Use monster classname for player deaths.

This commit is contained in:
Julian
2020-06-01 17:10:52 -03:00
parent 5c275e5b62
commit d39bc85ab6
19 changed files with 307 additions and 19 deletions

View File

@@ -1761,7 +1761,7 @@ int UTIL_TakeDamage( edict_t *pEdict, entvars_t *pevInflictor, entvars_t *pevAtt
if ( pEdict->v.health <= 0 )
{
pEdict->v.health = 1; // can't suicide if already dead!
gpGamedllFuncs->dllapi_table->pfnClientKill(pEdict);
gpGamedllFuncs->dllapi_table->pfnClientKill(pEdict);
}
// tell director about it