Full awareness of normal game entities.

This commit is contained in:
Giegue
2023-02-22 22:29:19 -03:00
parent e29e79052d
commit e33eaf4d1e
2 changed files with 110 additions and 46 deletions

View File

@@ -69,7 +69,6 @@ int g_DamageVictim;
edict_t *g_DamageAttacker[33]; edict_t *g_DamageAttacker[33];
int g_DamageBits[33]; int g_DamageBits[33];
bool g_PlayerKilled[33]; bool g_PlayerKilled[33];
float g_flWaitTillMessage[33];
// DeathMsg // DeathMsg
int g_DeathMsg; int g_DeathMsg;
@@ -394,17 +393,36 @@ void check_player_dead( edict_t *pPlayer )
// Killed by a monster? // Killed by a monster?
if ( pAttacker->v.flags & FL_MONSTER ) if ( pAttacker->v.flags & FL_MONSTER )
{ {
// Check the first character for 'aeiou'. // Try to get the name of the monster
char szName[129], szCheck[2];
CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(pAttacker)); CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(pAttacker));
char szCheck[2]; if ( pMonster != NULL )
strncpy( szCheck, STRING( pMonster->m_szMonsterName ), 1 ); {
// One of our monsters
strcpy(szName, STRING( pMonster->m_szMonsterName ));
}
else
{
// SOMETHING that is a monster
if ( !FStringNull( pAttacker->v.netname ) )
strcpy(szName, STRING( pAttacker->v.netname ));
else
{
// No netname, use classname
strcpy(szName, STRING( pAttacker->v.classname ));
}
}
// Now, copy the first character to check for 'aeiou'.
strncpy( szCheck, szName, 1 );
// Make the first character lowercase // Make this character lowercase and inspect it. Select which message.
szCheck[0] = tolower( szCheck[ 0 ] ); szCheck[0] = tolower( szCheck[ 0 ] );
if ( strncmp( szCheck, "a", 1 ) == 0 || strncmp( szCheck, "e", 1 ) == 0 || strncmp( szCheck, "i", 1 ) == 0 || strncmp( szCheck, "o", 1 ) == 0 || strncmp( szCheck, "u", 1 ) == 0 ) if ( strncmp( szCheck, "a", 1 ) == 0 || strncmp( szCheck, "e", 1 ) == 0 || strncmp( szCheck, "i", 1 ) == 0 || strncmp( szCheck, "o", 1 ) == 0 || strncmp( szCheck, "u", 1 ) == 0 )
sprintf( szMessage, "* %s was killed by an %s.\n", szPlayerName, STRING( pMonster->m_szMonsterName ) ); sprintf( szMessage, "* %s was killed by an %s.\n", szPlayerName, szName );
else else
sprintf( szMessage, "* %s was killed by a %s.\n", szPlayerName, STRING( pMonster->m_szMonsterName ) ); sprintf( szMessage, "* %s was killed by a %s.\n", szPlayerName, szName );
} }
else else
{ {
@@ -463,8 +481,6 @@ void check_player_dead( edict_t *pPlayer )
sprintf( szMessage, "* %s died of hypothermia.\n", szPlayerName ); sprintf( szMessage, "* %s died of hypothermia.\n", szPlayerName );
else if ( g_DamageBits[ iPlayerIndex ] & DMG_MORTAR ) else if ( g_DamageBits[ iPlayerIndex ] & DMG_MORTAR )
sprintf( szMessage, "* %s blew its missile pet.\n", szPlayerName ); sprintf( szMessage, "* %s blew its missile pet.\n", szPlayerName );
else if ( g_DamageBits[ iPlayerIndex ] == (1 << 30) ) // (1 << 30) = 1073741824. For custom death messages
sprintf( szMessage, "* %s %s.\n", szPlayerName, STRING( pAttacker->v.noise ) );
else // other mods could have more DMG_ variants that aren't registered here. else // other mods could have more DMG_ variants that aren't registered here.
sprintf( szMessage, "* %s deadly died.\n", szPlayerName ); sprintf( szMessage, "* %s deadly died.\n", szPlayerName );
} }
@@ -514,38 +530,80 @@ void check_monster_info( edict_t *pPlayer )
// Hit an entity? // Hit an entity?
if (tr.pHit != NULL) if (tr.pHit != NULL)
{ {
// Must be a monster // It should be alive
if (tr.pHit->v.flags & FL_MONSTER) if ( UTIL_IsAlive( tr.pHit ) )
{ {
// Get monster info // Must be a monster
CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(tr.pHit)); if (tr.pHit->v.flags & FL_MONSTER)
{
char szInfo[512]; char szName[129];
sprintf(szInfo, "Enemy: %s\nHealth: %.0f\nFrags: %.0f\n", STRING( pMonster->m_szMonsterName ), pMonster->pev->health, pMonster->pev->frags ); float monsterHealth, monsterFrags;
int classify;
// Create a TE_TEXTMESSAGE and show the monster information BOOL isAlly = FALSE;
MESSAGE_BEGIN( MSG_ONE, SVC_TEMPENTITY, NULL, pPlayer );
WRITE_BYTE( TE_TEXTMESSAGE ); // Get monster info
WRITE_BYTE( 3 ); // Channel CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(tr.pHit));
WRITE_SHORT( 327 ); // X if ( pMonster != NULL )
WRITE_SHORT( 4771 ); // Y {
WRITE_BYTE( 0 ); // Effect strcpy(szName, STRING( pMonster->m_szMonsterName ));
WRITE_BYTE( 171 ); // R1 classify = pMonster->Classify();
WRITE_BYTE( 23 ); // G1 }
WRITE_BYTE( 7 ); // B1 else
WRITE_BYTE( 0 ); // A1 {
WRITE_BYTE( 207 ); // R2 // A monster that we do not recognize, use its netname
WRITE_BYTE( 23 ); // G2 if ( !FStringNull( tr.pHit->v.netname ) )
WRITE_BYTE( 7 ); // B2 strcpy(szName, STRING( tr.pHit->v.netname ));
WRITE_BYTE( 255 ); // A2 else
WRITE_SHORT( 0 ); // Fade-in Time {
WRITE_SHORT( 15 ); // Fade-out Time // If all else fails, use classname as monster name
WRITE_SHORT( 448 ); // Hold time strcpy(szName, STRING( tr.pHit->v.classname ));
WRITE_STRING( szInfo ); // Message }
MESSAGE_END(); classify = tr.pHit->v.iuser4;
}
// Delay till next scan monsterHealth = tr.pHit->v.health;
g_NextMessage[ ENTINDEX( pPlayer ) ] = gpGlobals->time + 0.8; monsterFrags = tr.pHit->v.frags;
// Unless it is strictly ally to us, treat as enemy monster
if ( classify == CLASS_HUMAN_PASSIVE || classify == CLASS_PLAYER_ALLY )
isAlly = TRUE;
// Prepare the message
char szInfo[257];
sprintf(szInfo, "%s: %s\nHealth: %.0f\nFrags: %.0f\n", ( isAlly ? "Friend" : "Enemy" ), szName, monsterHealth, monsterFrags );
// Create a TE_TEXTMESSAGE and show the monster information
MESSAGE_BEGIN( MSG_ONE, SVC_TEMPENTITY, NULL, pPlayer );
WRITE_BYTE( TE_TEXTMESSAGE );
WRITE_BYTE( 3 ); // Channel
WRITE_SHORT( 327 ); // X
WRITE_SHORT( 4771 ); // Y
WRITE_BYTE( 0 ); // Effect
if ( isAlly )
{
WRITE_BYTE( 9 ); // R1
WRITE_BYTE( 172 ); // G1
WRITE_BYTE( 96 ); // B1
}
else
{
WRITE_BYTE( 171 ); // R1
WRITE_BYTE( 23 ); // G1
WRITE_BYTE( 7 ); // B1
}
WRITE_BYTE( 0 ); // A1
WRITE_BYTE( 207 ); // R2
WRITE_BYTE( 23 ); // G2
WRITE_BYTE( 7 ); // B2
WRITE_BYTE( 255 ); // A2
WRITE_SHORT( 0 ); // Fade-in Time
WRITE_SHORT( 15 ); // Fade-out Time
WRITE_SHORT( 448 ); // Hold time
WRITE_STRING( szInfo ); // Message
MESSAGE_END();
// Delay till next scan
g_NextMessage[ ENTINDEX( pPlayer ) ] = gpGlobals->time + 0.30;
}
} }
} }
} }
@@ -1364,6 +1422,14 @@ void mmServerActivate( edict_t *pEdictList, int edictCount, int clientMax )
monsters[index].killed = FALSE; // not killed yet monsters[index].killed = FALSE; // not killed yet
monsters[index].pMonster = NULL; monsters[index].pMonster = NULL;
} }
for (index = 0; index < 33; index++)
{
g_DamageAttacker[index] = NULL;
g_DamageBits[index] = 0;
g_PlayerKilled[index] = false;
g_NextMessage[index] = 0.0;
}
monster_ents_used = 0; monster_ents_used = 0;

