Fixed tons of monsters not working/crashing when attacking HL monsters.

This commit is contained in:
Giegue
2023-03-16 15:58:09 -03:00
parent bc7633bf9c
commit ecf3bd9a3d
13 changed files with 69 additions and 21 deletions

View File

@@ -142,7 +142,9 @@ void CMShock::Touch(edict_t *pOther)
CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(pOther));
pMonster->TraceAttack( pevAttacker, pev->dmg, pev->velocity.Normalize(), &tr, damageType );
}
else
UTIL_TraceAttack( pOther, pevAttacker, pev->dmg, pev->velocity.Normalize(), &tr, damageType );
ApplyMultiDamage(pev, pevAttacker);
}