Use monster classname for player deaths.

This commit is contained in:
Julian
2020-06-01 17:10:52 -03:00
parent 5c275e5b62
commit d39bc85ab6
19 changed files with 307 additions and 19 deletions

View File

@@ -429,10 +429,11 @@ void CMISlave :: Spawn()
for (int i = 0; i < ISLAVE_MAX_BEAMS; i++)
m_pBeam[i] = NULL;
m_iBravery = 0;
m_flNextAttack = 0.0f;
m_iBravery = 0;
m_flNextAttack = 0.0f;
MonsterInit();
pev->classname = MAKE_STRING( "monster_alien_slave" );
}
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