View File

@@ -1520,15 +1520,13 @@ Vector VecBModelOrigin( entvars_t* pevBModel )
bool UTIL_IsAlive(entvars_t *pev) bool UTIL_IsAlive(entvars_t *pev)
{ {
return ((pev->deadflag == DEAD_NO) && (pev->health > 0) && return ((pev->deadflag == DEAD_NO) && (pev->health > 0));
((pev->flags & FL_NOTARGET) == 0) && (pev->takedamage != 0));
} }
bool UTIL_IsAlive(edict_t *pEdict) bool UTIL_IsAlive(edict_t *pEdict)
{ {
return ((pEdict->v.deadflag == DEAD_NO) && (pEdict->v.health > 0) && return ((pEdict->v.deadflag == DEAD_NO) && (pEdict->v.health > 0));
((pEdict->v.flags & FL_NOTARGET) == 0) && (pEdict->v.takedamage != 0));
} }
@@ -1677,8 +1675,8 @@ int UTIL_TakeDamage( edict_t *pEdict, entvars_t *pevInflictor, entvars_t *pevAtt
flBonus = ARMOR_BONUS; flBonus = ARMOR_BONUS;
flRatio = ARMOR_RATIO; flRatio = ARMOR_RATIO;
if (!pEdict->v.takedamage) if (!pEdict->v.takedamage || (pEdict->v.flags & FL_GODMODE))
return 0; return 0; // refuse the damage
if ( ( bitsDamageType & DMG_BLAST ) ) if ( ( bitsDamageType & DMG_BLAST ) )
{ {