Fix Alien Grunt's TraceAttack method.
Fix extra cfg file crashing the server. Added custom blood color for monsters.
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@@ -272,7 +272,7 @@ void CMHoundeye :: Spawn()
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_STEP;
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m_bloodColor = BLOOD_COLOR_YELLOW;
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m_bloodColor = !m_bloodColor ? BLOOD_COLOR_YELLOW : m_bloodColor;
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pev->effects = 0;
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pev->health = gSkillData.houndeyeHealth;
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pev->yaw_speed = 5;//!!! should we put this in the monster's changeanim function since turn rates may vary with state/anim?
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