // List of targetnames to remove
float delay; // Seconds 'till next command
int repeatCount; // If nonzero, reset execution pointer to top of block (N times, -1 = infinite)
int textChannel; // Display channel on which text message is sent
int modifierBitField; // Bit field to specify what clientmessage fields are valid
sequenceCommandLine_s* nextCommandLine; // Next command (linked list)
};
//---------------------------------------------------------------------------
// sequenceEntry_s
//
// Structure representing a single command (usually 1 line) from a
// .SEQ file entry.
//---------------------------------------------------------------------------
typedef struct sequenceEntry_ sequenceEntry_s;
struct sequenceEntry_
{
char* fileName; // Name of sequence file without .SEQ extension
char* entryName; // Name of entry label in file
sequenceCommandLine_s* firstCommand; // Linked list of commands in entry
sequenceEntry_s* nextEntry; // Next loaded entry
qboolean isGlobal; // Is entry retained over level transitions?
};
//---------------------------------------------------------------------------
// sentenceEntry_s
// Structure representing a single sentence of a group from a .SEQ
// file entry. Sentences are identical to entries in sentences.txt, but
// can be unique per level and are loaded/unloaded with the level.
//---------------------------------------------------------------------------
typedef struct sentenceEntry_ sentenceEntry_s;
struct sentenceEntry_
{
char* data; // sentence data (ie "We have hostiles" )
sentenceEntry_s* nextEntry; // Next loaded entry
qboolean isGlobal; // Is entry retained over level transitions?
unsigned int index; // this entry's position in the file.
};
//--------------------------------------------------------------------------
// sentenceGroupEntry_s
// Structure representing a group of sentences found in a .SEQ file.
// A sentence group is defined by all sentences with the same name, ignoring
// the number at the end of the sentence name. Groups enable a sentence
// to be picked at random across a group.
//--------------------------------------------------------------------------
typedef struct sentenceGroupEntry_ sentenceGroupEntry_s;
struct sentenceGroupEntry_
{
char* groupName; // name of the group (ie CT_ALERT )
unsigned int numSentences; // number of sentences in group
sentenceEntry_s* firstSentence; // head of linked list of sentences in group
sentenceGroupEntry_s* nextEntry; // next loaded group
};
//---------------------------------------------------------------------------
// Function declarations
//---------------------------------------------------------------------------
sequenceEntry_s* SequenceGet( const char* fileName, const char* entryName );
void Sequence_ParseFile( const char* fileName, qboolean isGlobal );
void Sequence_OnLevelLoad( const char* mapName );
sentenceEntry_s* SequencePickSentence( const char *groupName, int pickMethod, int *picked );
#endif /* _INCLUDE_SEQUENCE_H_ */

177
src/engine/anorms.h Normal file
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
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41
src/engine/archtypes.h Normal file
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@@ -0,0 +1,41 @@
//
// Word size dependent definitions
// DAL 1/03
//
#ifndef ARCHTYPES_H
#define ARCHTYPES_H
#ifdef __x86_64__
#define X64BITS
#endif
#if defined( _WIN32 ) && (! defined( __MINGW32__ ))
typedef __int16 int16;
typedef unsigned __int16 uint16;
typedef __int32 int32;
typedef unsigned __int32 uint32;
typedef __int64 int64;
typedef unsigned __int64 uint64;
typedef __int32 intp; // intp is an integer that can accomodate a pointer
typedef unsigned __int32 uintp; // (ie, sizeof(intp) >= sizeof(int) && sizeof(intp) >= sizeof(void *)
#else /* _WIN32 */
typedef short int16;
typedef unsigned short uint16;
typedef int int32;
typedef unsigned int uint32;
typedef long long int64;
typedef unsigned long long uint64;
#ifdef X64BITS
typedef long long intp;
typedef unsigned long long uintp;
#else
typedef int intp;
typedef unsigned int uintp;
#endif
#endif /* else _WIN32 */
#endif /* ARCHTYPES_H */

