Use monster classname for player deaths.
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@@ -684,6 +684,8 @@ void CMGargantua :: Spawn()
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EyeOff();
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m_seeTime = gpGlobals->time + 5;
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m_flameTime = gpGlobals->time + 2;
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pev->classname = MAKE_STRING( "monster_gargantua" );
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}
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