Use monster classname for player deaths.
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@@ -84,6 +84,8 @@ void CMSqueakGrenade :: Spawn( void )
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ResetSequenceInfo( );
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m_hEnemy = NULL;
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pev->classname = MAKE_STRING( "monster_snark" );
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}
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void CMSqueakGrenade::Precache( void )
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@@ -334,4 +336,4 @@ void CMSqueakGrenade::SuperBounceTouch( edict_t *pOther )
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#endif
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#endif
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#endif
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