311
src/engine/cdll_int.h Normal file
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//
// cdll_int.h
//
// 4-23-98
// JOHN: client dll interface declarations
//
#ifndef CDLL_INT_H
#define CDLL_INT_H
#ifdef __cplusplus
extern "C" {
#endif
#include "const.h"
// this file is included by both the engine and the client-dll,
// so make sure engine declarations aren't done twice
typedef int HSPRITE; // handle to a graphic
#define SCRINFO_SCREENFLASH 1
#define SCRINFO_STRETCHED 2
typedef struct SCREENINFO_s
{
int iSize;
int iWidth;
int iHeight;
int iFlags;
int iCharHeight;
short charWidths[256];
} SCREENINFO;
typedef struct client_data_s
{
// fields that cannot be modified (ie. have no effect if changed)
vec3_t origin;
// fields that can be changed by the cldll
vec3_t viewangles;
int iWeaponBits;
float fov; // field of view
} client_data_t;
typedef struct client_sprite_s
{
char szName[64];
char szSprite[64];
int hspr;
int iRes;
wrect_t rc;
} client_sprite_t;
typedef struct client_textmessage_s
{
int effect;
byte r1, g1, b1, a1; // 2 colors for effects
byte r2, g2, b2, a2;
float x;
float y;
float fadein;
float fadeout;
float holdtime;
float fxtime;
const char *pName;
const char *pMessage;
} client_textmessage_t;
typedef struct hud_player_info_s
{
char *name;
short ping;
byte thisplayer; // TRUE if this is the calling player
// stuff that's unused at the moment, but should be done
byte spectator;
byte packetloss;
char *model;
short topcolor;
short bottomcolor;
} hud_player_info_t;
typedef struct cl_enginefuncs_s
{
// sprite handlers
HSPRITE ( *pfnSPR_Load ) ( const char *szPicName );
int ( *pfnSPR_Frames ) ( HSPRITE hPic );
int ( *pfnSPR_Height ) ( HSPRITE hPic, int frame );
int ( *pfnSPR_Width ) ( HSPRITE hPic, int frame );
void ( *pfnSPR_Set ) ( HSPRITE hPic, int r, int g, int b );
void ( *pfnSPR_Draw ) ( int frame, int x, int y, const wrect_t *prc );
void ( *pfnSPR_DrawHoles ) ( int frame, int x, int y, const wrect_t *prc );
void ( *pfnSPR_DrawAdditive ) ( int frame, int x, int y, const wrect_t *prc );
void ( *pfnSPR_EnableScissor ) ( int x, int y, int width, int height );
void ( *pfnSPR_DisableScissor ) ( void );
client_sprite_t *( *pfnSPR_GetList ) ( char *psz, int *piCount );
// screen handlers
void ( *pfnFillRGBA ) ( int x, int y, int width, int height, int r, int g, int b, int a );
int ( *pfnGetScreenInfo ) ( SCREENINFO *pscrinfo );
void ( *pfnSetCrosshair ) ( HSPRITE hspr, wrect_t rc, int r, int g, int b );
// cvar handlers
struct cvar_s *( *pfnRegisterVariable ) ( char *szName, char *szValue, int flags );
float ( *pfnGetCvarFloat ) ( char *szName );
char* ( *pfnGetCvarString ) ( char *szName );
// command handlers
int ( *pfnAddCommand ) ( char *cmd_name, void (*function)(void) );
int ( *pfnHookUserMsg ) ( char *szMsgName, pfnUserMsgHook pfn );
int ( *pfnServerCmd ) ( char *szCmdString );
int ( *pfnClientCmd ) ( char *szCmdString );
void ( *pfnGetPlayerInfo ) ( int ent_num, hud_player_info_t *pinfo );
// sound handlers
void ( *pfnPlaySoundByName ) ( char *szSound, float volume );
void ( *pfnPlaySoundByIndex ) ( int iSound, float volume );
// vector helpers
void ( *pfnAngleVectors ) ( const float * vecAngles, float * forward, float * right, float * up );
// text message system
client_textmessage_t *( *pfnTextMessageGet ) ( const char *pName );
int ( *pfnDrawCharacter ) ( int x, int y, int number, int r, int g, int b );
int ( *pfnDrawConsoleString ) ( int x, int y, char *string );
void ( *pfnDrawSetTextColor ) ( float r, float g, float b );
void ( *pfnDrawConsoleStringLen )( const char *string, int *length, int *height );
void ( *pfnConsolePrint ) ( const char *string );
