Use monster classname for player deaths.
This commit is contained in:
@@ -310,6 +310,8 @@ void CMController :: Spawn()
|
||||
m_MonsterState = MONSTERSTATE_NONE;
|
||||
|
||||
MonsterInit();
|
||||
|
||||
pev->classname = MAKE_STRING( "monster_alien_controller" );
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
Reference in New Issue
Block a user