Fix Alien Grunt's TraceAttack method.
Fix extra cfg file crashing the server. Added custom blood color for monsters.
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@@ -832,7 +832,7 @@ void CMHGrunt :: Spawn()
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_STEP;
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m_bloodColor = BLOOD_COLOR_RED;
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m_bloodColor = !m_bloodColor ? BLOOD_COLOR_RED : m_bloodColor;
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pev->effects = 0;
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pev->health = gSkillData.hgruntHealth;
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m_flFieldOfView = VIEW_FIELD_FULL; // indicates the width of this monster's forward view cone ( as a dotproduct result )
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