void ( *pfnCenterPrint ) ( const char *string );
// Added for user input processing
int ( *GetWindowCenterX ) ( void );
int ( *GetWindowCenterY ) ( void );
void ( *GetViewAngles ) ( float * );
void ( *SetViewAngles ) ( float * );
int ( *GetMaxClients ) ( void );
void ( *Cvar_SetValue ) ( char *cvar, float value );
int (*Cmd_Argc) (void);
char *( *Cmd_Argv ) ( int arg );
void ( *Con_Printf ) ( char *fmt, ... );
void ( *Con_DPrintf ) ( char *fmt, ... );
void ( *Con_NPrintf ) ( int pos, char *fmt, ... );
void ( *Con_NXPrintf ) ( struct con_nprint_s *info, char *fmt, ... );
const char *( *PhysInfo_ValueForKey ) ( const char *key );
const char *( *ServerInfo_ValueForKey )( const char *key );
float ( *GetClientMaxspeed ) ( void );
int ( *CheckParm ) ( char *parm, char **ppnext );
void ( *Key_Event ) ( int key, int down );
void ( *GetMousePosition ) ( int *mx, int *my );
int ( *IsNoClipping ) ( void );
struct cl_entity_s *( *GetLocalPlayer ) ( void );
struct cl_entity_s *( *GetViewModel ) ( void );
struct cl_entity_s *( *GetEntityByIndex ) ( int idx );
float ( *GetClientTime ) ( void );
void ( *V_CalcShake ) ( void );
void ( *V_ApplyShake ) ( float *origin, float *angles, float factor );
int ( *PM_PointContents ) ( float *point, int *truecontents );
int ( *PM_WaterEntity ) ( float *p );
struct pmtrace_s *( *PM_TraceLine ) ( float *start, float *end, int flags, int usehull, int ignore_pe );
struct model_s *( *CL_LoadModel ) ( const char *modelname, int *index );
int ( *CL_CreateVisibleEntity ) ( int type, struct cl_entity_s *ent );
const struct model_s * ( *GetSpritePointer ) ( HSPRITE hSprite );
void ( *pfnPlaySoundByNameAtLocation ) ( char *szSound, float volume, float *origin );
unsigned short ( *pfnPrecacheEvent ) ( int type, const char* psz );
void ( *pfnPlaybackEvent ) ( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
void ( *pfnWeaponAnim ) ( int iAnim, int body );
float ( *pfnRandomFloat ) ( float flLow, float flHigh );
long ( *pfnRandomLong ) ( long lLow, long lHigh );
void ( *pfnHookEvent ) ( char *name, void ( *pfnEvent )( struct event_args_s *args ) );
int (*Con_IsVisible) ();
const char *( *pfnGetGameDirectory ) ( void );
struct cvar_s *( *pfnGetCvarPointer ) ( const char *szName );
const char *( *Key_LookupBinding ) ( const char *pBinding );
const char *( *pfnGetLevelName ) ( void );
void ( *pfnGetScreenFade ) ( struct screenfade_s *fade );
void ( *pfnSetScreenFade ) ( struct screenfade_s *fade );
void *( *VGui_GetPanel ) ( );
void ( *VGui_ViewportPaintBackground ) (int extents[4]);
byte* (*COM_LoadFile) ( char *path, int usehunk, int *pLength );
char* (*COM_ParseFile) ( char *data, char *token );
void (*COM_FreeFile) ( void *buffer );
struct triangleapi_s *pTriAPI;
struct efx_api_s *pEfxAPI;
struct event_api_s *pEventAPI;
struct demo_api_s *pDemoAPI;
struct net_api_s *pNetAPI;
struct IVoiceTweak_s *pVoiceTweak;
// returns 1 if the client is a spectator only (connected to a proxy), 0 otherwise or 2 if in dev_overview mode
int ( *IsSpectateOnly ) ( void );
struct model_s *( *LoadMapSprite ) ( const char *filename );
// file search functions
void ( *COM_AddAppDirectoryToSearchPath ) ( const char *pszBaseDir, const char *appName );
int ( *COM_ExpandFilename) ( const char *fileName, char *nameOutBuffer, int nameOutBufferSize );
// User info
// playerNum is in the range (1, MaxClients)
// returns NULL if player doesn't exit
// returns "" if no value is set
const char *( *PlayerInfo_ValueForKey )( int playerNum, const char *key );
void ( *PlayerInfo_SetValueForKey )( const char *key, const char *value );
// Gets a unique ID for the specified player. This is the same even if you see the player on a different server.
