Use monster classname for player deaths.
This commit is contained in:
@@ -230,6 +230,8 @@ void CMHAssassin :: Spawn()
|
||||
pev->rendermode = kRenderTransTexture;
|
||||
|
||||
MonsterInit();
|
||||
|
||||
pev->classname = MAKE_STRING( "monster_human_assassin" );
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
@@ -906,4 +908,4 @@ Schedule_t* CMHAssassin :: GetScheduleOfType ( int Type )
|
||||
return CMBaseMonster :: GetScheduleOfType( Type );
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user