Use monster classname for player deaths.

This commit is contained in:
Julian
2020-06-01 17:10:52 -03:00
parent 5c275e5b62
commit d39bc85ab6
19 changed files with 307 additions and 19 deletions

View File

@@ -230,6 +230,8 @@ void CMHAssassin :: Spawn()
pev->rendermode = kRenderTransTexture;
MonsterInit();
pev->classname = MAKE_STRING( "monster_human_assassin" );
}
//=========================================================
@@ -906,4 +908,4 @@ Schedule_t* CMHAssassin :: GetScheduleOfType ( int Type )
return CMBaseMonster :: GetScheduleOfType( Type );
}
#endif
#endif