Fixed tons of monsters not working/crashing when attacking HL monsters.

This commit is contained in:
Giegue
2023-03-16 15:58:09 -03:00
parent bc7633bf9c
commit ecf3bd9a3d
13 changed files with 69 additions and 21 deletions

View File

@@ -1185,6 +1185,8 @@ void CMControllerHeadBall :: HuntThink( void )
CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(tr.pHit));
pMonster->TraceAttack( VARS(m_hOwner), gSkillData.controllerDmgZap, pev->velocity, &tr, DMG_SHOCK );
}
else
UTIL_TraceAttack( tr.pHit, VARS(m_hOwner), gSkillData.controllerDmgZap, pev->velocity, &tr, DMG_SHOCK );
ApplyMultiDamage( pev, VARS(m_hOwner) );
}
@@ -1361,6 +1363,8 @@ void CMControllerZapBall::ExplodeTouch( edict_t *pOther )
CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(pOther));
pMonster->TraceAttack(pevOwner, gSkillData.controllerDmgBall, pev->velocity.Normalize(), &tr, DMG_ENERGYBEAM );
}
else
UTIL_TraceAttack(pOther, pevOwner, gSkillData.controllerDmgBall, pev->velocity.Normalize(), &tr, DMG_ENERGYBEAM );
ApplyMultiDamage( pevOwner, pevOwner );
UTIL_EmitAmbientSound( ENT(pev), tr.vecEndPos, "weapons/electro4.wav", 0.3, ATTN_NORM, 0, RANDOM_LONG( 90, 99 ) );