Use monster classname for player deaths.

This commit is contained in:
Julian
2020-06-01 17:10:52 -03:00
parent 5c275e5b62
commit d39bc85ab6
19 changed files with 307 additions and 19 deletions

View File

@@ -684,6 +684,8 @@ void CMGargantua :: Spawn()
EyeOff();
m_seeTime = gpGlobals->time + 5;
m_flameTime = gpGlobals->time + 2;
pev->classname = MAKE_STRING( "monster_gargantua" );
}