// iPlayer is an entity index, so client 0 would use iPlayer=1.
// Returns false if there is no player on the server in the specified slot.
qboolean (*GetPlayerUniqueID)(int iPlayer, char playerID[16]);
// TrackerID access
int (*GetTrackerIDForPlayer)(int playerSlot);
int (*GetPlayerForTrackerID)(int trackerID);
// Same as pfnServerCmd, but the message goes in the unreliable stream so it can't clog the net stream
// (but it might not get there).
int ( *pfnServerCmdUnreliable )( char *szCmdString );
void ( *pfnGetMousePos )( struct tagPOINT *ppt );
void ( *pfnSetMousePos )( int x, int y );
void ( *pfnSetMouseEnable )( qboolean fEnable );
} cl_enginefunc_t;
#ifndef IN_BUTTONS_H
#include "in_buttons.h"
#endif
#define CLDLL_INTERFACE_VERSION 7
extern void ClientDLL_Init( void ); // from cdll_int.c
extern void ClientDLL_Shutdown( void );
extern void ClientDLL_HudInit( void );
extern void ClientDLL_HudVidInit( void );
extern void ClientDLL_UpdateClientData( void );
extern void ClientDLL_Frame( double time );
extern void ClientDLL_HudRedraw( int intermission );
extern void ClientDLL_MoveClient( struct playermove_s *ppmove );
extern void ClientDLL_ClientMoveInit( struct playermove_s *ppmove );
extern char ClientDLL_ClientTextureType( char *name );
extern void ClientDLL_CreateMove( float frametime, struct usercmd_s *cmd, int active );
extern void ClientDLL_ActivateMouse( void );
extern void ClientDLL_DeactivateMouse( void );
extern void ClientDLL_MouseEvent( int mstate );
extern void ClientDLL_ClearStates( void );
extern int ClientDLL_IsThirdPerson( void );
extern void ClientDLL_GetCameraOffsets( float *ofs );
extern int ClientDLL_GraphKeyDown( void );
extern struct kbutton_s *ClientDLL_FindKey( const char *name );
extern void ClientDLL_CAM_Think( void );
extern void ClientDLL_IN_Accumulate( void );
extern void ClientDLL_CalcRefdef( struct ref_params_s *pparams );
extern int ClientDLL_AddEntity( int type, struct cl_entity_s *ent );
extern void ClientDLL_CreateEntities( void );
extern void ClientDLL_DrawNormalTriangles( void );
extern void ClientDLL_DrawTransparentTriangles( void );
extern void ClientDLL_StudioEvent( const struct mstudioevent_s *event, const struct cl_entity_s *entity );
extern void ClientDLL_PostRunCmd( struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed );
extern void ClientDLL_TxferLocalOverrides( struct entity_state_s *state, const struct clientdata_s *client );
extern void ClientDLL_ProcessPlayerState( struct entity_state_s *dst, const struct entity_state_s *src );
extern void ClientDLL_TxferPredictionData ( struct entity_state_s *ps, const struct entity_state_s *pps, struct clientdata_s *pcd, const struct clientdata_s *ppcd, struct weapon_data_s *wd, const struct weapon_data_s *pwd );
extern void ClientDLL_ReadDemoBuffer( int size, unsigned char *buffer );
extern int ClientDLL_ConnectionlessPacket( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size );
extern int ClientDLL_GetHullBounds( int hullnumber, float *mins, float *maxs );
extern void ClientDLL_VGui_ConsolePrint(const char* text);
extern int ClientDLL_Key_Event( int down, int keynum, const char *pszCurrentBinding );
extern void ClientDLL_TempEntUpdate( double ft, double ct, double grav, struct tempent_s **ppFreeTE, struct tempent_s **ppActiveTE, int ( *addTEntity )( struct cl_entity_s *pEntity ), void ( *playTESound )( struct tempent_s *pTemp, float damp ) );
extern struct cl_entity_s *ClientDLL_GetUserEntity( int index );
extern void ClientDLL_VoiceStatus(int entindex, qboolean bTalking);
extern void ClientDLL_DirectorMessage( int iSize, void *pbuf );
#ifdef __cplusplus
}
#endif
#endif // CDLL_INT_H

