Added turrets code.
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@@ -66,17 +66,11 @@ struct skilldata_t
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float ichthyosaurHealth;
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float ichthyosaurDmgShake;
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float leechHealth;
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float leechDmgBite;
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float controllerHealth;
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float controllerDmgZap;
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float controllerSpeedBall;
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float controllerDmgBall;
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float nihilanthHealth;
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float nihilanthZap;
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float scientistHealth;
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float scientistHeal;
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@@ -87,6 +81,10 @@ struct skilldata_t
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float zombieHealth;
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float zombieDmgOneSlash;
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float zombieDmgBothSlash;
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float turretHealth;
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float miniturretHealth;
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float sentryHealth;
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// weapons shared by monsters
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float monDmg9MM;
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@@ -97,7 +95,7 @@ struct skilldata_t
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float monDmgHornet;
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};
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extern DLL_GLOBAL skilldata_t gSkillData;
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extern DLL_GLOBAL skilldata_t gSkillData;
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void monster_skill_init(void);
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