Fixed tons of monsters not working/crashing when attacking HL monsters.

This commit is contained in:
Giegue
2023-03-16 15:58:09 -03:00
parent bc7633bf9c
commit ecf3bd9a3d
13 changed files with 69 additions and 21 deletions

View File

@@ -127,6 +127,8 @@ void CMVoltigoreEnergyBall::BallTouch(edict_t *pOther)
CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(pOther));
pMonster->TakeDamage( pev, VARS( pev->owner ), gSkillData.voltigoreDmgBeam, DMG_SHOCK|DMG_ALWAYSGIB );
}
else
UTIL_TakeDamageExternal( pOther, pev, VARS(pev->owner), gSkillData.voltigoreDmgBeam, DMG_SHOCK | DMG_ALWAYSGIB );
}
pev->velocity = Vector(0,0,0);
@@ -154,6 +156,8 @@ void CMVoltigoreEnergyBall::FlyThink(void)
CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(pEntity));
pMonster->TakeDamage( pev, pev, gSkillData.voltigoreDmgBeam/5, DMG_SHOCK );
}
else
UTIL_TakeDamageExternal( pEntity, pev, pev, gSkillData.voltigoreDmgBeam / 5, DMG_SHOCK );
}
}
@@ -387,7 +391,7 @@ BOOL CMVoltigore::CheckRangeAttack1(float flDot, float flDist)
{
if (IsMoving() && flDist >= 512)
{
// voltigore will far too far behind if he stops running to spit at this distance from the enemy.
// voltigore will far too far behind if he stops running to spit at this distance from the enemy.
return FALSE;
}
@@ -1020,6 +1024,8 @@ void CMVoltigore::GibBeamDamage()
CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(pEntity));
pMonster->TakeDamage( pev, pev, flAdjustedDamage, DMG_SHOCK );
}
else
UTIL_TakeDamageExternal( pEntity, pev, pev, flAdjustedDamage, DMG_SHOCK );
}
}
}