View File

@@ -17,7 +17,9 @@
#ifndef CUSTOM_H
#define CUSTOM_H
#ifdef _WIN32
#ifndef __MINGW32__
#pragma once
#endif /* not __MINGW32__ */
#endif
#include "const.h"

View File

@@ -1,6 +1,6 @@
/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.

View File

@@ -1,7 +1,9 @@
#if !defined EDICT_H
#define EDICT_H
#ifdef _WIN32
#ifndef __MINGW32__
#pragma once
#endif /* not __MINGW32__ */
#endif
#define MAX_ENT_LEAFS 48

View File

@@ -1,6 +1,6 @@
/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
* Copyright (c) 1999, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
@@ -15,6 +15,8 @@
#ifndef EIFACE_H
#define EIFACE_H
#include "archtypes.h" // DAL
#ifdef HLDEMO_BUILD
#define INTERFACE_VERSION 001
#else // !HLDEMO_BUILD, i.e., regular version of HL
@@ -24,6 +26,7 @@
#include <stdio.h>
#include "custom.h"
#include "cvardef.h"
#include "Sequence.h"
//
// Defines entity interface between engine and DLLs.
// This header file included by engine files and DLL files.
@@ -60,9 +63,10 @@ typedef enum
// For integrity checking of content on clients
typedef enum
{
force_exactfile, // File on client must exactly match server's file
force_model_samebounds, // For model files only, the geometry must fit in the same bbox
force_model_specifybounds, // For model files only, the geometry must fit in the specified bbox
force_exactfile, // File on client must exactly match server's file
force_model_samebounds, // For model files only, the geometry must fit in the same bbox
force_model_specifybounds, // For model files only, the geometry must fit in the specified bbox
force_model_specifybounds_if_avail, // For Steam model files only, the geometry must fit in the specified bbox (if the file is available)
} FORCE_TYPE;
// Returned by TraceLine
@@ -96,6 +100,7 @@ typedef struct
#include "../common/crc.h"
// Engine hands this to DLLs for functionality callbacks
typedef struct enginefuncs_s
{
@@ -161,8 +166,13 @@ typedef struct enginefuncs_s
void (*pfnCVarSetFloat) (const char *szVarName, float flValue);
void (*pfnCVarSetString) (const char *szVarName, const char *szValue);
void (*pfnAlertMessage) (ALERT_TYPE atype, char *szFmt, ...);
#ifdef HLSDK_3_2_OLD_EIFACE
void (*pfnEngineFprintf) (FILE *pfile, char *szFmt, ...);
void* (*pfnPvAllocEntPrivateData) (edict_t *pEdict, long cb);
#else
void (*pfnEngineFprintf) (void *pfile, char *szFmt, ...);
void* (*pfnPvAllocEntPrivateData) (edict_t *pEdict, int32 cb);
#endif
void* (*pfnPvEntPrivateData) (edict_t *pEdict);
void (*pfnFreeEntPrivateData) (edict_t *pEdict);
const char* (*pfnSzFromIndex) (int iString);
@@ -177,8 +187,13 @@ typedef struct enginefuncs_s
int (*pfnRegUserMsg) (const char *pszName, int iSize);
void (*pfnAnimationAutomove) (const edict_t* pEdict, float flTime);
void (*pfnGetBonePosition) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles );
#ifdef HLSDK_3_2_OLD_EIFACE
unsigned long (*pfnFunctionFromName) ( const char *pName );
const char *(*pfnNameForFunction) ( unsigned long function );
#else
uint32 (*pfnFunctionFromName) ( const char *pName );
const char *(*pfnNameForFunction) ( uint32 function );
#endif
void (*pfnClientPrintf) ( edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg ); // JOHN: engine callbacks so game DLL can print messages to individual clients
void (*pfnServerPrint) ( const char *szMsg );
const char *(*pfnCmd_Args) ( void ); // these 3 added
@@ -189,7 +204,11 @@ typedef struct enginefuncs_s
void (*pfnCRC32_ProcessBuffer) (CRC32_t *pulCRC, void *p, int len);
void (*pfnCRC32_ProcessByte) (CRC32_t *pulCRC, unsigned char ch);
CRC32_t (*pfnCRC32_Final) (CRC32_t pulCRC);
#ifdef HLSDK_3_2_OLD_EIFACE
long (*pfnRandomLong) (long lLow, long lHigh);
#else
int32 (*pfnRandomLong) (int32 lLow, int32 lHigh);
#endif
float (*pfnRandomFloat) (float flLow, float flHigh);
void (*pfnSetView) (const edict_t *pClient, const edict_t *pViewent );
float (*pfnTime) ( void );
@@ -259,9 +278,49 @@ typedef struct enginefuncs_s
qboolean (*pfnVoice_GetClientListening)(int iReceiver, int iSender);
