Use monster classname for player deaths.
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@@ -429,10 +429,11 @@ void CMISlave :: Spawn()
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for (int i = 0; i < ISLAVE_MAX_BEAMS; i++)
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m_pBeam[i] = NULL;
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m_iBravery = 0;
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m_flNextAttack = 0.0f;
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m_iBravery = 0;
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m_flNextAttack = 0.0f;
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MonsterInit();
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pev->classname = MAKE_STRING( "monster_alien_slave" );
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}
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//=========================================================
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