Use monster classname for player deaths.

This commit is contained in:
Julian
2020-06-01 17:10:52 -03:00
parent 5c275e5b62
commit d39bc85ab6
19 changed files with 307 additions and 19 deletions

View File

@@ -84,6 +84,8 @@ void CMSqueakGrenade :: Spawn( void )
ResetSequenceInfo( );
m_hEnemy = NULL;
pev->classname = MAKE_STRING( "monster_snark" );
}
void CMSqueakGrenade::Precache( void )
@@ -334,4 +336,4 @@ void CMSqueakGrenade::SuperBounceTouch( edict_t *pOther )
#endif
#endif
#endif