qboolean (*pfnVoice_SetClientListening)(int iReceiver, int iSender, qboolean bListen);
const char *(*pfnGetPlayerAuthId) ( edict_t *e );
const char *(*pfnGetPlayerAuthId) ( edict_t *e );
// PSV: Added for CZ training map
// const char *(*pfnKeyNameForBinding) ( const char* pBinding );
sequenceEntry_s* (*pfnSequenceGet) ( const char* fileName, const char* entryName );
sentenceEntry_s* (*pfnSequencePickSentence) ( const char* groupName, int pickMethod, int *picked );
// LH: Give access to filesize via filesystem
int (*pfnGetFileSize) ( char *filename );
unsigned int (*pfnGetApproxWavePlayLen) (const char *filepath);
// MDC: Added for CZ career-mode
int (*pfnIsCareerMatch) ( void );
// BGC: return the number of characters of the localized string referenced by using "label"
int (*pfnGetLocalizedStringLength) (const char *label);
// BGC: added to facilitate persistent storage of tutor message decay values for
// different career game profiles. Also needs to persist regardless of mp.dll being
// destroyed and recreated.
void (*pfnRegisterTutorMessageShown) (int mid);
int (*pfnGetTimesTutorMessageShown) (int mid);
void (*pfnProcessTutorMessageDecayBuffer) (int *buffer, int bufferLength);
void (*pfnConstructTutorMessageDecayBuffer) (int *buffer, int bufferLength);
void (*pfnResetTutorMessageDecayData) ( void );
// Added 2005/08/11 (no SDK update):
void (*pfnQueryClientCvarValue) (const edict_t *player, const char *cvarName);
// Added 2005/11/21 (no SDK update):
void (*pfnQueryClientCvarValue2) (const edict_t *player, const char *cvarName, int requestID);
// Added 2009/06/19 (no SDK update):
int (*pfnEngCheckParm) (const char *pchCmdLineToken, char **pchNextVal);
#ifdef __METAMOD_BUILD__
//extra (future updates)
void * extra_functions[16];
#endif /*__METAMOD_BUILD__*/
} enginefuncs_t;
// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 138
// Passed to pfnKeyValue
@@ -270,7 +329,11 @@ typedef struct KeyValueData_s
char *szClassName; // in: entity classname
char *szKeyName; // in: name of key
char *szValue; // in: value of key
#ifdef HLSDK_3_2_OLD_EIFACE
long fHandled; // out: DLL sets to true if key-value pair was understood
#else
int32 fHandled; // out: DLL sets to true if key-value pair was understood
#endif
} KeyValueData;
@@ -357,9 +420,11 @@ typedef enum _fieldtypes
FIELD_TYPECOUNT, // MUST BE LAST
} FIELDTYPE;
#ifndef linux
#ifndef offsetof
#define offsetof(s,m) (size_t)&(((s *)0)->m)
#endif
#endif
#define _FIELD(type,name,fieldtype,count,flags) { fieldtype, #name, offsetof(type, name), count, flags }
#define DEFINE_FIELD(type,name,fieldtype) _FIELD(type, name, fieldtype, 1, 0)
@@ -380,7 +445,16 @@ typedef struct
short flags;
} TYPEDESCRIPTION;
#define ARRAYSIZE(p) (sizeof(p)/sizeof(p[0]))
// Fixed MSVC compiling, by Nikolay "The Storm" Baklicharov.
#if defined _MSC_VER && _MSC_VER >= 1400
#ifndef ARRAYSIZE
#define ARRAYSIZE(p) (sizeof(p)/sizeof(p[0]))
#endif
#else /* MSVC 8.0 */
#ifndef ARRAYSIZE
#define ARRAYSIZE(p) (sizeof(p)/sizeof(p[0]))
#endif
#endif
typedef struct
{
@@ -481,6 +555,14 @@ typedef struct
void (*pfnOnFreeEntPrivateData)(edict_t *pEnt);
void (*pfnGameShutdown)(void);
int (*pfnShouldCollide)( edict_t *pentTouched, edict_t *pentOther );
// Added 2005/08/11 (no SDK update):
void (*pfnCvarValue)( const edict_t *pEnt, const char *value );
// Added 2005/11/21 (no SDK update):
// value is "Bad CVAR request" on failure (i.e that user is not connected or the cvar does not exist).
// value is "Bad Player" if invalid player edict.
void (*pfnCvarValue2)( const edict_t *pEnt, int requestID, const char *cvarName, const char *value );
} NEW_DLL_FUNCTIONS;
typedef int (*NEW_DLL_FUNCTIONS_FN)( NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion );
@@ -490,4 +572,4 @@ extern NEW_DLL_FUNCTIONS gNewDLLFunctions;
typedef int (*APIFUNCTION)( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion );
typedef int (*APIFUNCTION2)( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion );
#endif EIFACE_H
#endif /* EIFACE_H */

131
src/engine/keydefs.h Normal file
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@@ -0,0 +1,131 @@
//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
// keydefs.h
#ifndef KEYDEFS_H
#define KEYDEFS_H
#ifdef _WIN32
#ifndef __MINGW32__
#pragma once
#endif /* not __MINGW32__ */
#endif
//
// these are the key numbers that should be passed to Key_Event
//
#define K_TAB 9
#define K_ENTER 13
#define K_ESCAPE 27
#define K_SPACE 32
// normal keys should be passed as lowercased ascii
#define K_BACKSPACE 127
#define K_UPARROW 128
#define K_DOWNARROW 129
#define K_LEFTARROW 130
#define K_RIGHTARROW 131
#define K_ALT 132
#define K_CTRL 133
#define K_SHIFT 134
#define K_F1 135
#define K_F2 136
#define K_F3 137
#define K_F4 138
#define K_F5 139
#define K_F6 140
#define K_F7 141
#define K_F8 142
#define K_F9 143
#define K_F10 144
#define K_F11 145
#define K_F12 146
#define K_INS 147
#define K_DEL 148
#define K_PGDN 149
#define K_PGUP 150
#define K_HOME 151
#define K_END 152
#define K_KP_HOME 160
#define K_KP_UPARROW 161
#define K_KP_PGUP 162
#define K_KP_LEFTARROW 163
#define K_KP_5 164
#define K_KP_RIGHTARROW 165
#define K_KP_END 166
#define K_KP_DOWNARROW 167
#define K_KP_PGDN 168
#define K_KP_ENTER 169
#define K_KP_INS 170
#define K_KP_DEL 171
#define K_KP_SLASH 172
#define K_KP_MINUS 173
#define K_KP_PLUS 174
#define K_CAPSLOCK 175
//
// joystick buttons
//
#define K_JOY1 203
#define K_JOY2 204
#define K_JOY3 205
#define K_JOY4 206
//
// aux keys are for multi-buttoned joysticks to generate so they can use
// the normal binding process
//
#define K_AUX1 207
#define K_AUX2 208
#define K_AUX3 209
#define K_AUX4 210
#define K_AUX5 211
#define K_AUX6 212
#define K_AUX7 213
#define K_AUX8 214
#define K_AUX9 215
#define K_AUX10 216
#define K_AUX11 217
#define K_AUX12 218
#define K_AUX13 219
#define K_AUX14 220
#define K_AUX15 221
#define K_AUX16 222
#define K_AUX17 223
#define K_AUX18 224
#define K_AUX19 225
#define K_AUX20 226
#define K_AUX21 227
#define K_AUX22 228
#define K_AUX23 229
#define K_AUX24 230
#define K_AUX25 231
#define K_AUX26 232
#define K_AUX27 233
#define K_AUX28 234
#define K_AUX29 235
#define K_AUX30 236
#define K_AUX31 237
#define K_AUX32 238
#define K_MWHEELDOWN 239
#define K_MWHEELUP 240
#define K_PAUSE 255
//
// mouse buttons generate virtual keys
//
#define K_MOUSE1 241
#define K_MOUSE2 242
#define K_MOUSE3 243
#define K_MOUSE4 244
#define K_MOUSE5 245
#endif // KEYDEFS_H

View File

@@ -15,7 +15,9 @@
#ifndef PROGDEFS_H
#define PROGDEFS_H
#ifdef _WIN32
#ifndef __MINGW32__
#pragma once
#endif /* not __MINGW32__ */
#endif
typedef struct
@@ -221,4 +223,4 @@ typedef struct entvars_s
} entvars_t;
#endif // PROGDEFS_H
#endif // PROGDEFS_H

82
src/engine/progs.h Normal file
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@@ -0,0 +1,82 @@
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef PROGS_H
#define PROGS_H
#include "progdefs.h"
// 16 simultaneous events, max
#define MAX_EVENT_QUEUE 64
#define DEFAULT_EVENT_RESENDS 1
#include "event_flags.h"
typedef struct event_info_s event_info_t;
#include "event_args.h"
struct event_info_s
{
unsigned short index; // 0 implies not in use
short packet_index; // Use data from state info for entity in delta_packet . -1 implies separate info based on event
// parameter signature
short entity_index; // The edict this event is associated with
float fire_time; // if non-zero, the time when the event should be fired ( fixed up on the client )
event_args_t args;
// CLIENT ONLY
int flags; // Reliable or not, etc.
};
typedef struct event_state_s event_state_t;
struct event_state_s
{
struct event_info_s ei[ MAX_EVENT_QUEUE ];
};
#if !defined( ENTITY_STATEH )
#include "entity_state.h"
#endif
#if !defined( EDICT_H )
#include "edict.h"
#endif
#define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m)))
#define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
//============================================================================
extern char *pr_strings;
extern globalvars_t gGlobalVariables;
//============================================================================
edict_t *ED_Alloc (void);
void ED_Free (edict_t *ed);
void ED_LoadFromFile (char *data);
edict_t *EDICT_NUM(int n);
int NUM_FOR_EDICT(const edict_t *e);
#define PROG_TO_EDICT(e) ((edict_t *)((byte *)sv.edicts + e))
#endif // PROGS_H

View File

@@ -1,6 +1,6 @@
/***
*
* Copyright (c) 1999, Valve LLC. All rights reserved.
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.